jellyfish-web/src/scripts/keyboardNavigation.js
2023-05-02 15:51:46 -04:00

217 lines
6.1 KiB
JavaScript

/**
* Module for performing keyboard navigation.
* @module components/input/keyboardnavigation
*/
import browser from './browser';
import inputManager from './inputManager';
import layoutManager from '../components/layoutManager';
import appSettings from './settings/appSettings';
/**
* Key name mapping.
*/
const KeyNames = {
13: 'Enter',
19: 'Pause',
27: 'Escape',
32: 'Space',
37: 'ArrowLeft',
38: 'ArrowUp',
39: 'ArrowRight',
40: 'ArrowDown',
// MediaRewind (Tizen/WebOS)
412: 'MediaRewind',
// MediaStop (Tizen/WebOS)
413: 'MediaStop',
// MediaPlay (Tizen/WebOS)
415: 'MediaPlay',
// MediaFastForward (Tizen/WebOS)
417: 'MediaFastForward',
// Back (WebOS)
461: 'Back',
// Back (Tizen)
10009: 'Back',
// MediaTrackPrevious (Tizen)
10232: 'MediaTrackPrevious',
// MediaTrackNext (Tizen)
10233: 'MediaTrackNext',
// MediaPlayPause (Tizen)
10252: 'MediaPlayPause'
};
/**
* Keys used for keyboard navigation.
*/
const NavigationKeys = ['ArrowLeft', 'ArrowRight', 'ArrowUp', 'ArrowDown'];
/**
* Elements for which navigation should be constrained.
*/
const InteractiveElements = ['INPUT', 'TEXTAREA'];
/**
* Types of INPUT element for which navigation shouldn't be constrained.
*/
const NonInteractiveInputElements = ['button', 'checkbox', 'color', 'file', 'hidden', 'image', 'radio', 'reset', 'submit'];
let hasFieldKey = false;
try {
hasFieldKey = 'key' in new KeyboardEvent('keydown');
} catch (e) {
console.error("error checking 'key' field");
}
if (!hasFieldKey) {
// Add [a..z]
for (let i = 65; i <= 90; i++) {
KeyNames[i] = String.fromCharCode(i).toLowerCase();
}
}
/**
* Returns key name from event.
*
* @param {KeyboardEvent} event - Keyboard event.
* @return {string} Key name.
*/
export function getKeyName(event) {
return KeyNames[event.keyCode] || event.key;
}
/**
* Returns _true_ if key is used for navigation.
*
* @param {string} key - Key name.
* @return {boolean} _true_ if key is used for navigation.
*/
export function isNavigationKey(key) {
return NavigationKeys.indexOf(key) != -1;
}
/**
* Returns _true_ if the element is interactive.
*
* @param {Element} element - Element.
* @return {boolean} _true_ if the element is interactive.
*/
export function isInteractiveElement(element) {
if (element && InteractiveElements.includes(element.tagName)) {
if (element.tagName === 'INPUT') {
return !NonInteractiveInputElements.includes(element.type);
}
return true;
}
return false;
}
export function enable() {
window.addEventListener('keydown', function (e) {
const key = getKeyName(e);
// Ignore navigation keys for non-TV
if (!layoutManager.tv && isNavigationKey(key)) {
return;
}
let capture = true;
switch (key) {
case 'ArrowLeft':
if (!isInteractiveElement(document.activeElement)) {
inputManager.handleCommand('left');
} else {
capture = false;
}
break;
case 'ArrowUp':
inputManager.handleCommand('up');
break;
case 'ArrowRight':
if (!isInteractiveElement(document.activeElement)) {
inputManager.handleCommand('right');
} else {
capture = false;
}
break;
case 'ArrowDown':
inputManager.handleCommand('down');
break;
case 'Back':
inputManager.handleCommand('back');
break;
// HACK: Hisense TV (VIDAA OS) uses Backspace for Back action
case 'Backspace':
if (browser.tv && browser.hisense && browser.vidaa) {
inputManager.handleCommand('back');
} else {
capture = false;
}
break;
case 'Escape':
if (layoutManager.tv) {
inputManager.handleCommand('back');
} else {
capture = false;
}
break;
case 'MediaPlay':
inputManager.handleCommand('play');
break;
case 'Pause':
inputManager.handleCommand('pause');
break;
case 'MediaPlayPause':
inputManager.handleCommand('playpause');
break;
case 'MediaRewind':
inputManager.handleCommand('rewind');
break;
case 'MediaFastForward':
inputManager.handleCommand('fastforward');
break;
case 'MediaStop':
inputManager.handleCommand('stop');
break;
case 'MediaTrackPrevious':
inputManager.handleCommand('previoustrack');
break;
case 'MediaTrackNext':
inputManager.handleCommand('nexttrack');
break;
default:
capture = false;
}
if (capture) {
console.debug('disabling default event handling');
e.preventDefault();
}
});
}
// Gamepad initialisation. No script is required if no gamepads are present at init time, saving a bit of resources.
// Whenever the gamepad is connected, we hand all the control of the gamepad to gamepadtokey.js by removing the event handler
function attachGamepadScript() {
console.log('Gamepad connected! Attaching gamepadtokey.js script');
window.removeEventListener('gamepadconnected', attachGamepadScript);
import('./gamepadtokey');
}
// No need to check for gamepads manually at load time, the eventhandler will be fired for that
if (navigator.getGamepads && appSettings.enableGamepad()) { /* eslint-disable-line compat/compat */
window.addEventListener('gamepadconnected', attachGamepadScript);
}
export default {
enable: enable,
getKeyName: getKeyName,
isNavigationKey: isNavigationKey
};