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https://github.com/jellyfin/jellyfin-web
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run eslint to fix most var instances
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55 changed files with 614 additions and 614 deletions
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@ -22,47 +22,47 @@
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import appHost from 'apphost';
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var _GAMEPAD_A_BUTTON_INDEX = 0;
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var _GAMEPAD_B_BUTTON_INDEX = 1;
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var _GAMEPAD_DPAD_UP_BUTTON_INDEX = 12;
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var _GAMEPAD_DPAD_DOWN_BUTTON_INDEX = 13;
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var _GAMEPAD_DPAD_LEFT_BUTTON_INDEX = 14;
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var _GAMEPAD_DPAD_RIGHT_BUTTON_INDEX = 15;
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var _GAMEPAD_A_KEY = 'GamepadA';
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var _GAMEPAD_B_KEY = 'GamepadB';
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var _GAMEPAD_DPAD_UP_KEY = 'GamepadDPadUp';
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var _GAMEPAD_DPAD_DOWN_KEY = 'GamepadDPadDown';
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var _GAMEPAD_DPAD_LEFT_KEY = 'GamepadDPadLeft';
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var _GAMEPAD_DPAD_RIGHT_KEY = 'GamepadDPadRight';
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var _GAMEPAD_LEFT_THUMBSTICK_UP_KEY = 'GamepadLeftThumbStickUp';
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var _GAMEPAD_LEFT_THUMBSTICK_DOWN_KEY = 'GamepadLeftThumbStickDown';
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var _GAMEPAD_LEFT_THUMBSTICK_LEFT_KEY = 'GamepadLeftThumbStickLeft';
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var _GAMEPAD_LEFT_THUMBSTICK_RIGHT_KEY = 'GamepadLeftThumbStickRight';
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var _GAMEPAD_A_KEYCODE = 0;
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var _GAMEPAD_B_KEYCODE = 27;
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var _GAMEPAD_DPAD_UP_KEYCODE = 38;
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var _GAMEPAD_DPAD_DOWN_KEYCODE = 40;
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var _GAMEPAD_DPAD_LEFT_KEYCODE = 37;
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var _GAMEPAD_DPAD_RIGHT_KEYCODE = 39;
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var _GAMEPAD_LEFT_THUMBSTICK_UP_KEYCODE = 38;
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var _GAMEPAD_LEFT_THUMBSTICK_DOWN_KEYCODE = 40;
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var _GAMEPAD_LEFT_THUMBSTICK_LEFT_KEYCODE = 37;
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var _GAMEPAD_LEFT_THUMBSTICK_RIGHT_KEYCODE = 39;
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var _THUMB_STICK_THRESHOLD = 0.75;
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const _GAMEPAD_A_BUTTON_INDEX = 0;
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const _GAMEPAD_B_BUTTON_INDEX = 1;
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const _GAMEPAD_DPAD_UP_BUTTON_INDEX = 12;
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const _GAMEPAD_DPAD_DOWN_BUTTON_INDEX = 13;
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const _GAMEPAD_DPAD_LEFT_BUTTON_INDEX = 14;
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const _GAMEPAD_DPAD_RIGHT_BUTTON_INDEX = 15;
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const _GAMEPAD_A_KEY = 'GamepadA';
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const _GAMEPAD_B_KEY = 'GamepadB';
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const _GAMEPAD_DPAD_UP_KEY = 'GamepadDPadUp';
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const _GAMEPAD_DPAD_DOWN_KEY = 'GamepadDPadDown';
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const _GAMEPAD_DPAD_LEFT_KEY = 'GamepadDPadLeft';
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const _GAMEPAD_DPAD_RIGHT_KEY = 'GamepadDPadRight';
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const _GAMEPAD_LEFT_THUMBSTICK_UP_KEY = 'GamepadLeftThumbStickUp';
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const _GAMEPAD_LEFT_THUMBSTICK_DOWN_KEY = 'GamepadLeftThumbStickDown';
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const _GAMEPAD_LEFT_THUMBSTICK_LEFT_KEY = 'GamepadLeftThumbStickLeft';
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const _GAMEPAD_LEFT_THUMBSTICK_RIGHT_KEY = 'GamepadLeftThumbStickRight';
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const _GAMEPAD_A_KEYCODE = 0;
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const _GAMEPAD_B_KEYCODE = 27;
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const _GAMEPAD_DPAD_UP_KEYCODE = 38;
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const _GAMEPAD_DPAD_DOWN_KEYCODE = 40;
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const _GAMEPAD_DPAD_LEFT_KEYCODE = 37;
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const _GAMEPAD_DPAD_RIGHT_KEYCODE = 39;
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const _GAMEPAD_LEFT_THUMBSTICK_UP_KEYCODE = 38;
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const _GAMEPAD_LEFT_THUMBSTICK_DOWN_KEYCODE = 40;
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const _GAMEPAD_LEFT_THUMBSTICK_LEFT_KEYCODE = 37;
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const _GAMEPAD_LEFT_THUMBSTICK_RIGHT_KEYCODE = 39;
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const _THUMB_STICK_THRESHOLD = 0.75;
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var _leftThumbstickUpPressed = false;
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var _leftThumbstickDownPressed = false;
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var _leftThumbstickLeftPressed = false;
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var _leftThumbstickRightPressed = false;
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var _dPadUpPressed = false;
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var _dPadDownPressed = false;
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var _dPadLeftPressed = false;
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var _dPadRightPressed = false;
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var _gamepadAPressed = false;
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var _gamepadBPressed = false;
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let _leftThumbstickUpPressed = false;
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let _leftThumbstickDownPressed = false;
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let _leftThumbstickLeftPressed = false;
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let _leftThumbstickRightPressed = false;
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let _dPadUpPressed = false;
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let _dPadDownPressed = false;
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let _dPadLeftPressed = false;
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let _dPadRightPressed = false;
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let _gamepadAPressed = false;
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let _gamepadBPressed = false;
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// The set of buttons on the gamepad we listen for.
