fix image loading
This commit is contained in:
parent
46776f1eac
commit
0d59297b1b
86 changed files with 5857 additions and 273 deletions
30
dashboard-ui/thirdparty/paper-ripple/hero.svg
vendored
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30
dashboard-ui/thirdparty/paper-ripple/hero.svg
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Generator: Adobe Illustrator 17.1.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
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<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
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<svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
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viewBox="0 0 225 126" enable-background="new 0 0 225 126" xml:space="preserve">
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<g id="background" display="none">
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||||
<rect display="inline" fill="#B0BEC5" width="225" height="126"/>
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</g>
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<g id="label">
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</g>
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||||
<g id="art">
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<path d="M175,81H49V45h126V81z M51,79h122V47H51V79z"/>
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<g>
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<defs>
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||||
<rect id="SVGID_5_" x="50" y="46" width="124" height="34"/>
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</defs>
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<clipPath id="SVGID_2_">
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<use xlink:href="#SVGID_5_" overflow="visible"/>
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</clipPath>
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||||
<circle opacity="0.5" clip-path="url(#SVGID_2_)" cx="84.4" cy="62.7" r="41.9"/>
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<circle opacity="0.6" clip-path="url(#SVGID_2_)" cx="84.4" cy="62.7" r="26.3"/>
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<circle opacity="0.6" clip-path="url(#SVGID_2_)" cx="66.4" cy="62.7" r="26.3"/>
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</g>
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||||
<circle cx="50" cy="80" r="4"/>
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||||
<g id="ic_x5F_add_x0D_">
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</g>
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</g>
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||||
<g id="Guides">
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||||
</g>
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||||
</svg>
|
After Width: | Height: | Size: 1.1 KiB |
716
dashboard-ui/thirdparty/paper-ripple/paper-ripple.html
vendored
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716
dashboard-ui/thirdparty/paper-ripple/paper-ripple.html
vendored
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<!--
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||||
Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
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This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
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The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
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||||
The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
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||||
Code distributed by Google as part of the polymer project is also
|
||||
subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
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||||
-->
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||||
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<link rel="import" href="../polymer/polymer.html">
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<link rel="import" href="../iron-a11y-keys-behavior/iron-a11y-keys-behavior.html">
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<!--
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`paper-ripple` provides a visual effect that other paper elements can
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use to simulate a rippling effect emanating from the point of contact. The
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effect can be visualized as a concentric circle with motion.
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Example:
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<paper-ripple></paper-ripple>
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`paper-ripple` listens to "mousedown" and "mouseup" events so it would display ripple
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effect when touches on it. You can also defeat the default behavior and
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manually route the down and up actions to the ripple element. Note that it is
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important if you call downAction() you will have to make sure to call
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upAction() so that `paper-ripple` would end the animation loop.
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Example:
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<paper-ripple id="ripple" style="pointer-events: none;"></paper-ripple>
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...
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downAction: function(e) {
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this.$.ripple.downAction({x: e.x, y: e.y});
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},
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upAction: function(e) {
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this.$.ripple.upAction();
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}
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Styling ripple effect:
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Use CSS color property to style the ripple:
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paper-ripple {
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color: #4285f4;
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}
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Note that CSS color property is inherited so it is not required to set it on
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the `paper-ripple` element directly.
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By default, the ripple is centered on the point of contact. Apply the `recenters`
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attribute to have the ripple grow toward the center of its container.
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<paper-ripple recenters></paper-ripple>
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You can also center the ripple inside its container from the start.
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<paper-ripple center></paper-ripple>
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Apply `circle` class to make the rippling effect within a circle.
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<paper-ripple class="circle"></paper-ripple>
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@group Paper Elements
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@element paper-ripple
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@hero hero.svg
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@demo demo/index.html
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-->
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<dom-module id="paper-ripple">
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<!--
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||||
Fired when the animation finishes. This is useful if you want to wait until the ripple
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animation finishes to perform some action.
