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https://github.com/jellyfin/jellyfin-web
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update components
This commit is contained in:
parent
49ef08c64b
commit
07de1c52f9
11 changed files with 213 additions and 95 deletions
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@ -1,6 +1,6 @@
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{
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"name": "hls.js",
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"version": "0.5.11",
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"version": "0.5.13",
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"license": "Apache-2.0",
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"description": "Media Source Extension - HLS library, by/for Dailymotion",
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"homepage": "https://github.com/dailymotion/hls.js",
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@ -16,11 +16,11 @@
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"test",
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"tests"
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],
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"_release": "0.5.11",
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"_release": "0.5.13",
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"_resolution": {
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"type": "version",
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"tag": "v0.5.11",
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"commit": "8896e0062b3f8384379c7b990424e3fab9c1c41b"
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"tag": "v0.5.13",
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"commit": "ef9fae497dd6d6e80a6d471c55eef2310e883853"
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},
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"_source": "git://github.com/dailymotion/hls.js.git",
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"_target": "~0.5.7",
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26
dashboard-ui/bower_components/hls.js/API.md
vendored
26
dashboard-ui/bower_components/hls.js/API.md
vendored
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@ -190,6 +190,7 @@ configuration parameters could be provided to hls.js upon instantiation of Hls O
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maxBufferSize : 60*1000*1000,
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maxBufferHole : 0.3,
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maxSeekHole : 2,
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maxFragLookUpTolerance : 0.2,
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liveSyncDurationCount : 3,
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liveMaxLatencyDurationCount: 10,
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enableWorker : true,
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@ -268,6 +269,25 @@ in case playback is stalled, and a buffered range is available upfront, less tha
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hls.js will jump over this buffer hole to reach the beginning of this following buffered range.
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```maxSeekHole``` allows to configure this jumpable threshold.
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#### ```maxFragLookUpTolerance```
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(default 0.2s)
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this tolerance factor is used during fragment lookup.
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instead of checking whether buffered.end is located within [start, end] range, frag lookup will be done by checking within [start-maxFragLookUpTolerance, end-maxFragLookUpTolerance] range
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this tolerance factor is used to cope with situations like
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buffered.end = 9.991
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frag[Ø] : [0,10]
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frag[1] : [10,20]
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=> buffered.end is within frag[0] range, but as we are close to frag[1], frag[1] should be choosen instead
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if maxFragLookUpTolerance=0.2,
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this lookup will be adjusted to
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frag[Ø] : [-0.2,9.8]
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frag[1] : [9.8,19.8]
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=> this time, buffered.end is within frag[1] range, and frag[1] will be the next fragment to be loaded, as expected.
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#### ```maxMaxBufferLength```
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(default 600s)
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@ -495,6 +515,12 @@ get : return last loaded fragment quality level.
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set : set quality level for next loaded fragment
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set to -1 for automatic level selection
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#### ```hls.nextLoadLevel```
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get : return quality level that will be used to load next fragment
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set : force quality level for next loaded fragment. quality level will be forced only for that fragment.
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after a fragment at this quality level has been loaded, ```hls.loadLevel``` will prevail.
