jellyfish-web/dashboard-ui/bower_components/hls.js/src/controller/abr-controller.js
2016-04-08 12:49:34 -04:00

182 lines
7.2 KiB
JavaScript

/*
* simple ABR Controller
* - compute next level based on last fragment bw heuristics
* - implement an abandon rules triggered if we have less than 2 frag buffered and if computed bw shows that we risk buffer stalling
*/
import Event from '../events';
import EventHandler from '../event-handler';
import BufferHelper from '../helper/buffer-helper';
import {ErrorDetails} from '../errors';
import {logger} from '../utils/logger';
class AbrController extends EventHandler {
constructor(hls) {
super(hls, Event.FRAG_LOADING,
Event.FRAG_LOAD_PROGRESS,
Event.FRAG_LOADED,
Event.ERROR);
this.lastLoadedFragLevel = 0;
this._autoLevelCapping = -1;
this._nextAutoLevel = -1;
this.hls = hls;
this.onCheck = this.abandonRulesCheck.bind(this);
}
destroy() {
this.clearTimer();
EventHandler.prototype.destroy.call(this);
}
onFragLoading(data) {
this.timer = setInterval(this.onCheck, 100);
this.fragCurrent = data.frag;
}
onFragLoadProgress(data) {
var stats = data.stats;
// only update stats if first frag loading
// if same frag is loaded multiple times, it might be in browser cache, and loaded quickly
// and leading to wrong bw estimation
if (stats.aborted === undefined && data.frag.loadCounter === 1) {
this.lastfetchduration = (performance.now() - stats.trequest) / 1000;
this.lastbw = (stats.loaded * 8) / this.lastfetchduration;
//console.log(`fetchDuration:${this.lastfetchduration},bw:${(this.lastbw/1000).toFixed(0)}/${stats.aborted}`);
}
}
abandonRulesCheck() {
/*
monitor fragment retrieval time...
we compute expected time of arrival of the complete fragment.
we compare it to expected time of buffer starvation
*/
let hls = this.hls, v = hls.media,frag = this.fragCurrent;
/* only monitor frag retrieval time if
(video not paused OR first fragment being loaded(ready state === HAVE_NOTHING = 0)) AND autoswitching enabled AND not lowest level (=> means that we have several levels) */
if (v && (!v.paused || !v.readyState) && frag.autoLevel && frag.level) {
let requestDelay = performance.now() - frag.trequest;
// monitor fragment load progress after half of expected fragment duration,to stabilize bitrate
if (requestDelay > (500 * frag.duration)) {
let loadRate = Math.max(1,frag.loaded * 1000 / requestDelay); // byte/s; at least 1 byte/s to avoid division by zero
if (frag.expectedLen < frag.loaded) {
frag.expectedLen = frag.loaded;
}
let pos = v.currentTime;
let fragLoadedDelay = (frag.expectedLen - frag.loaded) / loadRate;
let bufferStarvationDelay = BufferHelper.bufferInfo(v,pos,hls.config.maxBufferHole).end - pos;
// consider emergency switch down only if we have less than 2 frag buffered AND
// time to finish loading current fragment is bigger than buffer starvation delay
// ie if we risk buffer starvation if bw does not increase quickly
if (bufferStarvationDelay < 2*frag.duration && fragLoadedDelay > bufferStarvationDelay) {
let fragLevelNextLoadedDelay, nextLoadLevel;
// lets iterate through lower level and try to find the biggest one that could avoid rebuffering
// we start from current level - 1 and we step down , until we find a matching level
for (nextLoadLevel = frag.level - 1 ; nextLoadLevel >=0 ; nextLoadLevel--) {
// compute time to load next fragment at lower level
// 0.8 : consider only 80% of current bw to be conservative
// 8 = bits per byte (bps/Bps)
fragLevelNextLoadedDelay = frag.duration * hls.levels[nextLoadLevel].bitrate / (8 * 0.8 * loadRate);
logger.log(`fragLoadedDelay/bufferStarvationDelay/fragLevelNextLoadedDelay[${nextLoadLevel}] :${fragLoadedDelay.toFixed(1)}/${bufferStarvationDelay.toFixed(1)}/${fragLevelNextLoadedDelay.toFixed(1)}`);
if (fragLevelNextLoadedDelay < bufferStarvationDelay) {
// we found a lower level that be rebuffering free with current estimated bw !
break;
}
}
// only emergency switch down if it takes less time to load new fragment at lowest level instead
// of finishing loading current one ...
if (fragLevelNextLoadedDelay < fragLoadedDelay) {
// ensure nextLoadLevel is not negative
nextLoadLevel = Math.max(0,nextLoadLevel);
// force next load level in auto mode
hls.nextLoadLevel = nextLoadLevel;
// abort fragment loading ...
logger.warn(`loading too slow, abort fragment loading and switch to level ${nextLoadLevel}`);
//abort fragment loading
frag.loader.abort();
this.clearTimer();
hls.trigger(Event.FRAG_LOAD_EMERGENCY_ABORTED, {frag: frag});
}
}
}
}
}
onFragLoaded(data) {
// stop monitoring bw once frag loaded
this.clearTimer();
// store level id after successful fragment load
this.lastLoadedFragLevel = data.frag.level;
// reset forced auto level value so that next level will be selected
this._nextAutoLevel = -1;
}
onError(data) {
// stop timer in case of frag loading error
switch(data.details) {
case ErrorDetails.FRAG_LOAD_ERROR:
case ErrorDetails.FRAG_LOAD_TIMEOUT:
this.clearTimer();
break;
default:
break;
}
}
clearTimer() {
if (this.timer) {
clearInterval(this.timer);
this.timer = null;
}
}
/** Return the capping/max level value that could be used by automatic level selection algorithm **/
get autoLevelCapping() {
return this._autoLevelCapping;
}
/** set the capping/max level value that could be used by automatic level selection algorithm **/
set autoLevelCapping(newLevel) {
this._autoLevelCapping = newLevel;
}
get nextAutoLevel() {
var lastbw = this.lastbw, hls = this.hls,adjustedbw, i, maxAutoLevel;
if (this._autoLevelCapping === -1 && hls.levels && hls.levels.length) {
maxAutoLevel = hls.levels.length - 1;
} else {
maxAutoLevel = this._autoLevelCapping;
}
// in case next auto level has been forced, return it straight-away (but capped)
if (this._nextAutoLevel !== -1) {
return Math.min(this._nextAutoLevel,maxAutoLevel);
}
// follow algorithm captured from stagefright :
// https://android.googlesource.com/platform/frameworks/av/+/master/media/libstagefright/httplive/LiveSession.cpp
// Pick the highest bandwidth stream below or equal to estimated bandwidth.
for (i = 0; i <= maxAutoLevel; i++) {
// consider only 80% of the available bandwidth, but if we are switching up,
// be even more conservative (70%) to avoid overestimating and immediately
// switching back.
if (i <= this.lastLoadedFragLevel) {
adjustedbw = 0.8 * lastbw;
} else {
adjustedbw = 0.7 * lastbw;
}
if (adjustedbw < hls.levels[i].bitrate) {
return Math.max(0, i - 1);
}
}
return i - 1;
}
set nextAutoLevel(nextLevel) {
this._nextAutoLevel = nextLevel;
}
}
export default AbrController;