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Port to ES6

This commit is contained in:
gion 2020-04-03 18:49:19 +02:00
parent 460c2a1f77
commit 56ee678fc2
5 changed files with 840 additions and 716 deletions

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@ -105,7 +105,9 @@
"src/scripts/keyboardnavigation.js", "src/scripts/keyboardnavigation.js",
"src/scripts/settings/appSettings.js", "src/scripts/settings/appSettings.js",
"src/scripts/settings/userSettings.js", "src/scripts/settings/userSettings.js",
"src/scripts/settings/webSettings.js" "src/scripts/settings/webSettings.js",
"src/components/syncplay/groupSelectionMenu.js",
"src/components/syncplay/syncplayManager.js"
], ],
"plugins": [ "plugins": [
"@babel/plugin-transform-modules-amd" "@babel/plugin-transform-modules-amd"

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@ -1,111 +1,78 @@
define(['events', 'loading', 'connectionManager', 'playbackManager', 'syncplayManager', 'globalize', 'datetime'], function (events, loading, connectionManager, playbackManager, syncplayManager, globalize, datetime) { import events from 'events';
'use strict'; import connectionManager from 'connectionManager';
import playbackManager from 'playbackManager';
import syncplayManager from 'syncplayManager';
import loading from 'loading';
import datetime from 'datetime';
import toast from 'toast';
import actionsheet from 'actionsheet';
import globalize from 'globalize';
function getActivePlayerId() { /**
var info = playbackManager.getPlayerInfo(); * Gets active player id.
return info ? info.id : null; * @returns {string} The player's id.
} */
function getActivePlayerId() {
var info = playbackManager.getPlayerInfo();
return info ? info.id : null;
}
function emptyCallback() { /**
// avoid console logs about uncaught promises * Used to avoid console logs about uncaught promises
} */
function emptyCallback() {
// avoid console logs about uncaught promises
}
function showNewJoinGroupSelection(button) { /**
var apiClient = connectionManager.currentApiClient(); * Used when user needs to join a group.
var sessionId = getActivePlayerId(); * @param {HTMLElement} button - Element where to place the menu.
sessionId = sessionId ? sessionId : "none"; */
function showNewJoinGroupSelection(button) {
var apiClient = connectionManager.currentApiClient();
var sessionId = getActivePlayerId();
sessionId = sessionId ? sessionId : "none";
loading.show(); loading.show();
apiClient.sendSyncplayCommand(sessionId, "ListGroups").then(function (response) { apiClient.sendSyncplayCommand(sessionId, "ListGroups").then(function (response) {
response.json().then(function (groups) { response.json().then(function (groups) {
var inSession = sessionId !== "none"; var inSession = sessionId !== "none";
var menuItems = groups.map(function (group) { var menuItems = groups.map(function (group) {
var name = datetime.getDisplayRunningTime(group.PositionTicks); var name = datetime.getDisplayRunningTime(group.PositionTicks);
if (!inSession) { if (!inSession) {
name = group.PlayingItemName; name = group.PlayingItemName;
}
return {
name: name,
icon: "group",
id: group.GroupId,
selected: false,
secondaryText: group.Partecipants.join(", ")
};
});
if (inSession) {
menuItems.push({
name: globalize.translate('LabelSyncplayNewGroup'),
icon: "add",
id: "new-group",
selected: true,
secondaryText: globalize.translate('LabelSyncplayNewGroupDescription')
});
} }
return {
if (menuItems.length === 0) { name: name,
require(['toast'], function (alert) { icon: "group",
alert({ id: group.GroupId,
title: globalize.translate('MessageSyncplayNoGroupsAvailable'), selected: false,
text: globalize.translate('MessageSyncplayNoGroupsAvailable') secondaryText: group.Partecipants.join(", ")
}); };
});
loading.hide();
return;
}
require(['actionsheet'], function (actionsheet) {
loading.hide();
var menuOptions = {
title: globalize.translate('HeaderSyncplaySelectGroup'),
items: menuItems,
positionTo: button,
resolveOnClick: true,
border: true
};
actionsheet.show(menuOptions).then(function (id) {
if (id == "new-group") {
apiClient.sendSyncplayCommand(sessionId, "NewGroup");
} else {
apiClient.sendSyncplayCommand(sessionId, "JoinGroup", {
GroupId: id
});
}
}, emptyCallback);
});
}); });
}).catch(function (error) {
loading.hide();
console.error(error);
});
}
function showLeaveGroupSelection(button) { if (inSession) {
var apiClient = connectionManager.currentApiClient(); menuItems.push({
var sessionId = getActivePlayerId(); name: globalize.translate('LabelSyncplayNewGroup'),
icon: "add",
id: "new-group",
selected: true,
secondaryText: globalize.translate('LabelSyncplayNewGroupDescription')
});
}
loading.show(); if (menuItems.length === 0) {
toast({
var menuItems = [{ text: globalize.translate('MessageSyncplayNoGroupsAvailable')
name: globalize.translate('LabelSyncplayLeaveGroup'), });
icon: "meeting_room", loading.hide();
id: "leave-group", return;
selected: true, }
secondaryText: globalize.translate('LabelSyncplayLeaveGroupDescription')
}];
require(['actionsheet'], function (actionsheet) {
loading.hide();
var menuOptions = { var menuOptions = {
title: globalize.translate('HeaderSyncplayEnabled'), title: globalize.translate('HeaderSyncplaySelectGroup'),
items: menuItems, items: menuItems,
positionTo: button, positionTo: button,
resolveOnClick: true, resolveOnClick: true,
@ -113,28 +80,72 @@ define(['events', 'loading', 'connectionManager', 'playbackManager', 'syncplayMa
}; };
actionsheet.show(menuOptions).then(function (id) { actionsheet.show(menuOptions).then(function (id) {
if (id == "leave-group") { if (id == "new-group") {
apiClient.sendSyncplayCommand(sessionId, "LeaveGroup"); apiClient.sendSyncplayCommand(sessionId, "NewGroup");
} else {
apiClient.sendSyncplayCommand(sessionId, "JoinGroup", {
GroupId: id
});
} }
}, emptyCallback); }, emptyCallback);
loading.hide();
}); });
} }).catch(function (error) {
loading.hide();
function showGroupSelection(button) { console.error(error);
if (syncplayEnabled) {
showLeaveGroupSelection(button);
} else {
showNewJoinGroupSelection(button);
}
}
var syncplayEnabled = false;
events.on(syncplayManager, 'SyncplayEnabled', function (e, enabled) {
syncplayEnabled = enabled;
}); });
}
return { /**
show: showGroupSelection * Used when user has joined a group.
