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run eslint to fix most var instances

This commit is contained in:
dkanada 2020-10-07 21:12:14 +09:00
parent 24699c0aca
commit 39eddeb205
55 changed files with 614 additions and 614 deletions

View file

@ -22,47 +22,47 @@
import appHost from 'apphost';
var _GAMEPAD_A_BUTTON_INDEX = 0;
var _GAMEPAD_B_BUTTON_INDEX = 1;
var _GAMEPAD_DPAD_UP_BUTTON_INDEX = 12;
var _GAMEPAD_DPAD_DOWN_BUTTON_INDEX = 13;
var _GAMEPAD_DPAD_LEFT_BUTTON_INDEX = 14;
var _GAMEPAD_DPAD_RIGHT_BUTTON_INDEX = 15;
var _GAMEPAD_A_KEY = 'GamepadA';
var _GAMEPAD_B_KEY = 'GamepadB';
var _GAMEPAD_DPAD_UP_KEY = 'GamepadDPadUp';
var _GAMEPAD_DPAD_DOWN_KEY = 'GamepadDPadDown';
var _GAMEPAD_DPAD_LEFT_KEY = 'GamepadDPadLeft';
var _GAMEPAD_DPAD_RIGHT_KEY = 'GamepadDPadRight';
var _GAMEPAD_LEFT_THUMBSTICK_UP_KEY = 'GamepadLeftThumbStickUp';
var _GAMEPAD_LEFT_THUMBSTICK_DOWN_KEY = 'GamepadLeftThumbStickDown';
var _GAMEPAD_LEFT_THUMBSTICK_LEFT_KEY = 'GamepadLeftThumbStickLeft';
var _GAMEPAD_LEFT_THUMBSTICK_RIGHT_KEY = 'GamepadLeftThumbStickRight';
var _GAMEPAD_A_KEYCODE = 0;
var _GAMEPAD_B_KEYCODE = 27;
var _GAMEPAD_DPAD_UP_KEYCODE = 38;
var _GAMEPAD_DPAD_DOWN_KEYCODE = 40;
var _GAMEPAD_DPAD_LEFT_KEYCODE = 37;
var _GAMEPAD_DPAD_RIGHT_KEYCODE = 39;
var _GAMEPAD_LEFT_THUMBSTICK_UP_KEYCODE = 38;
var _GAMEPAD_LEFT_THUMBSTICK_DOWN_KEYCODE = 40;
var _GAMEPAD_LEFT_THUMBSTICK_LEFT_KEYCODE = 37;
var _GAMEPAD_LEFT_THUMBSTICK_RIGHT_KEYCODE = 39;
var _THUMB_STICK_THRESHOLD = 0.75;
const _GAMEPAD_A_BUTTON_INDEX = 0;
const _GAMEPAD_B_BUTTON_INDEX = 1;
const _GAMEPAD_DPAD_UP_BUTTON_INDEX = 12;
const _GAMEPAD_DPAD_DOWN_BUTTON_INDEX = 13;
const _GAMEPAD_DPAD_LEFT_BUTTON_INDEX = 14;
const _GAMEPAD_DPAD_RIGHT_BUTTON_INDEX = 15;
const _GAMEPAD_A_KEY = 'GamepadA';
const _GAMEPAD_B_KEY = 'GamepadB';
const _GAMEPAD_DPAD_UP_KEY = 'GamepadDPadUp';
const _GAMEPAD_DPAD_DOWN_KEY = 'GamepadDPadDown';
const _GAMEPAD_DPAD_LEFT_KEY = 'GamepadDPadLeft';
const _GAMEPAD_DPAD_RIGHT_KEY = 'GamepadDPadRight';
const _GAMEPAD_LEFT_THUMBSTICK_UP_KEY = 'GamepadLeftThumbStickUp';
const _GAMEPAD_LEFT_THUMBSTICK_DOWN_KEY = 'GamepadLeftThumbStickDown';
const _GAMEPAD_LEFT_THUMBSTICK_LEFT_KEY = 'GamepadLeftThumbStickLeft';
const _GAMEPAD_LEFT_THUMBSTICK_RIGHT_KEY = 'GamepadLeftThumbStickRight';
const _GAMEPAD_A_KEYCODE = 0;
const _GAMEPAD_B_KEYCODE = 27;
const _GAMEPAD_DPAD_UP_KEYCODE = 38;
const _GAMEPAD_DPAD_DOWN_KEYCODE = 40;
const _GAMEPAD_DPAD_LEFT_KEYCODE = 37;
const _GAMEPAD_DPAD_RIGHT_KEYCODE = 39;
const _GAMEPAD_LEFT_THUMBSTICK_UP_KEYCODE = 38;
const _GAMEPAD_LEFT_THUMBSTICK_DOWN_KEYCODE = 40;
const _GAMEPAD_LEFT_THUMBSTICK_LEFT_KEYCODE = 37;
const _GAMEPAD_LEFT_THUMBSTICK_RIGHT_KEYCODE = 39;
const _THUMB_STICK_THRESHOLD = 0.75;
var _leftThumbstickUpPressed = false;
var _leftThumbstickDownPressed = false;
var _leftThumbstickLeftPressed = false;
var _leftThumbstickRightPressed = false;
var _dPadUpPressed = false;
var _dPadDownPressed = false;
var _dPadLeftPressed = false;
var _dPadRightPressed = false;
var _gamepadAPressed = false;
var _gamepadBPressed = false;
let _leftThumbstickUpPressed = false;
let _leftThumbstickDownPressed = false;
let _leftThumbstickLeftPressed = false;
let _leftThumbstickRightPressed = false;
let _dPadUpPressed = false;
let _dPadDownPressed = false;
let _dPadLeftPressed = false;
let _dPadRightPressed = false;
let _gamepadAPressed = false;
let _gamepadBPressed = false;