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#### ```hls.firstLevel```
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get : first level index (index of first level appearing in Manifest. it is usually defined as start level hint for player)
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@ -1,6 +1,6 @@
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{
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"name": "hls.js",
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"version": "0.5.11",
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"version": "0.5.13",
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"license": "Apache-2.0",
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"description": "Media Source Extension - HLS library, by/for Dailymotion",
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"homepage": "https://github.com/dailymotion/hls.js",
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102
dashboard-ui/bower_components/hls.js/dist/hls.js
vendored
102
dashboard-ui/bower_components/hls.js/dist/hls.js
vendored
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@ -1125,15 +1125,6 @@ var LevelController = function (_EventHandler) {
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this.hls.trigger(_events2.default.LEVEL_LOADING, { url: level.url[urlId], level: levelId, id: urlId });
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}
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}
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}, {
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key: 'nextLoadLevel',
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value: function nextLoadLevel() {
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if (this._manualLevel !== -1) {
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return this._manualLevel;
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} else {
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return this.hls.abrController.nextAutoLevel;
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}
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}
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}, {
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key: 'levels',
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get: function get() {
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@ -1180,6 +1171,21 @@ var LevelController = function (_EventHandler) {
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set: function set(newLevel) {
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this._startLevel = newLevel;
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}
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}, {
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key: 'nextLoadLevel',
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get: function get() {
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if (this._manualLevel !== -1) {
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return this._manualLevel;
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} else {
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return this.hls.abrController.nextAutoLevel;
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}
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},
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set: function set(nextLevel) {
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this.level = nextLevel;
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if (this._manualLevel === -1) {
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this.hls.abrController.nextAutoLevel = nextLevel;
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}
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}
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}]);
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return LevelController;
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@ -1333,6 +1339,8 @@ var StreamController = function (_EventHandler) {
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}, {
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key: 'doTick',
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value: function doTick() {
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var _this2 = this;
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var pos,
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level,
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levelDetails,
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@ -1453,14 +1461,30 @@ var StreamController = function (_EventHandler) {
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}
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}
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if (!_frag) {
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var foundFrag;
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(function () {
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var foundFrag = undefined;
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var maxFragLookUpTolerance = config.maxFragLookUpTolerance;
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if (bufferEnd < end) {
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if (bufferEnd > end - maxFragLookUpTolerance) {
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maxFragLookUpTolerance = 0;
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}
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foundFrag = _binarySearch2.default.search(fragments, function (candidate) {
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// offset should be within fragment boundary - config.maxFragLookUpTolerance
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// this is to cope with situations like
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// bufferEnd = 9.991
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// frag[Ø] : [0,10]
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// frag[1] : [10,20]
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// bufferEnd is within frag[0] range ... although what we are expecting is to return frag[1] here
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// frag start frag start+duration
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// |-----------------------------|
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// <---> <--->
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// ...--------><-----------------------------><---------....
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// previous frag matching fragment next frag
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// return -1 return 0 return 1
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//logger.log(`level/sn/start/end/bufEnd:${level}/${candidate.sn}/${candidate.start}/${(candidate.start+candidate.duration)}/${bufferEnd}`);
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// offset should be within fragment boundary
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if (candidate.start + candidate.duration <= bufferEnd) {
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if (candidate.start + candidate.duration - maxFragLookUpTolerance <= bufferEnd) {
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return 1;
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} else if (candidate.start > bufferEnd) {
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} else if (candidate.start - maxFragLookUpTolerance > bufferEnd) {
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return -1;
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}
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return 0;
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@ -1480,13 +1504,14 @@ var StreamController = function (_EventHandler) {
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} else {
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// have we reached end of VOD playlist ?