* @param {HTMLElement} button - Element where to place the menu.
*/
function showLeaveGroupSelection(button) {
const apiClient = connectionManager.currentApiClient();
const sessionId = getActivePlayerId();
loading.show();
const menuItems = [{
name: globalize.translate('LabelSyncplayLeaveGroup'),
icon: "meeting_room",
id: "leave-group",
selected: true,
secondaryText: globalize.translate('LabelSyncplayLeaveGroupDescription')
}];
var menuOptions = {
title: globalize.translate('HeaderSyncplayEnabled'),
items: menuItems,
positionTo: button,
resolveOnClick: true,
border: true
}; };
actionsheet.show(menuOptions).then(function (id) {
if (id == "leave-group") {
apiClient.sendSyncplayCommand(sessionId, "LeaveGroup");
}
}, emptyCallback);
loading.hide();
}
// Register to Syncplay events
let syncplayEnabled = false;
events.on(syncplayManager, 'SyncplayEnabled', function (e, enabled) {
syncplayEnabled = enabled;
}); });
/**
* Shows a menu to handle Syncplay groups.
* @param {HTMLElement} button - Element where to place the menu.
*/
export function show(button) {
if (syncplayEnabled) {
showLeaveGroupSelection(button);
} else {
showNewJoinGroupSelection(button);
}
}

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@ -0,0 +1,704 @@
/* eslint-disable indent */
/**
* Module that manages the Syncplay feature.
* @module components/syncplay/syncplayManager
*/
import events from 'events';
import connectionManager from 'connectionManager';
import playbackManager from 'playbackManager';
import toast from 'toast';
import globalize from 'globalize';
/**
* Waits for an event to be triggered on an object.
* @param {Object} emitter Object on which to listen for events.
* @param {string} eventType Event name to listen for.
* @returns {Promise} A promise that resolves when the event is triggered.
*/
function waitForEvent(emitter, eventType) {
return new Promise((resolve) => {
var callback = () => {
events.off(emitter, eventType, callback);
resolve(arguments);
};
events.on(emitter, eventType, callback);
});
}
/**
* Gets active player id.
* @returns {string} The player's id.
*/
function getActivePlayerId() {
var info = playbackManager.getPlayerInfo();
return info ? info.id : null;
}
/**
* Playback synchronization
*/
const MaxAcceptedDelaySpeedToSync = 50; // milliseconds, delay after which SpeedToSync is enabled
const MaxAcceptedDelaySkipToSync = 300; // milliseconds, delay after which SkipToSync is enabled
const SyncMethodThreshold = 2000; // milliseconds, switches between SpeedToSync or SkipToSync
const SpeedUpToSyncTime = 1000; // milliseconds, duration in which the playback is sped up
/**
* Time estimation
*/
const PingIntervalTimeoutGreedy = 1000; // milliseconds
const PingIntervalTimeoutLowProfile = 60000; // milliseconds
const GreedyPingCount = 3;
/**
* Class that manages the Syncplay feature.
*/
class SyncplayManager {
constructor() {
this.playbackRateSupported = false;
this.syncEnabled = false;
this.playbackDiffMillis = 0; // used for stats
this.syncMethod = "None"; // used for stats
this.lastPlaybackWaiting = null; // used to determine if player's buffering
this.minBufferingThresholdMillis = 1000;
this.currentPlayer = null;
this.syncplayEnabledAt = null; // Server time of when Syncplay has been enabled
this.syncplayReady = false; // Syncplay is ready after first ping to server
this.lastCommand = null;
this.queuedCommand = null;
this.scheduledCommand = null;
this.syncTimeout = null;
this.pingStop = true;
this.pingIntervalTimeout = PingIntervalTimeoutGreedy;
this.pingInterval = null;
this.initTimeDiff = 0; // number of pings
this.timeDiff = 0; // local time minus server time
this.roundTripDuration = 0;
this.notifySyncplayReady = false;
events.on(playbackManager, "playerchange", () => {
this.onPlayerChange();
});
this.bindToPlayer(playbackManager.getCurrentPlayer());
}
/**
* Called when the player changes.
*/
onPlayerChange () {
this.bindToPlayer(playbackManager.getCurrentPlayer());
events.trigger(this, "PlayerChange", [this.currentPlayer]);
}
/**
* Called on playback state changes.
* @param {Object} e The playback state change event.
*/
onPlayPauseStateChanged (e) {
events.trigger(this, "PlayPauseStateChange", [this.currentPlayer]);
}
/**
* Called on playback progress.
* @param {Object} e The time update event.
*/
onTimeUpdate (e) {
events.trigger(this, "TimeUpdate", [e]);
if (this.lastCommand && this.lastCommand.Command === 'Play' && !this.isBuffering()) {
var currentTime = new Date();
var playAtTime = this.lastCommand.When;
var state = playbackManager.getPlayerState().PlayState;
// Estimate PositionTicks on server
var ServerPositionTicks = this.lastCommand.PositionTicks + ((currentTime - playAtTime) - this.timeDiff) * 10000;
// Measure delay that needs to be recovered
// diff might be caused by the player internally starting the playback
var diff = ServerPositionTicks - state.PositionTicks;
var diffMillis = diff / 10000;
this.playbackDiffMillis = diffMillis;
// console.debug("Syncplay onTimeUpdate", diffMillis, state.PositionTicks, ServerPositionTicks);
if (this.syncEnabled) {
var absDiffMillis = Math.abs(diffMillis);
// TODO: SpeedToSync sounds bad on songs
if (this.playbackRateSupported && absDiffMillis > MaxAcceptedDelaySpeedToSync && absDiffMillis < SyncMethodThreshold) {
// SpeedToSync method
var speed = 1 + diffMillis / SpeedUpToSyncTime;
this.currentPlayer.setPlaybackRate(speed);
this.syncEnabled = false;
this.showSyncIcon("SpeedToSync (x" + speed + ")");
this.syncTimeout = setTimeout(() => {
this.currentPlayer.setPlaybackRate(1);
this.syncEnabled = true;
this.clearSyncIcon();
}, SpeedUpToSyncTime);
} else if (absDiffMillis > MaxAcceptedDelaySkipToSync) {
// SkipToSync method
playbackManager.syncplay_seek(ServerPositionTicks);
this.syncEnabled = false;
this.showSyncIcon("SkipToSync");
this.syncTimeout = setTimeout(() => {
this.syncEnabled = true;
this.clearSyncIcon();
}, this.syncMethodThreshold / 2);
}
}
}
}
/**
* Called when playback is resumed.