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@event transitionend
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@param {Object} detail
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@param {Object} detail.node The animated node
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||||
-->
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||||
|
||||
<style>
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||||
:host {
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display: block;
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position: absolute;
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border-radius: inherit;
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overflow: hidden;
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top: 0;
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left: 0;
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right: 0;
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bottom: 0;
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}
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:host([animating]) {
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/* This resolves a rendering issue in Chrome (as of 40) where the
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ripple is not properly clipped by its parent (which may have
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rounded corners). See: http://jsbin.com/temexa/4
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Note: We only apply this style conditionally. Otherwise, the browser
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will create a new compositing layer for every ripple element on the
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page, and that would be bad. */
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-webkit-transform: translate(0, 0);
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transform: translate3d(0, 0, 0);
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}
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:host([noink]) {
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pointer-events: none;
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}
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#background,
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#waves,
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.wave-container,
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.wave {
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pointer-events: none;
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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}
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#background,
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.wave {
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opacity: 0;
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}
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#waves,
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.wave {
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overflow: hidden;
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}
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.wave-container,
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.wave {
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border-radius: 50%;
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}
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:host(.circle) #background,
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:host(.circle) #waves {
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border-radius: 50%;
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}
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:host(.circle) .wave-container {
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overflow: hidden;
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}
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</style>
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<template>
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<div id="background"></div>
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<div id="waves"></div>
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</template>
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</dom-module>
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<script>
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(function() {
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var Utility = {
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cssColorWithAlpha: function(cssColor, alpha) {
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var parts = cssColor.match(/^rgb\((\d+),\s*(\d+),\s*(\d+)\)$/);
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||||
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||||
if (typeof alpha == 'undefined') {
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alpha = 1;
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||||
}
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if (!parts) {
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return 'rgba(255, 255, 255, ' + alpha + ')';
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}
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return 'rgba(' + parts[1] + ', ' + parts[2] + ', ' + parts[3] + ', ' + alpha + ')';
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},
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distance: function(x1, y1, x2, y2) {
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var xDelta = (x1 - x2);
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var yDelta = (y1 - y2);
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return Math.sqrt(xDelta * xDelta + yDelta * yDelta);
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},
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now: (function() {
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if (window.performance && window.performance.now) {
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return window.performance.now.bind(window.performance);
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}
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return Date.now;
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})()
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};
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||||
/**
|
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* @param {HTMLElement} element
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||||
* @constructor
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||||
*/
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function ElementMetrics(element) {
|
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this.element = element;
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||||
this.width = this.boundingRect.width;
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this.height = this.boundingRect.height;
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this.size = Math.max(this.width, this.height);
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}
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ElementMetrics.prototype = {
|
||||
get boundingRect () {
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||||
return this.element.getBoundingClientRect();
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},
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||||
|
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furthestCornerDistanceFrom: function(x, y) {
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var topLeft = Utility.distance(x, y, 0, 0);
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var topRight = Utility.distance(x, y, this.width, 0);
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var bottomLeft = Utility.distance(x, y, 0, this.height);
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var bottomRight = Utility.distance(x, y, this.width, this.height);
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return Math.max(topLeft, topRight, bottomLeft, bottomRight);
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}
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};
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/**
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* @param {HTMLElement} element
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* @constructor
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*/
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||||
function Ripple(element) {
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this.element = element;
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||||
this.color = window.getComputedStyle(element).color;
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||||
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||||
this.wave = document.createElement('div');
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this.waveContainer = document.createElement('div');
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this.wave.style.backgroundColor = this.color;
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this.wave.classList.add('wave');
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this.waveContainer.classList.add('wave-container');
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Polymer.dom(this.waveContainer).appendChild(this.wave);
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this.resetInteractionState();
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}
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Ripple.MAX_RADIUS = 300;
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Ripple.prototype = {
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get recenters() {
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return this.element.recenters;
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||||
},
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||||
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||||
get center() {
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||||
return this.element.center;
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||||
},
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||||
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||||
get mouseDownElapsed() {
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||||
var elapsed;
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||||
|
||||
if (!this.mouseDownStart) {
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||||
return 0;
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||||
}
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elapsed = Utility.now() - this.mouseDownStart;
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||||
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||||
if (this.mouseUpStart) {
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elapsed -= this.mouseUpElapsed;
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||||
}
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return elapsed;
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},
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||||
get mouseUpElapsed() {
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||||
return this.mouseUpStart ?
