update polymer
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61
dashboard-ui/bower_components/paper-behaviors/paper-checked-element-behavior.html
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dashboard-ui/bower_components/paper-behaviors/paper-checked-element-behavior.html
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<!--
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@license
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Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
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This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
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The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
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The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
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Code distributed by Google as part of the polymer project is also
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subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
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-->
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<link rel="import" href="../polymer/polymer.html">
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<link rel="import" href="../iron-checked-element-behavior/iron-checked-element-behavior.html">
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<link rel="import" href="paper-inky-focus-behavior.html">
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<script>
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/**
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* Use `Polymer.PaperCheckedElementBehavior` to implement a custom element
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* that has a `checked` property similar to `Polymer.IronCheckedElementBehavior`
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* and is compatible with having a ripple effect.
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* @polymerBehavior Polymer.PaperCheckedElementBehavior
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*/
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Polymer.PaperCheckedElementBehaviorImpl = {
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/**
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* Synchronizes the element's checked state with its ripple effect.
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*/
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_checkedChanged: function() {
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Polymer.IronCheckedElementBehaviorImpl._checkedChanged.call(this);
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if (this.hasRipple()) {
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if (this.checked) {
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this._ripple.setAttribute('checked', '');
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} else {
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this._ripple.removeAttribute('checked');
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}
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}
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},
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/**
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* Synchronizes the element's `active` and `checked` state.
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*/
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_buttonStateChanged: function() {
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Polymer.PaperRippleBehavior._buttonStateChanged.call(this);
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if (this.disabled) {
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return;
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}
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if (this.isAttached) {
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this.checked = this.active;
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}
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}
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};
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/** @polymerBehavior Polymer.PaperCheckedElementBehavior */
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Polymer.PaperCheckedElementBehavior = [
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Polymer.PaperInkyFocusBehavior,
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Polymer.IronCheckedElementBehavior,
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Polymer.PaperCheckedElementBehaviorImpl
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];
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</script>
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