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Add KeyboardEvent constructor polyfill
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48
src/legacy/keyboardEvent.js
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48
src/legacy/keyboardEvent.js
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/**
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* Polyfill for KeyboardEvent
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* - Constructor.
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*/
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(function (window) {
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'use strict';
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try {
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new window.KeyboardEvent('event', { bubbles: true, cancelable: true });
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} catch (e) {
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// We can't use `KeyboardEvent` in old WebKit because `initKeyboardEvent`
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// doesn't seem to populate some properties (`keyCode`, `which`) that
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// are read-only.
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const KeyboardEventOriginal = window.Event;
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const KeyboardEvent = function (eventName, options) {
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options = options || {};
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const event = document.createEvent('Event');
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event.initEvent(eventName, !!options.bubbles, !!options.cancelable);
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event.view = options.view || document.defaultView;
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event.key = options.key || options.keyIdentifier || '';
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event.keyCode = options.keyCode || 0;
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event.code = options.code || '';
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event.charCode = options.charCode || 0;
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event.char = options.char || '';
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event.which = options.which || 0;
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event.location = options.location || options.keyLocation || 0;
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event.ctrlKey = !!options.ctrlKey;
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event.altKey = !!options.altKey;
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event.shiftKey = !!options.shiftKey;
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event.metaKey = !!options.metaKey;
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event.repeat = !!options.repeat;
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return event;
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};
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KeyboardEvent.prototype = KeyboardEventOriginal.prototype;
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window.KeyboardEvent = KeyboardEvent;
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}
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}(window));
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@ -32,6 +32,7 @@ import '../components/playback/playerSelectionMenu';
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import '../legacy/domParserTextHtml';
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import '../legacy/focusPreventScroll';
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import '../legacy/htmlMediaElement';
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import '../legacy/keyboardEvent';
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import '../legacy/vendorStyles';
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import SyncPlay from '../components/syncPlay/core';
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import { playbackManager } from '../components/playback/playbackmanager';
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