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||||
Utility.now () - this.mouseUpStart : 0;
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||||
},
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||||
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||||
get mouseDownElapsedSeconds() {
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||||
return this.mouseDownElapsed / 1000;
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||||
},
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||||
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||||
get mouseUpElapsedSeconds() {
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||||
return this.mouseUpElapsed / 1000;
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||||
},
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||||
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||||
get mouseInteractionSeconds() {
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||||
return this.mouseDownElapsedSeconds + this.mouseUpElapsedSeconds;
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||||
},
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||||
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||||
get initialOpacity() {
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||||
return this.element.initialOpacity;
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||||
},
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||||
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||||
get opacityDecayVelocity() {
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||||
return this.element.opacityDecayVelocity;
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||||
},
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||||
|
||||
get radius() {
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||||
var width2 = this.containerMetrics.width * this.containerMetrics.width;
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||||
var height2 = this.containerMetrics.height * this.containerMetrics.height;
|
||||
var waveRadius = Math.min(
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||||
Math.sqrt(width2 + height2),
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Ripple.MAX_RADIUS
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||||
) * 1.1 + 5;
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var duration = 1.1 - 0.2 * (waveRadius / Ripple.MAX_RADIUS);
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||||
var timeNow = this.mouseInteractionSeconds / duration;
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||||
var size = waveRadius * (1 - Math.pow(80, -timeNow));
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return Math.abs(size);
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||||
},
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||||
get opacity() {
|
||||
if (!this.mouseUpStart) {
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||||
return this.initialOpacity;
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||||
}
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||||
return Math.max(
|
||||
0,
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||||
this.initialOpacity - this.mouseUpElapsedSeconds * this.opacityDecayVelocity
|
||||
);
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||||
},
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||||
get outerOpacity() {
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||||
// Linear increase in background opacity, capped at the opacity
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||||
// of the wavefront (waveOpacity).
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var outerOpacity = this.mouseUpElapsedSeconds * 0.3;
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||||
var waveOpacity = this.opacity;
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||||
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||||
return Math.max(
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||||
0,
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||||
Math.min(outerOpacity, waveOpacity)
|
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);
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||||
},
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||||
|
||||
get isOpacityFullyDecayed() {
|
||||
return this.opacity < 0.01 &&
|
||||
this.radius >= Math.min(this.maxRadius, Ripple.MAX_RADIUS);
|
||||
},
|
||||
|
||||
get isRestingAtMaxRadius() {
|
||||
return this.opacity >= this.initialOpacity &&
|
||||
this.radius >= Math.min(this.maxRadius, Ripple.MAX_RADIUS);
|
||||
},
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||||
|
||||
get isAnimationComplete() {
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||||
return this.mouseUpStart ?
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||||
this.isOpacityFullyDecayed : this.isRestingAtMaxRadius;
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},
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get translationFraction() {
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return Math.min(
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||||
1,
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||||
this.radius / this.containerMetrics.size * 2 / Math.sqrt(2)
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);
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},
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get xNow() {
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if (this.xEnd) {
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||||
return this.xStart + this.translationFraction * (this.xEnd - this.xStart);
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}
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return this.xStart;
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},
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||||
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||||
get yNow() {
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||||
if (this.yEnd) {
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||||
return this.yStart + this.translationFraction * (this.yEnd - this.yStart);
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}
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return this.yStart;
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||||
},
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||||
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||||
get isMouseDown() {
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||||
return this.mouseDownStart && !this.mouseUpStart;
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},
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resetInteractionState: function() {
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this.maxRadius = 0;
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this.mouseDownStart = 0;
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this.mouseUpStart = 0;
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this.xStart = 0;
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this.yStart = 0;
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this.xEnd = 0;
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this.yEnd = 0;
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this.slideDistance = 0;
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||||
|
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this.containerMetrics = new ElementMetrics(this.element);
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||||
},
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||||
|
||||
draw: function() {
|
||||
var scale;
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||||
var translateString;
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||||
var dx;
|
||||
var dy;
|
||||
|
||||
this.wave.style.opacity = this.opacity;
|
||||
|
||||
scale = this.radius / (this.containerMetrics.size / 2);
|
||||
dx = this.xNow - (this.containerMetrics.width / 2);
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||||
dy = this.yNow - (this.containerMetrics.height / 2);
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||||
|
||||
|
||||
// 2d transform for safari because of border-radius and overflow:hidden clipping bug.
|
||||
// https://bugs.webkit.org/show_bug.cgi?id=98538
|
||||
this.waveContainer.style.webkitTransform = 'translate(' + dx + 'px, ' + dy + 'px)';
|
||||
this.waveContainer.style.transform = 'translate3d(' + dx + 'px, ' + dy + 'px, 0)';
|
||||
this.wave.style.webkitTransform = 'scale(' + scale + ',' + scale + ')';
|
||||
this.wave.style.transform = 'scale3d(' + scale + ',' + scale + ',1)';
|
||||
},
|
||||
|
||||
/** @param {Event=} event */
|
||||
downAction: function(event) {
|
||||
var xCenter = this.containerMetrics.width / 2;
|
||||
var yCenter = this.containerMetrics.height / 2;
|
||||
|
||||
this.resetInteractionState();
|
||||
this.mouseDownStart = Utility.now();
|
||||
|
||||
if (this.center) {
|
||||
this.xStart = xCenter;
|
||||
this.yStart = yCenter;
|
||||
this.slideDistance = Utility.distance(
|
||||
this.xStart, this.yStart, this.xEnd, this.yEnd
|
||||
);
|
||||
} else {
|
||||
this.xStart = event ?
