Removed logs for testing and changed attempt
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parent
417e7dae88
commit
145324a209
4 changed files with 10 additions and 13 deletions
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@ -253,13 +253,13 @@ require(['apphost'], function (appHost) {
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function runInputLoop() {
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// Get the latest gamepad state.
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var gamepads;
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gamepads = navigator.getGamepads();
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var i;
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var j;
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var len;
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for (i = 0, len = gamepads.length; i < len; i++) {
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var gamepads = navigator.getGamepads();
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for (var i = 0, len = gamepads.length; i < len; i++) {
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var gamepad = gamepads[i];
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if (!gamepad)
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{
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return;
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}
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// Iterate through the axes
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var axes = gamepad.axes;
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var leftStickX = axes[0];
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@ -280,6 +280,7 @@ require(['apphost'], function (appHost) {
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}
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// Iterate through the buttons to see if Left thumbstick, DPad, A and B are pressed.
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var buttons = gamepad.buttons;
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var j;
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for (j = 0, len = buttons.length; j < len; j++) {
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if (ProcessedButtons.indexOf(j) !== -1) {
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if (buttons[j].pressed) {
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@ -128,12 +128,9 @@ define(["inputManager", "layoutManager"], function (inputManager, layoutManager)
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function isGamepadConnected() {
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var gamepads = navigator.getGamepads();
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var i;
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var len;
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for (i = 0, len = gamepads.length; i < len; i++) {
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for (var i = 0, len = gamepads.length; i < len; i++) {
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var gamepad = gamepads[i];
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if (gamepad) {
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console.log(gamepad);
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return true;
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}
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}
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@ -149,7 +146,6 @@ define(["inputManager", "layoutManager"], function (inputManager, layoutManager)
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function dettachGamepad(e) {
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if (!isGamepadConnected()) {
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delete require.cache[require(["components/input/gamepadtokey"])];
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console.log("Gamepad disconnected! No other gamepads are connected, dettaching gamepadtokey.js");
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} else {
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console.log("Gamepad disconnected! There are gamepads still connected.");
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