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fix image loading
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86 changed files with 5857 additions and 273 deletions
192
dashboard-ui/thirdparty/iron-iconset-svg/iron-iconset-svg.html
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dashboard-ui/thirdparty/iron-iconset-svg/iron-iconset-svg.html
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<!--
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@license
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Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
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This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
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The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
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The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
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Code distributed by Google as part of the polymer project is also
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subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
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-->
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<link rel="import" href="../polymer/polymer.html">
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<link rel="import" href="../iron-meta/iron-meta.html">
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<script>
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/**
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* The `iron-iconset-svg` element allows users to define their own icon sets
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* that contain svg icons. The svg icon elements should be children of the
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* `iron-iconset-svg` element. Multiple icons should be given distinct id's.
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*
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* Using svg elements to create icons has a few advantages over traditional
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* bitmap graphics like jpg or png. Icons that use svg are vector based so they
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* are resolution independent and should look good on any device. They are
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* stylable via css. Icons can be themed, colorized, and even animated.
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*
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* Example:
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*
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* <iron-iconset-svg id="my-svg-icons" iconSize="24">
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* <svg>
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* <defs>
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* <g id="shape">
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* <rect x="50" y="50" width="50" height="50" />
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* <circle cx="50" cy="50" r="50" />
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* </g>
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* </defs>
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* </svg>
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* </iron-iconset-svg>
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*
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* This will automatically register the icon set "my-svg-icons" to the iconset
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* database. To use these icons from within another element, make a
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* `iron-iconset` element and call the `byId` method
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* to retrieve a given iconset. To apply a particular icon inside an
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* element use the `applyIcon` method. For example:
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*
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* iconset.applyIcon(iconNode, 'car');
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*
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* @element iron-iconset-svg
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* @demo demo/index.html
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*/
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Polymer({
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is: 'iron-iconset-svg',
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properties: {
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/**
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* The name of the iconset.
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*
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* @attribute name
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* @type string
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*/
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name: {
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type: String,
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observer: '_nameChanged'
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},
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/**
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* The size of an individual icon. Note that icons must be square.
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*
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* @attribute iconSize
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* @type number
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* @default 24
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*/
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size: {
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type: Number,
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value: 24
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}
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},
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/**
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* Construct an array of all icon names in this iconset.
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*
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* @return {!Array} Array of icon names.
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*/
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getIconNames: function() {
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this._icons = this._createIconMap();
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return Object.keys(this._icons).map(function(n) {
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return this.name + ':' + n;
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}, this);
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},
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/**
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* Applies an icon to the given element.
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*
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* An svg icon is prepended to the element's shadowRoot if it exists,
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* otherwise to the element itself.
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*
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* @method applyIcon
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* @param {Element} element Element to which the icon is applied.
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* @param {string} iconName Name of the icon to apply.
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* @return {Element} The svg element which renders the icon.
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*/
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applyIcon: function(element, iconName) {
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// insert svg element into shadow root, if it exists
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element = element.root || element;
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// Remove old svg element
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this.removeIcon(element);
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// install new svg element
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var svg = this._cloneIcon(iconName);
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if (svg) {
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var pde = Polymer.dom(element);
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pde.insertBefore(svg, pde.childNodes[0]);
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return element._svgIcon = svg;
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}
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return null;
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},
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/**
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* Remove an icon from the given element by undoing the changes effected
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* by `applyIcon`.
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*
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* @param {Element} element The element from which the icon is removed.
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*/
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removeIcon: function(element) {
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// Remove old svg element
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if (element._svgIcon) {
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Polymer.dom(element).removeChild(element._svgIcon);
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element._svgIcon = null;
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}
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},
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/**
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*
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* When name is changed, register iconset metadata
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*
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*/
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_nameChanged: function() {
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new Polymer.IronMeta({type: 'iconset', key: this.name, value: this});
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},
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/**
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* Create a map of child SVG elements by id.
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*
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* @return {!Object} Map of id's to SVG elements.
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*/
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_createIconMap: function() {
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// Objects chained to Object.prototype (`{}`) have members. Specifically,
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// on FF there is a `watch` method that confuses the icon map, so we
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// need to use a null-based object here.
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var icons = Object.create(null);
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Polymer.dom(this).querySelectorAll('[id]')
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.forEach(function(icon) {
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icons[icon.id] = icon;
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});
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return icons;
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},
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/**
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* Produce installable clone of the SVG element matching `id` in this
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* iconset, or `undefined` if there is no matching element.
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*
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* @return {Element} Returns an installable clone of the SVG element
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* matching `id`.
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*/
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_cloneIcon: function(id) {
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// create the icon map on-demand, since the iconset itself has no discrete
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// signal to know when it's children are fully parsed
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this._icons = this._icons || this._createIconMap();
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return this._prepareSvgClone(this._icons[id], this.size);
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},
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/**
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* @param {Element} sourceSvg
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* @param {number} size
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* @return {Element}
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*/
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_prepareSvgClone: function(sourceSvg, size) {
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if (sourceSvg) {
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var svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
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svg.setAttribute('viewBox', ['0', '0', size, size].join(' '));
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svg.setAttribute('preserveAspectRatio', 'xMidYMid meet');
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// TODO(dfreedm): `pointer-events: none` works around https://crbug.com/370136
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// TODO(sjmiles): inline style may not be ideal, but avoids requiring a shadow-root
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svg.style.cssText = 'pointer-events: none; display: block; width: 100%; height: 100%;';
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svg.appendChild(sourceSvg.cloneNode(true)).removeAttribute('id');
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return svg;
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}
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return null;
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}
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});
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</script>
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