|
||||
event.detail.x - this.containerMetrics.boundingRect.left :
|
||||
this.containerMetrics.width / 2;
|
||||
this.yStart = event ?
|
||||
event.detail.y - this.containerMetrics.boundingRect.top :
|
||||
this.containerMetrics.height / 2;
|
||||
}
|
||||
|
||||
if (this.recenters) {
|
||||
this.xEnd = xCenter;
|
||||
this.yEnd = yCenter;
|
||||
this.slideDistance = Utility.distance(
|
||||
this.xStart, this.yStart, this.xEnd, this.yEnd
|
||||
);
|
||||
}
|
||||
|
||||
this.maxRadius = this.containerMetrics.furthestCornerDistanceFrom(
|
||||
this.xStart,
|
||||
this.yStart
|
||||
);
|
||||
|
||||
this.waveContainer.style.top =
|
||||
(this.containerMetrics.height - this.containerMetrics.size) / 2 + 'px';
|
||||
this.waveContainer.style.left =
|
||||
(this.containerMetrics.width - this.containerMetrics.size) / 2 + 'px';
|
||||
|
||||
this.waveContainer.style.width = this.containerMetrics.size + 'px';
|
||||
this.waveContainer.style.height = this.containerMetrics.size + 'px';
|
||||
},
|
||||
|
||||
/** @param {Event=} event */
|
||||
upAction: function(event) {
|
||||
if (!this.isMouseDown) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.mouseUpStart = Utility.now();
|
||||
},
|
||||
|
||||
remove: function() {
|
||||
Polymer.dom(this.waveContainer.parentNode).removeChild(
|
||||
this.waveContainer
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
Polymer({
|
||||
is: 'paper-ripple',
|
||||
|
||||
behaviors: [
|
||||
Polymer.IronA11yKeysBehavior
|
||||
],
|
||||
|
||||
properties: {
|
||||
/**
|
||||
* The initial opacity set on the wave.
|
||||
*
|
||||
* @attribute initialOpacity
|
||||
* @type number
|
||||
* @default 0.25
|
||||
*/
|
||||
initialOpacity: {
|
||||
type: Number,
|
||||
value: 0.25
|
||||
},
|
||||
|
||||
/**
|
||||
* How fast (opacity per second) the wave fades out.
|
||||
*
|
||||
* @attribute opacityDecayVelocity
|
||||
* @type number
|
||||
* @default 0.8
|
||||
*/
|
||||
opacityDecayVelocity: {
|
||||
type: Number,
|
||||
value: 0.8
|
||||
},
|
||||
|
||||
/**
|
||||
* If true, ripples will exhibit a gravitational pull towards
|
||||
* the center of their container as they fade away.
|
||||
*
|
||||
* @attribute recenters
|
||||
* @type boolean
|
||||
* @default false
|
||||
*/
|
||||
recenters: {
|
||||
type: Boolean,
|
||||
value: false
|
||||
},
|
||||
|
||||
/**
|
||||
* If true, ripples will center inside its container
|
||||
*
|
||||
* @attribute recenters
|
||||
* @type boolean
|
||||
* @default false
|
||||
*/
|
||||
center: {
|
||||
type: Boolean,
|
||||
value: false
|
||||
},
|
||||
|
||||
/**
|
||||
* A list of the visual ripples.
|
||||
*
|
||||
* @attribute ripples
|
||||
* @type Array
|
||||
* @default []
|
||||
*/
|
||||
ripples: {
|
||||
type: Array,
|
||||
value: function() {
|
||||
return [];
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* True when there are visible ripples animating within the
|
||||
* element.
|
||||
*/
|
||||
animating: {
|
||||
type: Boolean,
|
||||
readOnly: true,
|
||||
reflectToAttribute: true,
|
||||
value: false
|
||||
},
|
||||
|
||||
/**
|
||||
* If true, the ripple will remain in the "down" state until `holdDown`
|
||||
* is set to false again.