*/
onPlaying () {
// TODO: implement group wait
this.lastPlaybackWaiting = null;
events.trigger(this, "PlayerPlaying");
}
/**
* Called when playback is buffering.
*/
onWaiting () {
// TODO: implement group wait
if (!this.lastPlaybackWaiting) {
this.lastPlaybackWaiting = new Date();
}
events.trigger(this, "PlayerWaiting");
}
/**
* Gets playback buffering status.
* @returns {boolean} _true_ if player is buffering, _false_ otherwise.
*/
isBuffering () {
if (this.lastPlaybackWaiting === null) return false;
return (new Date() - this.lastPlaybackWaiting) > this.minBufferingThresholdMillis;
}
/**
* Binds to the player's events.
* @param {Object} player The player.
*/
bindToPlayer (player) {
if (player !== this.currentPlayer) {
this.releaseCurrentPlayer();
this.currentPlayer = player;
if (!player) return;
}
// TODO: remove this extra functions
const self = this;
this._onPlayPauseStateChanged = () => {
self.onPlayPauseStateChanged();
};
this._onPlayPauseStateChanged = (e) => {
self.onPlayPauseStateChanged(e);
};
this._onTimeUpdate = (e) => {
self.onTimeUpdate(e);
};
this._onPlaying = () => {
self.onPlaying();
};
this._onWaiting = () => {
self.onWaiting();
};
events.on(player, "pause", this._onPlayPauseStateChanged);
events.on(player, "unpause", this._onPlayPauseStateChanged);
events.on(player, "timeupdate", this._onTimeUpdate);
events.on(player, "playing", this._onPlaying);
events.on(player, "waiting", this._onWaiting);
this.playbackRateSupported = player.supports("PlaybackRate");
}
/**
* Removes the bindings to the current player's events.
*/
releaseCurrentPlayer () {
var player = this.currentPlayer;
if (player) {
events.off(player, "pause", this._onPlayPauseStateChanged);
events.off(player, "unpause", this._onPlayPauseStateChanged);
events.off(player, "timeupdate", this._onTimeUpdate);
events.off(player, "playing", this._onPlaying);
events.off(player, "waiting", this._onWaiting);
if (this.playbackRateSupported) {
player.setPlaybackRate(1);
}
this.currentPlayer = null;
this.playbackRateSupported = false;
}
}
/**
* Handles a group update from the server.
* @param {Object} cmd The group update.
* @param {Object} apiClient The ApiClient.
*/
processGroupUpdate (cmd, apiClient) {
switch (cmd.Type) {
case 'PrepareSession':
var serverId = apiClient.serverInfo().Id;
playbackManager.play({
ids: cmd.Data.ItemIds,
startPositionTicks: cmd.Data.StartPositionTicks,
mediaSourceId: cmd.Data.MediaSourceId,
audioStreamIndex: cmd.Data.AudioStreamIndex,
subtitleStreamIndex: cmd.Data.SubtitleStreamIndex,
startIndex: cmd.Data.StartIndex,
serverId: serverId
}).then(() => {
waitForEvent(this, "PlayerChange").then(() => {
playbackManager.pause();
var sessionId = getActivePlayerId();
if (!sessionId) {
console.error("Missing sessionId!");
toast({
text: "Failed to enable Syncplay!"
});
return;
}
// Sometimes JoinGroup fails, maybe because server hasn't been updated yet
setTimeout(() => {
apiClient.sendSyncplayCommand(sessionId, "JoinGroup", {
GroupId: cmd.GroupId
});
}, 500);
});
});
break;
case 'UserJoined':
toast({
text: globalize.translate('MessageSyncplayUserJoined', cmd.Data)
});
break;
case 'UserLeft':
toast({
text: globalize.translate('MessageSyncplayUserLeft', cmd.Data)
});
break;
case 'GroupJoined':
toast({
text: globalize.translate('MessageSyncplayEnabled')
});
// Enable Syncplay
this.syncplayEnabledAt = new Date(cmd.Data);
this.syncplayReady = false;
events.trigger(this, "SyncplayEnabled", [true]);
waitForEvent(this, "SyncplayReady").then(() => {
this.processCommand(this.queuedCommand, apiClient);
this.queuedCommand = null;
});
this.injectPlaybackManager();
this.startPing();
break;
case 'NotInGroup':
case 'GroupLeft':
toast({
text: globalize.translate('MessageSyncplayDisabled')
});
// Disable Syncplay
this.syncplayEnabledAt = null;
this.syncplayReady = false;
events.trigger(this, "SyncplayEnabled", [false]);
this.restorePlaybackManager();
this.stopPing();
break;
case 'GroupWait':
toast({
text: globalize.translate('MessageSyncplayGroupWait', cmd.Data)
});
break;
case 'KeepAlive':
break;
default:
console.error('processSyncplayGroupUpdate does not recognize: ' + cmd.Type);
break;
}
}
/**
* Handles a playback command from the server.
* @param {Object} cmd The playback command.
* @param {Object} apiClient The ApiClient.
