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49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using System.IO;
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using System;
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using System.Net.WebSockets;
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using System.Threading;
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public class WebSocketStream : Stream
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{
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private readonly WebSocket _webSocket;
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public WebSocketStream(WebSocket webSocket)
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{
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_webSocket = webSocket;
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}
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public override bool CanRead => true;
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public override bool CanSeek => false;
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public override bool CanWrite => true;
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public override long Length => throw new NotSupportedException();
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public override long Position
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{
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get => throw new NotSupportedException();
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set => throw new NotSupportedException();
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}
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public override void Flush() { }
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public override int Read(byte[] buffer, int offset, int count)
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{
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var segment = new ArraySegment<byte>(buffer, offset, count);
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var result = _webSocket.ReceiveAsync(segment, CancellationToken.None).Result;
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return result.Count;
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}
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public override void Write(byte[] buffer, int offset, int count)
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{
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var segment = new ArraySegment<byte>(buffer, offset, count);
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_webSocket.SendAsync(segment, WebSocketMessageType.Binary, true, CancellationToken.None).Wait();
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}
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public override long Seek(long offset, SeekOrigin origin)
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{
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throw new NotSupportedException();
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}
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public override void SetLength(long value)
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{
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throw new NotSupportedException();
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}
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}
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