|
||||
*/
|
||||
holdDown: {
|
||||
type: Boolean,
|
||||
value: false,
|
||||
observer: '_holdDownChanged'
|
||||
},
|
||||
|
||||
_animating: {
|
||||
type: Boolean
|
||||
},
|
||||
|
||||
_boundAnimate: {
|
||||
type: Function,
|
||||
value: function() {
|
||||
return this.animate.bind(this);
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
get target () {
|
||||
var ownerRoot = Polymer.dom(this).getOwnerRoot();
|
||||
var target;
|
||||
|
||||
if (this.parentNode.nodeType == 11) { // DOCUMENT_FRAGMENT_NODE
|
||||
target = ownerRoot.host;
|
||||
} else {
|
||||
target = this.parentNode;
|
||||
}
|
||||
|
||||
return target;
|
||||
},
|
||||
|
||||
keyBindings: {
|
||||
'enter:keydown': '_onEnterKeydown',
|
||||
'space:keydown': '_onSpaceKeydown',
|
||||
'space:keyup': '_onSpaceKeyup'
|
||||
},
|
||||
|
||||
attached: function() {
|
||||
this.listen(this.target, 'up', 'upAction');
|
||||
this.listen(this.target, 'down', 'downAction');
|
||||
|
||||
if (!this.target.hasAttribute('noink')) {
|
||||
this.keyEventTarget = this.target;
|
||||
}
|
||||
},
|
||||
|
||||
get shouldKeepAnimating () {
|
||||
for (var index = 0; index < this.ripples.length; ++index) {
|
||||
if (!this.ripples[index].isAnimationComplete) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
},
|
||||
|
||||
simulatedRipple: function() {
|
||||
this.downAction(null);
|
||||
|
||||
// Please see polymer/polymer#1305
|
||||
this.async(function() {
|
||||
this.upAction();
|
||||
}, 1);
|
||||
},
|
||||
|
||||
/** @param {Event=} event */
|
||||
downAction: function(event) {
|
||||
if (this.holdDown && this.ripples.length > 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
var ripple = this.addRipple();
|
||||
|
||||
ripple.downAction(event);
|
||||
|
||||
if (!this._animating) {
|
||||
this.animate();
|
||||
}
|
||||
},
|
||||
|
||||
/** @param {Event=} event */
|
||||
upAction: function(event) {
|
||||
if (this.holdDown) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.ripples.forEach(function(ripple) {
|
||||
ripple.upAction(event);
|
||||
});
|
||||
|
||||
this.animate();
|
||||
},
|
||||
|
||||
onAnimationComplete: function() {
|
||||
this._animating = false;
|
||||
this.$.background.style.backgroundColor = null;
|
||||
this.fire('transitionend');
|
||||
},
|
||||
|
||||
addRipple: function() {
|
||||
var ripple = new Ripple(this);
|
||||
|
||||
Polymer.dom(this.$.waves).appendChild(ripple.waveContainer);
|
||||
this.$.background.style.backgroundColor = ripple.color;
|
||||
this.ripples.push(ripple);
|
||||
|
||||
this._setAnimating(true);
|
||||
|
||||
return ripple;
|
||||
},
|
||||
|
||||
removeRipple: function(ripple) {
|
||||
var rippleIndex = this.ripples.indexOf(ripple);
|
||||
|
||||
if (rippleIndex < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.ripples.splice(rippleIndex, 1);
|
||||
|
||||
ripple.remove();
|
||||
|
||||
if (!this.ripples.length) {
|
||||
this._setAnimating(false);
|
||||
}
|
||||
},
|
||||
|
||||
animate: function() {
|
||||
var index;
|
||||
var ripple;
|
||||
|
||||
this._animating = true;
|
||||
|
||||
for (index = 0; index < this.ripples.length; ++index) {
|
||||
ripple = this.ripples[index];
|
||||
|
||||
ripple.draw();
|
||||
|
||||
this.$.background.style.opacity = ripple.outerOpacity;
|
||||
|
||||
if (ripple.isOpacityFullyDecayed && !ripple.isRestingAtMaxRadius) {
|
||||
this.removeRipple(ripple);
|
||||
}
|
||||
}
|
||||
|
||||
if (!this.shouldKeepAnimating && this.ripples.length === 0) {
|
||||
this.onAnimationComplete();
|
||||
} else {
|
||||
window.requestAnimationFrame(this._boundAnimate);
|
||||
}
|
||||
},
|
||||
|
||||
_onEnterKeydown: function() {
|
||||
this.downAction();
|
||||
this.async(this.upAction, 1);
|
||||
},
|
||||
|
||||
_onSpaceKeydown: function() {
|
||||
this.downAction();
|
||||
},
|
||||
|
||||
_onSpaceKeyup: function() {
|
||||
this.upAction();
|
||||
},
|
||||
|
||||
_holdDownChanged: function(holdDown) {
|
||||
if (holdDown) {
|
||||
this.downAction();
|
||||
} else {
|
||||
this.upAction();
|
||||
}
|
||||
}
|
||||
});
|
||||
})();
|
||||
</script>
|
Loading…
Add table
Add a link
Reference in a new issue