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if (!levelDetails.live) {
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this.hls.trigger(_events2.default.BUFFER_EOS);
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this.state = State.ENDED;
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_this2.hls.trigger(_events2.default.BUFFER_EOS);
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_this2.state = State.ENDED;
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}
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_frag = null;
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}
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}
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}
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})();
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}
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if (_frag) {
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//logger.log(' loading frag ' + i +',pos/bufEnd:' + pos.toFixed(3) + '/' + bufferEnd.toFixed(3));
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@ -1548,28 +1573,50 @@ var StreamController = function (_EventHandler) {
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var requestDelay = performance.now() - frag.trequest;
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// monitor fragment load progress after half of expected fragment duration,to stabilize bitrate
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if (requestDelay > 500 * frag.duration) {
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var loadRate = frag.loaded * 1000 / requestDelay; // byte/s
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var loadRate = Math.max(1, frag.loaded * 1000 / requestDelay); // byte/s; at least 1 byte/s to avoid division by zero
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if (frag.expectedLen < frag.loaded) {
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frag.expectedLen = frag.loaded;
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}
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pos = v.currentTime;
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var fragLoadedDelay = (frag.expectedLen - frag.loaded) / loadRate;
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var bufferStarvationDelay = this.bufferInfo(pos, config.maxBufferHole).end - pos;
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var fragLevelNextLoadedDelay = frag.duration * this.levels[hls.nextLoadLevel].bitrate / (8 * loadRate); //bps/Bps
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/* if we have less than 2 frag duration in buffer and if frag loaded delay is greater than buffer starvation delay
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... and also bigger than duration needed to load fragment at next level ...*/
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if (bufferStarvationDelay < 2 * frag.duration && fragLoadedDelay > bufferStarvationDelay && fragLoadedDelay > fragLevelNextLoadedDelay) {
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// consider emergency switch down only if we have less than 2 frag buffered AND
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// time to finish loading current fragment is bigger than buffer starvation delay
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// ie if we risk buffer starvation if bw does not increase quickly
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if (bufferStarvationDelay < 2 * frag.duration && fragLoadedDelay > bufferStarvationDelay) {
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var fragLevelNextLoadedDelay = undefined,
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nextLoadLevel = undefined;
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// lets iterate through lower level and try to find the biggest one that could avoid rebuffering
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// we start from current level - 1 and we step down , until we find a matching level
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for (nextLoadLevel = this.level - 1; nextLoadLevel >= 0; nextLoadLevel--) {
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// compute time to load next fragment at lower level
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// 0.8 : consider only 80% of current bw to be conservative
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// 8 = bits per byte (bps/Bps)
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fragLevelNextLoadedDelay = frag.duration * this.levels[nextLoadLevel].bitrate / (8 * 0.8 * loadRate);
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_logger.logger.log('fragLoadedDelay/bufferStarvationDelay/fragLevelNextLoadedDelay[' + nextLoadLevel + '] :' + fragLoadedDelay.toFixed(1) + '/' + bufferStarvationDelay.toFixed(1) + '/' + fragLevelNextLoadedDelay.toFixed(1));
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if (fragLevelNextLoadedDelay < bufferStarvationDelay) {
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// we found a lower level that be rebuffering free with current estimated bw !
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break;
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}
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}
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// only emergency switch down if it takes less time to load new fragment at lowest level instead
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// of finishing loading current one ...
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if (fragLevelNextLoadedDelay < fragLoadedDelay) {
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// ensure nextLoadLevel is not negative
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nextLoadLevel = Math.max(0, nextLoadLevel);
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// force next load level in auto mode
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hls.nextLoadLevel = nextLoadLevel;
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// abort fragment loading ...
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_logger.logger.warn('loading too slow, abort fragment loading');
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_logger.logger.log('fragLoadedDelay/bufferStarvationDelay/fragLevelNextLoadedDelay :' + fragLoadedDelay.toFixed(1) + '/' + bufferStarvationDelay.toFixed(1) + '/' + fragLevelNextLoadedDelay.toFixed(1));
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_logger.logger.warn('loading too slow, abort fragment loading and switch to level ' + nextLoadLevel);
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//abort fragment loading
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frag.loader.abort();
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hls.trigger(_events2.default.FRAG_LOAD_EMERGENCY_ABORTED, { frag: frag });
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// switch back to IDLE state to request new fragment at lowest level
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// switch back to IDLE state to request new fragment at lower level
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this.state = State.IDLE;
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}
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}
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}
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}
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break;
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case State.FRAG_LOADING_WAITING_RETRY:
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var now = performance.now();
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@ -2151,7 +2198,7 @@ var StreamController = function (_EventHandler) {
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}, {
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key: 'onFragParsingData',
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value: function onFragParsingData(data) {