// The set of buttons on the gamepad we listen for.
var ProcessedButtons = [
const ProcessedButtons = [
_GAMEPAD_DPAD_UP_BUTTON_INDEX,
_GAMEPAD_DPAD_DOWN_BUTTON_INDEX,
_GAMEPAD_DPAD_LEFT_BUTTON_INDEX,
@ -71,7 +71,7 @@ var ProcessedButtons = [
_GAMEPAD_B_BUTTON_INDEX
];
var _ButtonPressedState = {};
const _ButtonPressedState = {};
_ButtonPressedState.getgamepadA = function () {
return _gamepadAPressed;
};
@ -162,11 +162,11 @@ _ButtonPressedState.setdPadRight = function (newPressedState) {
_dPadRightPressed = newPressedState;
};
var times = {};
const times = {};
function throttle(key) {
var time = times[key] || 0;
var now = new Date().getTime();
const time = times[key] || 0;
const now = new Date().getTime();
if ((now - time) >= 200) {
//times[key] = now;
@ -180,7 +180,7 @@ function resetThrottle(key) {
times[key] = new Date().getTime();
}
var isElectron = navigator.userAgent.toLowerCase().indexOf('electron') !== -1;
const isElectron = navigator.userAgent.toLowerCase().indexOf('electron') !== -1;
function allowInput() {
// This would be nice but always seems to return true with electron
if (!isElectron && document.hidden) { /* eslint-disable-line compat/compat */
@ -199,7 +199,7 @@ function raiseEvent(name, key, keyCode) {
return;
}
var event = document.createEvent('Event');
const event = document.createEvent('Event');
event.initEvent(name, true, true);
event.key = key;
event.keyCode = keyCode;
@ -218,7 +218,7 @@ function raiseKeyEvent(oldPressedState, newPressedState, key, keyCode, enableRep
// No-op if oldPressedState === newPressedState
if (newPressedState === true) {
// button down
var fire = false;
let fire = false;
// always fire if this is the initial down press
if (oldPressedState === false) {
@ -244,19 +244,19 @@ function raiseKeyEvent(oldPressedState, newPressedState, key, keyCode, enableRep
}
}
var inputLoopTimer;
let inputLoopTimer;
function runInputLoop() {
// Get the latest gamepad state.
var gamepads = navigator.getGamepads(); /* eslint-disable-line compat/compat */
const gamepads = navigator.getGamepads(); /* eslint-disable-line compat/compat */
for (var i = 0, len = gamepads.length; i < len; i++) {
var gamepad = gamepads[i];
const gamepad = gamepads[i];
if (!gamepad) {
continue;
}
// Iterate through the axes
var axes = gamepad.axes;
var leftStickX = axes[0];
var leftStickY = axes[1];
const axes = gamepad.axes;
const leftStickX = axes[0];
const leftStickY = axes[1];
if (leftStickX > _THUMB_STICK_THRESHOLD) { // Right
_ButtonPressedState.setleftThumbstickRight(true);
} else if (leftStickX < -_THUMB_STICK_THRESHOLD) { // Left
@ -272,7 +272,7 @@ function runInputLoop() {
_ButtonPressedState.setleftThumbstickDown(false);
}
// Iterate through the buttons to see if Left thumbstick, DPad, A and B are pressed.
var buttons = gamepad.buttons;
const buttons = gamepad.buttons;
for (var j = 0, len = buttons.length; j < len; j++) {
if (ProcessedButtons.indexOf(j) !== -1) {
if (buttons[j].pressed) {
@ -355,9 +355,9 @@ function stopInputLoop() {
}
function isGamepadConnected() {
var gamepads = navigator.getGamepads(); /* eslint-disable-line compat/compat */
for (var i = 0, len = gamepads.length; i < len; i++) {
var gamepad = gamepads[i];
const gamepads = navigator.getGamepads(); /* eslint-disable-line compat/compat */
for (let i = 0, len = gamepads.length; i < len; i++) {
const gamepad = gamepads[i];
if (gamepad && gamepad.connected) {
return true;
}