*/
processCommand (cmd, apiClient) {
if (cmd === null) return;
if (!this.isSyncplayEnabled()) {
console.debug("Syncplay processCommand: ignoring command", cmd);
return;
}
if (!this.syncplayReady) {
console.debug("Syncplay processCommand: queued command", cmd);
this.queuedCommand = cmd;
return;
}
cmd.When = new Date(cmd.When);
if (cmd.When < this.syncplayEnabledAt) {
console.debug("Syncplay processCommand: ignoring old command", cmd);
return;
}
// Check if new command differs from last one
if (this.lastCommand &&
this.lastCommand.When === cmd.When &&
this.lastCommand.PositionTicks === cmd.PositionTicks &&
this.Command === cmd.Command
) {
console.debug("Syncplay processCommand: ignoring duplicate command", cmd);
return;
}
this.lastCommand = cmd;
console.log("Syncplay will", cmd.Command, "at", cmd.When, "PositionTicks", cmd.PositionTicks);
switch (cmd.Command) {
case 'Play':
this.schedulePlay(cmd.When, cmd.PositionTicks);
break;
case 'Pause':
this.schedulePause(cmd.When, cmd.PositionTicks);
break;
case 'Seek':
this.scheduleSeek(cmd.When, cmd.PositionTicks);
break;
default:
console.error('processSyncplayCommand does not recognize: ' + cmd.Type);
break;
}
}
/**
* Schedules a resume playback on the player at the specified clock time.
* @param {Date} playAtTime The server's UTC time at which to resume playback.
* @param {number} positionTicks The PositionTicks from where to resume.
*/
schedulePlay (playAtTime, positionTicks) {
this.clearScheduledCommand();
var currentTime = new Date();
var playAtTimeLocal = this.serverDateToLocal(playAtTime);
if (playAtTimeLocal > currentTime) {
var playTimeout = playAtTimeLocal - currentTime;
playbackManager.syncplay_seek(positionTicks);
this.scheduledCommand = setTimeout(() => {
playbackManager.syncplay_unpause();
this.syncTimeout = setTimeout(() => {
this.syncEnabled = true
}, this.syncMethodThreshold / 2);
}, playTimeout);
// console.debug("Syncplay schedulePlay:", playTimeout);
} else {
// Group playback already started
var serverPositionTicks = positionTicks + (currentTime - playAtTimeLocal) * 10000;
playbackManager.syncplay_unpause();
playbackManager.syncplay_seek(serverPositionTicks);
this.syncTimeout = setTimeout(() => {
this.syncEnabled = true
}, this.syncMethodThreshold / 2);
}
}
/**
* Schedules a pause playback on the player at the specified clock time.
* @param {Date} pauseAtTime The server's UTC time at which to pause playback.
* @param {number} positionTicks The PositionTicks where player will be paused.
*/
schedulePause (pauseAtTime, positionTicks) {
this.clearScheduledCommand();
var currentTime = new Date();
var pauseAtTimeLocal = this.serverDateToLocal(pauseAtTime);
if (pauseAtTimeLocal > currentTime) {
var pauseTimeout = pauseAtTimeLocal - currentTime;
this.scheduledCommand = setTimeout(() => {
playbackManager.syncplay_pause();
setTimeout(() => {
playbackManager.syncplay_seek(positionTicks);
}, 800);
}, pauseTimeout);
} else {
playbackManager.syncplay_pause();
setTimeout(() => {
playbackManager.syncplay_seek(positionTicks);
}, 800);
}
}
/**
* Schedules a seek playback on the player at the specified clock time.
* @param {Date} pauseAtTime The server's UTC time at which to seek playback.
* @param {number} positionTicks The PositionTicks where player will be seeked.
*/
scheduleSeek (seekAtTime, positionTicks) {
this.schedulePause(seekAtTime, positionTicks);
}
/**
* Clears the current scheduled command.
*/
clearScheduledCommand () {
clearTimeout(this.scheduledCommand);
clearTimeout(this.syncTimeout);
this.syncEnabled = false;
if (this.currentPlayer) {
this.currentPlayer.setPlaybackRate(1);
}
this.clearSyncIcon();
}
/**
* Overrides some PlaybackManager's methods to intercept playback commands.
*/
injectPlaybackManager () {
if (!this.isSyncplayEnabled()) return;
if (playbackManager.syncplayEnabled) return;
// TODO: make this less hacky
playbackManager.syncplay_unpause = playbackManager.unpause;
playbackManager.syncplay_pause = playbackManager.pause;
playbackManager.syncplay_seek = playbackManager.seek;
playbackManager.unpause = this.playRequest;
playbackManager.pause = this.pauseRequest;
playbackManager.seek = this.seekRequest;
playbackManager.syncplayEnabled = true;
}
/**
* Restores original PlaybackManager's methods.
*/
restorePlaybackManager () {
if (this.isSyncplayEnabled()) return;
if (!playbackManager.syncplayEnabled) return;
playbackManager.unpause = playbackManager.syncplay_unpause;
playbackManager.pause = playbackManager.syncplay_pause;
playbackManager.seek = playbackManager.syncplay_seek;
playbackManager.syncplayEnabled = false;
}
/**
* Overrides PlaybackManager's unpause method.
*/
playRequest (player) {
var apiClient = connectionManager.currentApiClient();
var sessionId = getActivePlayerId();
apiClient.sendSyncplayCommand(sessionId, "PlayRequest");
}
/**
* Overrides PlaybackManager's pause method.
*/
pauseRequest (player) {
var apiClient = connectionManager.currentApiClient();
var sessionId = getActivePlayerId();
apiClient.sendSyncplayCommand(sessionId, "PauseRequest");
// Pause locally as well, to give the user some little control
playbackManager.syncplay_pause();
}
/**
* Overrides PlaybackManager's seek method.
*/
seekRequest (PositionTicks, player) {
var apiClient = connectionManager.currentApiClient();
var sessionId = getActivePlayerId();
apiClient.sendSyncplayCommand(sessionId, "SeekRequest", {
PositionTicks: PositionTicks
});
}
/**
* Computes time difference between this client's time and server's time.
* @param {Date} pingStartTime Local time when ping request started.
* @param {Date} pingEndTime Local time when ping request ended.
* @param {Date} serverTime Server UTC time at ping request.