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var _this2 = this;
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var _this3 = this;
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if (this.state === State.PARSING) {
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this.tparse2 = Date.now();
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@ -2166,7 +2213,7 @@ var StreamController = function (_EventHandler) {
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[data.data1, data.data2].forEach(function (buffer) {
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if (buffer) {
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_this2.pendingAppending++;
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_this3.pendingAppending++;
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hls.trigger(_events2.default.BUFFER_APPENDING, { type: data.type, data: buffer });
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}
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});
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@ -5356,6 +5403,7 @@ var Hls = function () {
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maxBufferSize: 60 * 1000 * 1000,
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maxBufferHole: 0.5,
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maxSeekHole: 2,
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maxFragLookUpTolerance: 0.2,
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liveSyncDurationCount: 3,
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liveMaxLatencyDurationCount: Infinity,
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liveSyncDuration: undefined,
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@ -5574,13 +5622,13 @@ var Hls = function () {
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}, {
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key: 'nextLoadLevel',
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get: function get() {
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return this.levelController.nextLoadLevel();
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return this.levelController.nextLoadLevel;
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}
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/** set quality level of next loaded fragment **/
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,
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set: function set(level) {
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this.levelController.level = level;
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this.levelController.nextLoadLevel = level;
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}
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/** Return first level (index of first level referenced in manifest)
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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@ -1,6 +1,6 @@
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{
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"name": "hls.js",
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"version": "0.5.11",
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"version": "0.5.13",
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"license": "Apache-2.0",
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"description": "Media Source Extension - HLS library, by/for Dailymotion",
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"homepage": "https://github.com/dailymotion/hls.js",
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@ -241,13 +241,20 @@ class LevelController extends EventHandler {
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}
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}
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nextLoadLevel() {
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get nextLoadLevel() {
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if (this._manualLevel !== -1) {
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return this._manualLevel;
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} else {
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return this.hls.abrController.nextAutoLevel;
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}
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}
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set nextLoadLevel(nextLevel) {
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this.level = nextLevel;
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if (this._manualLevel === -1) {
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this.hls.abrController.nextAutoLevel = nextLevel;
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}
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}
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}
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export default LevelController;
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@ -231,15 +231,30 @@ class StreamController extends EventHandler {
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}
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}
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if (!frag) {
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var foundFrag;
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let foundFrag;
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let maxFragLookUpTolerance = config.maxFragLookUpTolerance;
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if (bufferEnd < end) {
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if (bufferEnd > end - maxFragLookUpTolerance) {
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maxFragLookUpTolerance = 0;
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}
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foundFrag = BinarySearch.search(fragments, (candidate) => {
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// offset should be within fragment boundary - config.maxFragLookUpTolerance
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// this is to cope with situations like
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// bufferEnd = 9.991
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// frag[Ø] : [0,10]
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// frag[1] : [10,20]
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// bufferEnd is within frag[0] range ... although what we are expecting is to return frag[1] here
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// frag start frag start+duration
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// |-----------------------------|
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// <---> <--->
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// ...--------><-----------------------------><---------....
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// previous frag matching fragment next frag
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// return -1 return 0 return 1
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//logger.log(`level/sn/start/end/bufEnd:${level}/${candidate.sn}/${candidate.start}/${(candidate.start+candidate.duration)}/${bufferEnd}`);
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// offset should be within fragment boundary
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if ((candidate.start + candidate.duration) <= bufferEnd) {
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if ((candidate.start + candidate.duration - maxFragLookUpTolerance) <= bufferEnd) {
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return 1;
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}
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else if (candidate.start > bufferEnd) {
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else if (candidate.start - maxFragLookUpTolerance > bufferEnd) {
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return -1;
