update confirm
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@ -9,6 +9,7 @@ subject to an additional IP rights grant found at http://polymer.github.io/PATEN
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-->
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<link rel="import" href="../polymer/polymer.html">
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<link rel="import" href="../iron-a11y-keys-behavior/iron-a11y-keys-behavior.html">
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<link rel="import" href="../iron-fit-behavior/iron-fit-behavior.html">
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<link rel="import" href="../iron-resizable-behavior/iron-resizable-behavior.html">
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<link rel="import" href="iron-overlay-backdrop.html">
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@ -118,6 +119,15 @@ context. You should place this element as a child of `<body>` whenever possible.
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type: Object
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},
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/**
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* The HTMLElement that will be firing relevant KeyboardEvents.
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* Used for capturing esc and tab. Overridden from `IronA11yKeysBehavior`.
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*/
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keyEventTarget: {
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type: Object,
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value: document
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},
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_manager: {
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type: Object,
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value: Polymer.IronOverlayManager
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@ -130,13 +140,6 @@ context. You should place this element as a child of `<body>` whenever possible.
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}
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},
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_boundOnCaptureKeydown: {
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type: Function,
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value: function() {
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return this._onCaptureKeydown.bind(this);
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}
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},
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_boundOnCaptureFocus: {
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type: Function,
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value: function() {
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@ -144,33 +147,99 @@ context. You should place this element as a child of `<body>` whenever possible.
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}
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},
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/** @type {?Node} */
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/**
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* The node being focused.
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* @type {?Node}
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*/
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_focusedChild: {
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type: Object
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}
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},
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keyBindings: {
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'esc': '__onEsc',
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'tab': '__onTab'
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},
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listeners: {
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'iron-resize': '_onIronResize'
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},
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/**
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* The backdrop element.
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* @type Node
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* @type {Node}
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*/
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get backdropElement() {
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return this._manager.backdropElement;
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},
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/**
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* Returns the node to give focus to.
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* @type {Node}
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*/
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get _focusNode() {
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return this._focusedChild || Polymer.dom(this).querySelector('[autofocus]') || this;
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return this._focusedChild || Polymer.dom(this).querySelector('[autofocus]') || this.__firstFocusableNode || this;
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},
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/**
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* Array of nodes that can receive focus (overlay included), ordered by `tabindex`.
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* This is used to retrieve which is the first and last focusable nodes in order
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* to wrap the focus for overlays `with-backdrop`.
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*
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* If you know what is your content (specifically the first and last focusable children),
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* you can override this method to return only `[firstFocusable, lastFocusable];`
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* @type {[Node]}
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* @protected
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*/
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get _focusableNodes() {
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// Elements that can be focused even if they have [disabled] attribute.
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var FOCUSABLE_WITH_DISABLED = [
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'a[href]',
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'area[href]',
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'iframe',
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'[tabindex]',
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'[contentEditable=true]'
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];
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// Elements that cannot be focused if they have [disabled] attribute.
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var FOCUSABLE_WITHOUT_DISABLED = [
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'input',
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'select',
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'textarea',
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'button'
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];
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// Discard elements with tabindex=-1 (makes them not focusable).
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var selector = FOCUSABLE_WITH_DISABLED.join(':not([tabindex="-1"]),') +
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':not([tabindex="-1"]),' +
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FOCUSABLE_WITHOUT_DISABLED.join(':not([disabled]):not([tabindex="-1"]),') +
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':not([disabled]):not([tabindex="-1"])';
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var focusables = Polymer.dom(this).querySelectorAll(selector);
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if (this.tabIndex >= 0) {
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// Insert at the beginning because we might have all elements with tabIndex = 0,
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// and the overlay should be the first of the list.
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focusables.splice(0, 0, this);
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}
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// Sort by tabindex.
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return focusables.sort(function (a, b) {
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if (a.tabIndex === b.tabIndex) {
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return 0;
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}
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if (a.tabIndex === 0 || a.tabIndex > b.tabIndex) {
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return 1;
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}
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return -1;
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});
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},
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ready: function() {
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// with-backdrop need tabindex to be set in order to trap the focus.
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// If it is not set, IronOverlayBehavior will set it, and remove it if with-backdrop = false.
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this.__shouldRemoveTabIndex = false;
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// Used for wrapping the focus on TAB / Shift+TAB.
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this.__firstFocusableNode = this.__lastFocusableNode = null;
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this._ensureSetup();
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},
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}
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},
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_toggleListeners: function () {
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_toggleListeners: function() {
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this._toggleListener(this.opened, document, 'tap', this._boundOnCaptureClick, true);
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this._toggleListener(this.opened, document, 'keydown', this._boundOnCaptureKeydown, true);
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this._toggleListener(this.opened, document, 'focus', this._boundOnCaptureFocus, true);
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},
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@ -425,18 +493,8 @@ context. You should place this element as a child of `<body>` whenever possible.
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}
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},
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_onCaptureKeydown: function(event) {
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var ESC = 27;
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if (this._manager.currentOverlay() === this &&
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!this.noCancelOnEscKey &&
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event.keyCode === ESC) {
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this.cancel(event);
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}
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},
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_onCaptureFocus: function (event) {
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if (this._manager.currentOverlay() === this &&
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this.withBackdrop) {
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if (this._manager.currentOverlay() === this && this.withBackdrop) {
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var path = Polymer.dom(event).path;
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if (path.indexOf(this) === -1) {
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event.stopPropagation();
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@ -462,6 +520,37 @@ context. You should place this element as a child of `<body>` whenever possible.
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if (this.opened) {
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this.notifyResize();
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}
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// Store it so we don't query too much.
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var focusableNodes = this._focusableNodes;
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this.__firstFocusableNode = focusableNodes[0];
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this.__lastFocusableNode = focusableNodes[focusableNodes.length - 1];
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},
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__onEsc: function(event) {
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// Not opened or not on top, so return.
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if (this._manager.currentOverlay() !== this) {
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return;
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}
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if (!this.noCancelOnEscKey) {
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this.cancel(event);
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}
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},
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__onTab: function(event) {
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// Not opened or not on top, so return.
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if (this._manager.currentOverlay() !== this) {
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return;
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}
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// TAB wraps from last to first focusable.
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// Shift + TAB wraps from first to last focusable.
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var shift = event.detail.keyboardEvent.shiftKey;
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var nodeToCheck = shift ? this.__firstFocusableNode : this.__lastFocusableNode;
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var nodeToSet = shift ? this.__lastFocusableNode : this.__firstFocusableNode;
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if (this.withBackdrop && this._focusedChild === nodeToCheck) {
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// We set here the _focusedChild so that _onCaptureFocus will handle the
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// wrapping of the focus (the next event after tab is focus).
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this._focusedChild = nodeToSet;
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}
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}
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/**
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@ -484,7 +573,7 @@ context. You should place this element as a child of `<body>` whenever possible.
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};
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/** @polymerBehavior */
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Polymer.IronOverlayBehavior = [Polymer.IronFitBehavior, Polymer.IronResizableBehavior, Polymer.IronOverlayBehaviorImpl];
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Polymer.IronOverlayBehavior = [Polymer.IronA11yKeysBehavior, Polymer.IronFitBehavior, Polymer.IronResizableBehavior, Polymer.IronOverlayBehaviorImpl];
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</script>
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