*/
updateTimeDiff (pingStartTime, pingEndTime, serverTime) {
this.roundTripDuration = (pingEndTime - pingStartTime);
// The faster the response, the closer we are to the real timeDiff value
// localTime = pingStartTime + roundTripDuration / 2
// newTimeDiff = localTime - serverTime
var newTimeDiff = (pingStartTime - serverTime) + (this.roundTripDuration / 2);
// Initial setup
if (this.initTimeDiff === 0) {
this.timeDiff = newTimeDiff;
this.initTimeDiff++
return;
}
// As response time gets better, absolute value should decrease
var distanceFromZero = Math.abs(newTimeDiff);
var oldDistanceFromZero = Math.abs(this.timeDiff);
if (distanceFromZero < oldDistanceFromZero) {
this.timeDiff = newTimeDiff;
}
// Avoid overloading server
if (this.initTimeDiff >= GreedyPingCount) {
this.pingIntervalTimeout = PingIntervalTimeoutLowProfile;
} else {
this.initTimeDiff++;
}
// console.debug("Syncplay updateTimeDiff:", serverTime, this.timeDiff, this.roundTripDuration, newTimeDiff);
}
/**
* Schedules a ping request to the server. Used to compute time difference between client and server.
*/
requestPing () {
if (this.pingInterval === null && !this.pingStop) {
this.pingInterval = setTimeout(() => {
this.pingInterval = null;
var apiClient = connectionManager.currentApiClient();
var sessionId = getActivePlayerId();
var pingStartTime = new Date();
apiClient.sendSyncplayCommand(sessionId, "GetUtcTime").then((response) => {
var pingEndTime = new Date();
response.text().then((utcTime) => {
var serverTime = new Date(utcTime);
this.updateTimeDiff(pingStartTime, pingEndTime, serverTime);
// Alert user that ping is high
if (Math.abs(this.roundTripDuration) >= 1000) {
events.trigger(this, "SyncplayError", [true]);
} else {
events.trigger(this, "SyncplayError", [false]);
}
// Notify server of ping
apiClient.sendSyncplayCommand(sessionId, "KeepAlive", {
Ping: this.roundTripDuration / 2
});
if (this.notifySyncplayReady) {
this.syncplayReady = true;
events.trigger(this, "SyncplayReady");
this.notifySyncplayReady = false;
}
this.requestPing();
});
});
}, this.pingIntervalTimeout);
}
}
/**
* Starts the keep alive poller.
*/
startPing () {
this.notifySyncplayReady = true;
this.pingStop = false;
this.initTimeDiff = this.initTimeDiff > this.greedyPingCount ? 1 : this.initTimeDiff;
this.pingIntervalTimeout = this.pingIntervalTimeoutGreedy;
this.requestPing();
}
/**
* Stops the keep alive poller.
*/
stopPing () {
this.pingStop = true;
if (this.pingInterval !== null) {
clearTimeout(this.pingInterval);
this.pingInterval = null;
}
}
/**
* Converts server time to local time.
* @param {Date} server
* @returns {Date} Local time.
*/
serverDateToLocal (server) {
// local - server = diff
return new Date(server.getTime() + this.timeDiff);
}
/**
* Converts local time to server time.
* @param {Date} local
* @returns {Date} Server time.
*/
localDateToServer (local) {
// local - server = diff
return new Date(local.getTime() - this.timeDiff);
}
/**
* Gets Syncplay status.
* @returns {boolean} _true_ is user joined a group, _false_ otherwise.
*/
isSyncplayEnabled () {
return this.syncplayEnabledAt !== null ? true : false;
}
/**
* Gets Syncplay stats.
* @returns {Object} The Syncplay stats.
*/
getStats () {
return {
TimeDiff: this.timeDiff,
PlaybackDiff: this.playbackDiffMillis,
SyncMethod: this.syncMethod
}
}
/**
* Emits an event to update the Syncplay status icon.
*/
showSyncIcon (syncMethod) {
this.syncMethod = syncMethod;
events.trigger(this, "SyncplayError", [true]);
}
/**
* Emits an event to clear the Syncplay status icon.
*/
clearSyncIcon () {
this.syncMethod = "None";
events.trigger(this, "SyncplayError", [false]);
}
}
/** SyncplayManager singleton. */
export default new SyncplayManager();

View file

@ -1,600 +0,0 @@
define(['events', 'globalize', 'loading', 'connectionManager', 'playbackManager'], function (events, globalize, loading, connectionManager, playbackManager) {
'use strict';
function waitForEvent(emitter, eventType) {
return new Promise(function (resolve) {
var callback = function () {
events.off(emitter, eventType, callback);
resolve(arguments);
};
events.on(emitter, eventType, callback);
});
}
function displaySyncplayUpdate(message) {
require(['toast'], function (alert) {
alert({
title: message.Header,
text: message.Text
});
});
}
function getActivePlayerId() {
var info = playbackManager.getPlayerInfo();
return info ? info.id : null;
}
function millisecondsToTicks(milliseconds) {
return milliseconds * 10000;
}
function ticksToMilliseconds(ticks) {
return ticks / 10000;
}
function SyncplayManager() {
var self = this;
function onPlayerChange() {
bindToPlayer(playbackManager.getCurrentPlayer());
events.trigger(self, "PlayerChange", [self.currentPlayer]);
}
function onPlayPauseStateChanged(e) {
events.trigger(self, "PlayPauseStateChange", [self.currentPlayer]);
}
self.playbackRateSupported = false;
self.syncEnabled = false;
self.maxAcceptedDelaySpeedToSync = 50; // milliseconds
self.maxAcceptedDelaySkipToSync = 300; // milliseconds
self.syncMethodThreshold = 2000; // milliseconds
self.speedUpToSyncTime = 1000; // milliseconds
self.playbackDiffMillis = 0; // used for stats
self.syncMethod = "None"; // used for stats
function onTimeUpdate(e) {
events.trigger(self, "TimeUpdate", [e]);
if (self.lastCommand && self.lastCommand.Command === 'Play' && !self.isBuffering()) {
var currentTime = new Date();
var playAtTime = self.lastCommand.When;
var state = playbackManager.getPlayerState().PlayState;
// Estimate PositionTicks on server
var ServerPositionTicks = self.lastCommand.PositionTicks + ((currentTime - playAtTime) - self.timeDiff) * 10000;
// Measure delay that needs to be recovered
// diff might be caused by the player internally starting the playback
var diff = ServerPositionTicks - state.PositionTicks;
var diffMillis = diff / 10000;
self.playbackDiffMillis = diffMillis;
// console.debug("Syncplay onTimeUpdate", diffMillis, state.PositionTicks, ServerPositionTicks);
if (self.syncEnabled) {
var absDiffMillis = Math.abs(diffMillis);
// TODO: SpeedToSync sounds bad on songs
if (self.playbackRateSupported && absDiffMillis > self.maxAcceptedDelaySpeedToSync && absDiffMillis < self.syncMethodThreshold) {
// SpeedToSync method
var speed = 1 + diffMillis / self.speedUpToSyncTime;
self.currentPlayer.setPlaybackRate(speed);
self.syncEnabled = false;
self.showSyncIcon("SpeedToSync (x" + speed + ")");
self.syncTimeout = setTimeout(() => {
self.currentPlayer.setPlaybackRate(1);
self.syncEnabled = true;
self.clearSyncIcon();
}, self.speedUpToSyncTime);
} else if (absDiffMillis > self.maxAcceptedDelaySkipToSync) {
// SkipToSync method
playbackManager.syncplay_seek(ServerPositionTicks);
self.syncEnabled = false;
self.showSyncIcon("SkipToSync");
self.syncTimeout = setTimeout(() => {
self.syncEnabled = true;
self.clearSyncIcon();
}, self.syncMethodThreshold / 2);
}
}
}
}
self.lastPlaybackWaiting = null; // used to determine if player's buffering
self.minBufferingThresholdMillis = 1000;
// TODO: implement group wait
function onPlaying() {
self.lastPlaybackWaiting = null;
events.trigger(self, "PlayerPlaying");
}
// TODO: implement group wait
function onWaiting() {
if (!self.lastPlaybackWaiting) {
self.lastPlaybackWaiting = new Date();
}
events.trigger(self, "PlayerWaiting");
}
self.isBuffering = function () {
if (self.lastPlaybackWaiting === null) return false;
return (new Date() - self.lastPlaybackWaiting) > self.minBufferingThresholdMillis;
};
function bindToPlayer(player) {
if (player !== self.currentPlayer) {
releaseCurrentPlayer();
self.currentPlayer = player;
if (!player) return;
}
events.on(player, "pause", onPlayPauseStateChanged);
events.on(player, "unpause", onPlayPauseStateChanged);
events.on(player, "timeupdate", onTimeUpdate);
events.on(player, "playing", onPlaying);
events.on(player, "waiting", onWaiting);
self.playbackRateSupported = player.supports("PlaybackRate");
}
function releaseCurrentPlayer() {
var player = self.currentPlayer;
if (player) {
events.off(player, "pause", onPlayPauseStateChanged);
events.off(player, "unpause", onPlayPauseStateChanged);
events.off(player, "timeupdate", onTimeUpdate);
events.off(player, "playing", onPlaying);
events.off(player, "waiting", onWaiting);
if (self.playbackRateSupported) {
player.setPlaybackRate(1);
}
self.currentPlayer = null;
self.playbackRateSupported = false;
}
}
self.currentPlayer = null;
events.on(playbackManager, "playerchange", onPlayerChange);
bindToPlayer(playbackManager.getCurrentPlayer());
self.syncplayEnabledAt = null; // Server time of when Syncplay has been enabled
self.syncplayReady = false; // Syncplay is ready after first ping to server
self.processGroupUpdate = function (cmd, apiClient) {
switch (cmd.Type) {
case 'PrepareSession':
var serverId = apiClient.serverInfo().Id;
playbackManager.play({
ids: cmd.Data.ItemIds,
startPositionTicks: cmd.Data.StartPositionTicks,
mediaSourceId: cmd.Data.MediaSourceId,
audioStreamIndex: cmd.Data.AudioStreamIndex,
subtitleStreamIndex: cmd.Data.SubtitleStreamIndex,
startIndex: cmd.Data.StartIndex,
serverId: serverId
}).then(function () {
waitForEvent(self, "PlayerChange").then(function () {
playbackManager.pause();
var sessionId = getActivePlayerId();
if (!sessionId) {
console.error("Missing sessionId!");
displaySyncplayUpdate({
Text: "Failed to enable Syncplay!"
});
return;
}
// Sometimes JoinGroup fails, maybe because server hasn't been updated yet
setTimeout(() => {
apiClient.sendSyncplayCommand(sessionId, "JoinGroup", {
GroupId: cmd.GroupId
});
}, 500);
});
});
break;
case 'UserJoined':
displaySyncplayUpdate({
Text: globalize.translate('MessageSyncplayUserJoined', cmd.Data)
});
break;
case 'UserLeft':
displaySyncplayUpdate({
Text: globalize.translate('MessageSyncplayUserLeft', cmd.Data)
});
break;
case 'GroupJoined':
displaySyncplayUpdate({
Text: globalize.translate('MessageSyncplayEnabled')
});
// Enable Syncplay
self.syncplayEnabledAt = new Date(cmd.Data);
self.syncplayReady = false;
events.trigger(self, "SyncplayEnabled", [true]);
waitForEvent(self, "SyncplayReady").then(function () {
self.processCommand(self.queuedCommand, apiClient);
self.queuedCommand = null;
});
self.injectPlaybackManager();
self.startPing();
break;
case 'NotInGroup':
case 'GroupLeft':
displaySyncplayUpdate({
Text: globalize.translate('MessageSyncplayDisabled')
});
// Disable Syncplay
self.syncplayEnabledAt = null;
self.syncplayReady = false;
events.trigger(self, "SyncplayEnabled", [false]);
self.restorePlaybackManager();
self.stopPing();
break;
case 'GroupWait':
displaySyncplayUpdate({
Text: globalize.translate('MessageSyncplayGroupWait', cmd.Data)
});
break;
case 'KeepAlive':
break;
default:
console.error('processSyncplayGroupUpdate does not recognize: ' + cmd.Type);
break;
}
};
self.lastCommand = null;
self.queuedCommand = null;
self.processCommand = function (cmd, apiClient) {
if (cmd === null) return;
if (!self.isSyncplayEnabled()) {
console.debug("Syncplay processCommand: ignoring command", cmd);
return;
}
if (!self.syncplayReady) {