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}
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return 0;
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@ -323,31 +338,52 @@ class StreamController extends EventHandler {
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/* only monitor frag retrieval time if
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(video not paused OR first fragment being loaded) AND autoswitching enabled AND not lowest level AND multiple levels */
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if (v && (!v.paused || this.loadedmetadata === false) && frag.autoLevel && this.level && this.levels.length > 1) {
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var requestDelay = performance.now() - frag.trequest;
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let requestDelay = performance.now() - frag.trequest;
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// monitor fragment load progress after half of expected fragment duration,to stabilize bitrate
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if (requestDelay > (500 * frag.duration)) {
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var loadRate = frag.loaded * 1000 / requestDelay; // byte/s
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let loadRate = Math.max(1,frag.loaded * 1000 / requestDelay); // byte/s; at least 1 byte/s to avoid division by zero
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if (frag.expectedLen < frag.loaded) {
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frag.expectedLen = frag.loaded;
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}
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pos = v.currentTime;
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var fragLoadedDelay = (frag.expectedLen - frag.loaded) / loadRate;
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var bufferStarvationDelay = this.bufferInfo(pos,config.maxBufferHole).end - pos;
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var fragLevelNextLoadedDelay = frag.duration * this.levels[hls.nextLoadLevel].bitrate / (8 * loadRate); //bps/Bps
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/* if we have less than 2 frag duration in buffer and if frag loaded delay is greater than buffer starvation delay
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... and also bigger than duration needed to load fragment at next level ...*/
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if (bufferStarvationDelay < (2 * frag.duration) && fragLoadedDelay > bufferStarvationDelay && fragLoadedDelay > fragLevelNextLoadedDelay) {
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let fragLoadedDelay = (frag.expectedLen - frag.loaded) / loadRate;
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let bufferStarvationDelay = this.bufferInfo(pos,config.maxBufferHole).end - pos;
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// consider emergency switch down only if we have less than 2 frag buffered AND
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// time to finish loading current fragment is bigger than buffer starvation delay
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// ie if we risk buffer starvation if bw does not increase quickly
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if (bufferStarvationDelay < 2*frag.duration && fragLoadedDelay > bufferStarvationDelay) {
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let fragLevelNextLoadedDelay, nextLoadLevel;
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// lets iterate through lower level and try to find the biggest one that could avoid rebuffering
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// we start from current level - 1 and we step down , until we find a matching level
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for (nextLoadLevel = this.level - 1 ; nextLoadLevel >=0 ; nextLoadLevel--) {
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// compute time to load next fragment at lower level
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// 0.8 : consider only 80% of current bw to be conservative
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// 8 = bits per byte (bps/Bps)
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fragLevelNextLoadedDelay = frag.duration * this.levels[nextLoadLevel].bitrate / (8 * 0.8 * loadRate);
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logger.log(`fragLoadedDelay/bufferStarvationDelay/fragLevelNextLoadedDelay[${nextLoadLevel}] :${fragLoadedDelay.toFixed(1)}/${bufferStarvationDelay.toFixed(1)}/${fragLevelNextLoadedDelay.toFixed(1)}`);
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if (fragLevelNextLoadedDelay < bufferStarvationDelay) {
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// we found a lower level that be rebuffering free with current estimated bw !
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break;
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}
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}
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// only emergency switch down if it takes less time to load new fragment at lowest level instead
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// of finishing loading current one ...
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||||
if (fragLevelNextLoadedDelay < fragLoadedDelay) {
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// ensure nextLoadLevel is not negative
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nextLoadLevel = Math.max(0,nextLoadLevel);
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// force next load level in auto mode
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hls.nextLoadLevel = nextLoadLevel;
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// abort fragment loading ...
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||||
logger.warn('loading too slow, abort fragment loading');
|
||||
logger.log(`fragLoadedDelay/bufferStarvationDelay/fragLevelNextLoadedDelay :${fragLoadedDelay.toFixed(1)}/${bufferStarvationDelay.toFixed(1)}/${fragLevelNextLoadedDelay.toFixed(1)}`);
|
||||
logger.warn(`loading too slow, abort fragment loading and switch to level ${nextLoadLevel}`);
|
||||
//abort fragment loading
|
||||
frag.loader.abort();
|
||||
hls.trigger(Event.FRAG_LOAD_EMERGENCY_ABORTED, {frag: frag});
|
||||
// switch back to IDLE state to request new fragment at lowest level
|
||||
// switch back to IDLE state to request new fragment at lower level
|
||||
this.state = State.IDLE;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case State.FRAG_LOADING_WAITING_RETRY:
|
||||
var now = performance.now();
|
||||
|
|
|
@ -45,6 +45,7 @@ class Hls {
|
|||
maxBufferSize: 60 * 1000 * 1000,
|
||||
maxBufferHole: 0.5,
|
||||
maxSeekHole: 2,
|
||||
maxFragLookUpTolerance : 0.2,
|
||||
liveSyncDurationCount:3,
|
||||
liveMaxLatencyDurationCount: Infinity,
|
||||
liveSyncDuration: undefined,
|
||||
|
@ -223,12 +224,12 @@ class Hls {
|
|||
|
||||
/** Return the quality level of next loaded fragment **/
|
||||
get nextLoadLevel() {
|
||||
return this.levelController.nextLoadLevel();
|
||||
return this.levelController.nextLoadLevel;
|
||||
}
|
||||
|
||||
/** set quality level of next loaded fragment **/
|
||||
set nextLoadLevel(level) {
|
||||
this.levelController.level = level;
|
||||
this.levelController.nextLoadLevel = level;
|
||||
}
|
||||
|
||||
/** Return first level (index of first level referenced in manifest)
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
"tag": "v1.3.0",
|
||||
"commit": "1662093611cda3fd29125cdab94a61d3d88093da"
|
||||
},
|
||||
"_source": "git://github.com/polymerelements/iron-selector.git",
|
||||
"_source": "git://github.com/PolymerElements/iron-selector.git",
|
||||
"_target": "^1.0.0",
|
||||
"_originalSource": "polymerelements/iron-selector"
|
||||
"_originalSource": "PolymerElements/iron-selector"
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue