update user data queries
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110 changed files with 5729 additions and 119 deletions
95
dashboard-ui/bower_components/neon-animation/animations/cascaded-animation.html
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95
dashboard-ui/bower_components/neon-animation/animations/cascaded-animation.html
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<!--
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@license
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Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
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This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
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The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
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The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
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Code distributed by Google as part of the polymer project is also
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subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
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-->
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<link rel="import" href="../../polymer/polymer.html">
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<link rel="import" href="../neon-animation-behavior.html">
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<link rel="import" href="../web-animations.html">
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<!--
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`<cascaded-animation>` applies an animation on an array of elements with a delay between each.
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the delay defaults to 50ms.
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Configuration:
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```
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{
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name: 'cascaded-animation',
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animation: <animation-name>,
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nodes: <array-of-nodes>,
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nodeDelay: <node-delay-in-ms>,
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timing: <animation-timing>
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}
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```
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-->
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<script>
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Polymer({
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is: 'cascaded-animation',
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behaviors: [
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Polymer.NeonAnimationBehavior
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],
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/**
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* @param {{
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* animation: string,
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* nodes: !Array<!Element>,
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* nodeDelay: (number|undefined),
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* timing: (Object|undefined)
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* }} config
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*/
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configure: function(config) {
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this._animations = [];
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var nodes = config.nodes;
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var effects = [];
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var nodeDelay = config.nodeDelay || 50;
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config.timing = config.timing || {};
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config.timing.delay = config.timing.delay || 0;
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var oldDelay = config.timing.delay;
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var abortedConfigure;
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for (var node, index = 0; node = nodes[index]; index++) {
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config.timing.delay += nodeDelay;
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config.node = node;
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var animation = document.createElement(config.animation);
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if (animation.isNeonAnimation) {
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var effect = animation.configure(config);
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this._animations.push(animation);
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effects.push(effect);
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} else {
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Polymer.Base._warn(this.is + ':', config.animation, 'not found!');
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abortedConfigure = true;
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break;
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}
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}
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config.timing.delay = oldDelay;
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config.node = null;
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// if a bad animation was configured, abort config.
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if (abortedConfigure) {
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return;
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}
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this._effect = new GroupEffect(effects);
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return this._effect;
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},
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complete: function() {
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for (var animation, index = 0; animation = this._animations[index]; index++) {
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animation.complete(animation.config);
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}
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}
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});
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</script>
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