console.debug("Syncplay processCommand: queued command", cmd);
self.queuedCommand = cmd;
return;
}
cmd.When = new Date(cmd.When);
if (cmd.When < self.syncplayEnabledAt) {
console.debug("Syncplay processCommand: ignoring old command", cmd);
return;
}
// Check if new command differs from last one
if (self.lastCommand &&
self.lastCommand.When === cmd.When &&
self.lastCommand.PositionTicks === cmd.PositionTicks &&
self.Command === cmd.Command
) {
console.debug("Syncplay processCommand: ignoring duplicate command", cmd);
return;
}
self.lastCommand = cmd;
console.log("Syncplay will", cmd.Command, "at", cmd.When, "PositionTicks", cmd.PositionTicks);
switch (cmd.Command) {
case 'Play':
self.schedulePlay(cmd.When, cmd.PositionTicks);
break;
case 'Pause':
self.schedulePause(cmd.When, cmd.PositionTicks);
break;
case 'Seek':
self.scheduleSeek(cmd.When, cmd.PositionTicks);
break;
default:
console.error('processSyncplayCommand does not recognize: ' + cmd.Type);
break;
}
};
self.scheduledCommand = null;
self.syncTimeout = null;
self.schedulePlay = function (playAtTime, positionTicks) {
self.clearScheduledCommand();
var currentTime = new Date();
var playAtTimeLocal = self.serverDateToLocal(playAtTime);
if (playAtTimeLocal > currentTime) {
var playTimeout = (playAtTimeLocal - currentTime) - self.playerDelay;
playbackManager.syncplay_seek(positionTicks);
self.scheduledCommand = setTimeout(() => {
playbackManager.syncplay_unpause();
self.syncTimeout = setTimeout(() => {
self.syncEnabled = true
}, self.syncMethodThreshold / 2);
}, playTimeout);
// console.debug("Syncplay schedulePlay:", playTimeout);
} else {
// Group playback already started
var serverPositionTicks = positionTicks + (currentTime - playAtTimeLocal) * 10000;
playbackManager.syncplay_unpause();
playbackManager.syncplay_seek(serverPositionTicks);
self.syncTimeout = setTimeout(() => {
self.syncEnabled = true
}, self.syncMethodThreshold / 2);
}
};
self.schedulePause = function (pauseAtTime, positionTicks) {
self.clearScheduledCommand();
var currentTime = new Date();
var pauseAtTimeLocal = self.serverDateToLocal(pauseAtTime);
if (pauseAtTimeLocal > currentTime) {
var pauseTimeout = (pauseAtTimeLocal - currentTime) - self.playerDelay;
self.scheduledCommand = setTimeout(() => {
playbackManager.syncplay_pause();
setTimeout(() => {
playbackManager.syncplay_seek(positionTicks);
}, 800);
}, pauseTimeout);
} else {
playbackManager.syncplay_pause();
setTimeout(() => {
playbackManager.syncplay_seek(positionTicks);
}, 800);
}
};
self.scheduleSeek = function (seekAtTime, positionTicks) {
self.schedulePause(seekAtTime, positionTicks);
};
self.clearScheduledCommand = function () {
clearTimeout(self.scheduledCommand);
clearTimeout(self.syncTimeout);
self.syncEnabled = false;
if (self.currentPlayer) {
self.currentPlayer.setPlaybackRate(1);
}
self.clearSyncIcon();
};
self.injectPlaybackManager = function () {
if (!self.isSyncplayEnabled()) return;
if (playbackManager.syncplayEnabled) return;
playbackManager.syncplay_unpause = playbackManager.unpause;
playbackManager.syncplay_pause = playbackManager.pause;
playbackManager.syncplay_seek = playbackManager.seek;
playbackManager.unpause = self.playRequest;
playbackManager.pause = self.pauseRequest;
playbackManager.seek = self.seekRequest;
playbackManager.syncplayEnabled = true;
};
self.restorePlaybackManager = function () {
if (self.isSyncplayEnabled()) return;
if (!playbackManager.syncplayEnabled) return;
playbackManager.unpause = playbackManager.syncplay_unpause;
playbackManager.pause = playbackManager.syncplay_pause;
playbackManager.seek = playbackManager.syncplay_seek;
playbackManager.syncplayEnabled = false;
};
self.playRequest = function (player) {
var apiClient = connectionManager.currentApiClient();
var sessionId = getActivePlayerId();
apiClient.sendSyncplayCommand(sessionId, "PlayRequest");
};
self.pauseRequest = function (player) {
var apiClient = connectionManager.currentApiClient();
var sessionId = getActivePlayerId();
apiClient.sendSyncplayCommand(sessionId, "PauseRequest");
// Pause locally as well, to give the user some little control
playbackManager.syncplay_pause();
};
self.seekRequest = function (PositionTicks, player) {
var apiClient = connectionManager.currentApiClient();
var sessionId = getActivePlayerId();
apiClient.sendSyncplayCommand(sessionId, "SeekRequest", {
PositionTicks: PositionTicks
});
};
self.pingIntervalTimeoutGreedy = 1000;
self.pingIntervalTimeoutLowProfile = 60000;
self.greedyPingCount = 3;
self.pingStop = true;
self.pingIntervalTimeout = self.pingIntervalTimeoutGreedy;
self.pingInterval = null;
self.initTimeDiff = 0; // number of pings
self.timeDiff = 0; // local time minus server time
self.roundTripDuration = 0;
self.notifySyncplayReady = false;
self.updateTimeDiff = function (pingStartTime, pingEndTime, serverTime) {
self.roundTripDuration = (pingEndTime - pingStartTime);
// The faster the response, the closer we are to the real timeDiff value
// localTime = pingStartTime + roundTripDuration / 2
// newTimeDiff = localTime - serverTime
var newTimeDiff = (pingStartTime - serverTime) + (self.roundTripDuration / 2);
// Initial setup
if (self.initTimeDiff === 0) {
self.timeDiff = newTimeDiff;
self.initTimeDiff++
return;
}
// As response time gets better, absolute value should decrease
var distanceFromZero = Math.abs(newTimeDiff);
var oldDistanceFromZero = Math.abs(self.timeDiff);
if (distanceFromZero < oldDistanceFromZero) {
self.timeDiff = newTimeDiff;
}
// Avoid overloading server
if (self.initTimeDiff >= self.greedyPingCount) {