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var ProcessedButtons = [
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const ProcessedButtons = [
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_GAMEPAD_DPAD_UP_BUTTON_INDEX,
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_GAMEPAD_DPAD_DOWN_BUTTON_INDEX,
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_GAMEPAD_DPAD_LEFT_BUTTON_INDEX,
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@ -71,7 +71,7 @@ var ProcessedButtons = [
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_GAMEPAD_B_BUTTON_INDEX
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];
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var _ButtonPressedState = {};
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const _ButtonPressedState = {};
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_ButtonPressedState.getgamepadA = function () {
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return _gamepadAPressed;
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};
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@ -162,11 +162,11 @@ _ButtonPressedState.setdPadRight = function (newPressedState) {
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_dPadRightPressed = newPressedState;
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};
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var times = {};
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const times = {};
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function throttle(key) {
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var time = times[key] || 0;
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var now = new Date().getTime();
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const time = times[key] || 0;
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const now = new Date().getTime();
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if ((now - time) >= 200) {
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//times[key] = now;
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@ -180,7 +180,7 @@ function resetThrottle(key) {
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times[key] = new Date().getTime();
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}
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var isElectron = navigator.userAgent.toLowerCase().indexOf('electron') !== -1;
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const isElectron = navigator.userAgent.toLowerCase().indexOf('electron') !== -1;
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function allowInput() {
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// This would be nice but always seems to return true with electron
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if (!isElectron && document.hidden) { /* eslint-disable-line compat/compat */
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@ -199,7 +199,7 @@ function raiseEvent(name, key, keyCode) {
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return;
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}
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var event = document.createEvent('Event');
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const event = document.createEvent('Event');
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event.initEvent(name, true, true);
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event.key = key;
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event.keyCode = keyCode;
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@ -218,7 +218,7 @@ function raiseKeyEvent(oldPressedState, newPressedState, key, keyCode, enableRep
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// No-op if oldPressedState === newPressedState
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if (newPressedState === true) {
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// button down
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var fire = false;
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let fire = false;
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// always fire if this is the initial down press
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if (oldPressedState === false) {
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@ -244,19 +244,19 @@ function raiseKeyEvent(oldPressedState, newPressedState, key, keyCode, enableRep
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}
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}
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var inputLoopTimer;
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let inputLoopTimer;
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function runInputLoop() {
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// Get the latest gamepad state.
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var gamepads = navigator.getGamepads(); /* eslint-disable-line compat/compat */
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const gamepads = navigator.getGamepads(); /* eslint-disable-line compat/compat */
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for (var i = 0, len = gamepads.length; i < len; i++) {
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var gamepad = gamepads[i];
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const gamepad = gamepads[i];
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if (!gamepad) {
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continue;
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}
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// Iterate through the axes
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var axes = gamepad.axes;
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var leftStickX = axes[0];
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var leftStickY = axes[1];
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const axes = gamepad.axes;
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const leftStickX = axes[0];
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const leftStickY = axes[1];
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if (leftStickX > _THUMB_STICK_THRESHOLD) { // Right
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_ButtonPressedState.setleftThumbstickRight(true);
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} else if (leftStickX < -_THUMB_STICK_THRESHOLD) { // Left
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@ -272,7 +272,7 @@ function runInputLoop() {
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_ButtonPressedState.setleftThumbstickDown(false);
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}
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// Iterate through the buttons to see if Left thumbstick, DPad, A and B are pressed.
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var buttons = gamepad.buttons;
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const buttons = gamepad.buttons;
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for (var j = 0, len = buttons.length; j < len; j++) {
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if (ProcessedButtons.indexOf(j) !== -1) {
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if (buttons[j].pressed) {
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@ -355,9 +355,9 @@ function stopInputLoop() {
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}
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function isGamepadConnected() {
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var gamepads = navigator.getGamepads(); /* eslint-disable-line compat/compat */
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for (var i = 0, len = gamepads.length; i < len; i++) {
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var gamepad = gamepads[i];
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const gamepads = navigator.getGamepads(); /* eslint-disable-line compat/compat */
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for (let i = 0, len = gamepads.length; i < len; i++) {
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const gamepad = gamepads[i];
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if (gamepad && gamepad.connected) {
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return true;
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}
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