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https://github.com/jellyfin/jellyfin-web
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update components
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parent
49ef08c64b
commit
07de1c52f9
11 changed files with 213 additions and 95 deletions
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@ -231,15 +231,30 @@ class StreamController extends EventHandler {
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}
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}
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if (!frag) {
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var foundFrag;
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let foundFrag;
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let maxFragLookUpTolerance = config.maxFragLookUpTolerance;
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if (bufferEnd < end) {
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if (bufferEnd > end - maxFragLookUpTolerance) {
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maxFragLookUpTolerance = 0;
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}
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foundFrag = BinarySearch.search(fragments, (candidate) => {
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// offset should be within fragment boundary - config.maxFragLookUpTolerance
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// this is to cope with situations like
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// bufferEnd = 9.991
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// frag[Ø] : [0,10]
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// frag[1] : [10,20]
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// bufferEnd is within frag[0] range ... although what we are expecting is to return frag[1] here
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// frag start frag start+duration
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// |-----------------------------|
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// <---> <--->
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// ...--------><-----------------------------><---------....
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// previous frag matching fragment next frag
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// return -1 return 0 return 1
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//logger.log(`level/sn/start/end/bufEnd:${level}/${candidate.sn}/${candidate.start}/${(candidate.start+candidate.duration)}/${bufferEnd}`);
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// offset should be within fragment boundary
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if ((candidate.start + candidate.duration) <= bufferEnd) {
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if ((candidate.start + candidate.duration - maxFragLookUpTolerance) <= bufferEnd) {
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return 1;
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}
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else if (candidate.start > bufferEnd) {
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else if (candidate.start - maxFragLookUpTolerance > bufferEnd) {
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return -1;
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}
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return 0;
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@ -323,28 +338,49 @@ class StreamController extends EventHandler {
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/* only monitor frag retrieval time if
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(video not paused OR first fragment being loaded) AND autoswitching enabled AND not lowest level AND multiple levels */
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if (v && (!v.paused || this.loadedmetadata === false) && frag.autoLevel && this.level && this.levels.length > 1) {
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var requestDelay = performance.now() - frag.trequest;
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let requestDelay = performance.now() - frag.trequest;
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// monitor fragment load progress after half of expected fragment duration,to stabilize bitrate
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if (requestDelay > (500 * frag.duration)) {
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var loadRate = frag.loaded * 1000 / requestDelay; // byte/s
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let loadRate = Math.max(1,frag.loaded * 1000 / requestDelay); // byte/s; at least 1 byte/s to avoid division by zero
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if (frag.expectedLen < frag.loaded) {
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frag.expectedLen = frag.loaded;
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}
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pos = v.currentTime;
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var fragLoadedDelay = (frag.expectedLen - frag.loaded) / loadRate;
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var bufferStarvationDelay = this.bufferInfo(pos,config.maxBufferHole).end - pos;
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var fragLevelNextLoadedDelay = frag.duration * this.levels[hls.nextLoadLevel].bitrate / (8 * loadRate); //bps/Bps
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/* if we have less than 2 frag duration in buffer and if frag loaded delay is greater than buffer starvation delay
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... and also bigger than duration needed to load fragment at next level ...*/
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if (bufferStarvationDelay < (2 * frag.duration) && fragLoadedDelay > bufferStarvationDelay && fragLoadedDelay > fragLevelNextLoadedDelay) {
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// abort fragment loading ...
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logger.warn('loading too slow, abort fragment loading');
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logger.log(`fragLoadedDelay/bufferStarvationDelay/fragLevelNextLoadedDelay :${fragLoadedDelay.toFixed(1)}/${bufferStarvationDelay.toFixed(1)}/${fragLevelNextLoadedDelay.toFixed(1)}`);
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//abort fragment loading
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frag.loader.abort();
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hls.trigger(Event.FRAG_LOAD_EMERGENCY_ABORTED, {frag: frag});
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// switch back to IDLE state to request new fragment at lowest level
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this.state = State.IDLE;
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let fragLoadedDelay = (frag.expectedLen - frag.loaded) / loadRate;
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let bufferStarvationDelay = this.bufferInfo(pos,config.maxBufferHole).end - pos;
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// consider emergency switch down only if we have less than 2 frag buffered AND
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// time to finish loading current fragment is bigger than buffer starvation delay
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// ie if we risk buffer starvation if bw does not increase quickly
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if (bufferStarvationDelay < 2*frag.duration && fragLoadedDelay > bufferStarvationDelay) {
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let fragLevelNextLoadedDelay, nextLoadLevel;
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// lets iterate through lower level and try to find the biggest one that could avoid rebuffering
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// we start from current level - 1 and we step down , until we find a matching level
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for (nextLoadLevel = this.level - 1 ; nextLoadLevel >=0 ; nextLoadLevel--) {
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// compute time to load next fragment at lower level
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// 0.8 : consider only 80% of current bw to be conservative
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// 8 = bits per byte (bps/Bps)
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fragLevelNextLoadedDelay = frag.duration * this.levels[nextLoadLevel].bitrate / (8 * 0.8 * loadRate);
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logger.log(`fragLoadedDelay/bufferStarvationDelay/fragLevelNextLoadedDelay[${nextLoadLevel}] :${fragLoadedDelay.toFixed(1)}/${bufferStarvationDelay.toFixed(1)}/${fragLevelNextLoadedDelay.toFixed(1)}`);
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if (fragLevelNextLoadedDelay < bufferStarvationDelay) {
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// we found a lower level that be rebuffering free with current estimated bw !
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break;
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}
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}
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// only emergency switch down if it takes less time to load new fragment at lowest level instead
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// of finishing loading current one ...
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if (fragLevelNextLoadedDelay < fragLoadedDelay) {
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// ensure nextLoadLevel is not negative
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nextLoadLevel = Math.max(0,nextLoadLevel);
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// force next load level in auto mode
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hls.nextLoadLevel = nextLoadLevel;
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// abort fragment loading ...
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logger.warn(`loading too slow, abort fragment loading and switch to level ${nextLoadLevel}`);
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//abort fragment loading
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frag.loader.abort();
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hls.trigger(Event.FRAG_LOAD_EMERGENCY_ABORTED, {frag: frag});
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// switch back to IDLE state to request new fragment at lower level
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this.state = State.IDLE;
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}
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}
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}
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}
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