self.pingIntervalTimeout = self.pingIntervalTimeoutLowProfile;
} else {
self.initTimeDiff++;
}
// console.debug("Syncplay updateTimeDiff:", serverTime, self.timeDiff, self.roundTripDuration, newTimeDiff);
};
self.requestPing = function () {
if (self.pingInterval === null && !self.pingStop) {
self.pingInterval = setTimeout(() => {
self.pingInterval = null;
var apiClient = connectionManager.currentApiClient();
var sessionId = getActivePlayerId();
var pingStartTime = new Date();
apiClient.sendSyncplayCommand(sessionId, "GetUtcTime").then(function (response) {
var pingEndTime = new Date();
response.text().then(function (utcTime) {
var serverTime = new Date(utcTime);
self.updateTimeDiff(pingStartTime, pingEndTime, serverTime);
// Alert user that ping is high
if (Math.abs(self.roundTripDuration) >= 1000) {
events.trigger(self, "SyncplayError", [true]);
} else {
events.trigger(self, "SyncplayError", [false]);
}
// Notify server of ping
apiClient.sendSyncplayCommand(sessionId, "KeepAlive", {
Ping: (self.roundTripDuration / 2) + self.playerDelay
});
if (self.notifySyncplayReady) {
self.syncplayReady = true;
events.trigger(self, "SyncplayReady");
self.notifySyncplayReady = false;
}
self.requestPing();
});
});
}, self.pingIntervalTimeout);
}
};
self.startPing = function () {
self.notifySyncplayReady = true;
self.pingStop = false;
self.initTimeDiff = self.initTimeDiff > self.greedyPingCount ? 1 : self.initTimeDiff;
self.pingIntervalTimeout = self.pingIntervalTimeoutGreedy;
self.requestPing();
};
self.stopPing = function () {
self.pingStop = true;
if (self.pingInterval !== null) {
clearTimeout(self.pingInterval);
self.pingInterval = null;
}
};
self.serverDateToLocal = function (server) {
// local - server = diff
return new Date(server.getTime() + self.timeDiff);
};
self.localDateToServer = function (local) {
// local - server = diff
return new Date(local.getTime() - self.timeDiff);
};
// THIS FEATURE IS CURRENTLY DISABLED
// Mainly because SpeedToSync seems to do the job
// Also because the delay is unreliable and different every time
self.playerDelay = 0;
self.playerDelayMeasured = true; // disable this feature
self.measurePlayerDelay = function (positionTicks) {
if (self.playerDelayMeasured) {
playbackManager.syncplay_seek(positionTicks);
} else {
// Measure playerDelay by issuing a play command
// followed by a pause command after one second
// PositionTicks should be at 1 second minus two times the player delay
loading.show();
self.currentPlayer.setPlaybackRate(1);
playbackManager.syncplay_seek(0);
// Wait for player to seek
setTimeout(() => {
playbackManager.syncplay_unpause();
// Play one second of media
setTimeout(() => {
playbackManager.syncplay_pause();
// Wait for state to get update
setTimeout(() => {
var state = playbackManager.getPlayerState().PlayState;
var delayTicks = millisecondsToTicks(1000) - state.PositionTicks;
var delayMillis = ticksToMilliseconds(delayTicks);
self.playerDelay = delayMillis / 2;
// Make sure delay is not negative
self.playerDelay = self.playerDelay > 0 ? self.playerDelay : 0;
self.playerDelayMeasured = true;
// console.debug("Syncplay PlayerDelay:", self.playerDelay);
// Restore player
setTimeout(() => {
playbackManager.syncplay_seek(positionTicks);
loading.hide();
}, 800);
}, 1000);
}, 1000);
}, 2000);
}
};
// Stats
self.isSyncplayEnabled = function () {
return self.syncplayEnabledAt !== null ? true : false;
};
self.getStats = function () {
return {
TimeDiff: self.timeDiff,
PlaybackDiff: self.playbackDiffMillis,
SyncMethod: self.syncMethod
}
};
// UI
self.showSyncIcon = function (syncMethod) {
self.syncMethod = syncMethod;
events.trigger(self, "SyncplayError", [true]);
};
self.clearSyncIcon = function () {
self.syncMethod = "None";
events.trigger(self, "SyncplayError", [false]);
};
}
return new SyncplayManager();
});

View file

@ -314,6 +314,13 @@ var AppInfo = {};
return obj; return obj;
} }
function returnDefault(obj) {
if (obj.default === null) {
throw new Error("Object has no default!");
}
return obj.default;
}
function getBowerPath() { function getBowerPath() {
return 'libraries'; return 'libraries';
} }
@ -817,7 +824,7 @@ var AppInfo = {};
define('playbackSettings', [componentsPath + '/playbacksettings/playbacksettings'], returnFirstDependency); define('playbackSettings', [componentsPath + '/playbacksettings/playbacksettings'], returnFirstDependency);
define('homescreenSettings', [componentsPath + '/homescreensettings/homescreensettings'], returnFirstDependency); define('homescreenSettings', [componentsPath + '/homescreensettings/homescreensettings'], returnFirstDependency);
define('playbackManager', [componentsPath + '/playback/playbackmanager'], getPlaybackManager); define('playbackManager', [componentsPath + '/playback/playbackmanager'], getPlaybackManager);
define('syncplayManager', [componentsPath + '/syncplay/syncplaymanager'], returnFirstDependency); define('syncplayManager', [componentsPath + '/syncplay/syncplaymanager'], returnDefault);
define('layoutManager', [componentsPath + '/layoutManager', 'apphost'], getLayoutManager); define('layoutManager', [componentsPath + '/layoutManager', 'apphost'], getLayoutManager);
define('homeSections', [componentsPath + '/homesections/homesections'], returnFirstDependency); define('homeSections', [componentsPath + '/homesections/homesections'], returnFirstDependency);
define('playMenu', [componentsPath + '/playmenu'], returnFirstDependency); define('playMenu', [componentsPath + '/playmenu'], returnFirstDependency);