switch polymer to bower
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dashboard-ui/bower_components/iron-behaviors/test/disabled-state.html
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dashboard-ui/bower_components/iron-behaviors/test/disabled-state.html
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<!doctype html>
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<!--
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Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
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This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
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The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
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The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
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Code distributed by Google as part of the polymer project is also
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subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
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-->
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<html>
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<head>
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<title>disabled-state</title>
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<script src="../../webcomponentsjs/webcomponents-lite.js"></script>
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<script src="../../web-component-tester/browser.js"></script>
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<script src="../../test-fixture/test-fixture-mocha.js"></script>
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<link rel="import" href="../../polymer/polymer.html">
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<link rel="import" href="../../test-fixture/test-fixture.html">
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<link rel="import" href="test-elements.html">
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</head>
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<body>
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<test-fixture id="TrivialDisabledState">
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<template>
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<test-control></test-control>
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</template>
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</test-fixture>
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<test-fixture id="InitiallyDisabledState">
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<template>
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<test-control disabled></test-control>
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</template>
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</test-fixture>
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<script>
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suite('disabled-state', function() {
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var disableTarget;
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suite('a trivial disabled state', function() {
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setup(function() {
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disableTarget = fixture('TrivialDisabledState');
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});
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suite('when disabled is true', function() {
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test('receives a disabled attribute', function() {
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disableTarget.disabled = true;
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expect(disableTarget.hasAttribute('disabled')).to.be.eql(true);
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});
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test('receives an appropriate aria attribute', function() {
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disableTarget.disabled = true;
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expect(disableTarget.getAttribute('aria-disabled')).to.be.eql('true');
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});
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});
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suite('when disabled is false', function() {
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test('loses the disabled attribute', function() {
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disableTarget.disabled = true;
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expect(disableTarget.hasAttribute('disabled')).to.be.eql(true);
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disableTarget.disabled = false;
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expect(disableTarget.hasAttribute('disabled')).to.be.eql(false);
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});
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});
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});
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suite('a state with an initially disabled target', function() {
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setup(function() {
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disableTarget = fixture('InitiallyDisabledState');
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});
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test('preserves the disabled attribute on target', function() {
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expect(disableTarget.hasAttribute('disabled')).to.be.eql(true);
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expect(disableTarget.disabled).to.be.eql(true);
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});
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test('adds `aria-disabled` to the target', function() {
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expect(disableTarget.getAttribute('aria-disabled')).to.be.eql('true');
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});
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});
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});
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</script>
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</body>
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</html>
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