mirror of
https://github.com/jellyfin/jellyfin-web
synced 2025-03-30 19:56:21 +00:00
Remove focus-prevent-scroll, migrate gamepadtokey and chromecastHelper to ES6
This commit is contained in:
parent
e2aff66203
commit
58361ce70c
8 changed files with 540 additions and 569 deletions
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@ -62,6 +62,7 @@
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"epubjs": "^0.3.85",
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"fast-text-encoding": "^1.0.3",
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"flv.js": "^1.5.0",
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"focus-options-polyfill": "^1.5.0",
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"headroom.js": "^0.11.0",
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"hls.js": "^0.14.7",
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"howler": "^2.2.0",
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@ -278,6 +279,7 @@
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"src/plugins/backdropScreensaver/plugin.js",
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"src/plugins/bookPlayer/plugin.js",
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"src/plugins/bookPlayer/tableOfContents.js",
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"src/plugins/chromecastPlayer/chromecastHelper.js",
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"src/plugins/photoPlayer/plugin.js",
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"src/plugins/youtubePlayer/plugin.js",
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"src/scripts/alphanumericshortcuts.js",
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@ -10,6 +10,11 @@ _define('fetch', function() {
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return fetch;
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});
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var focusPreventScroll = require('focus-options-polyfill');
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_define('focus-options-polyfill', function() {
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return focusPreventScroll;
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});
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// Blurhash
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var blurhash = require('blurhash');
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_define('blurhash', function() {
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@ -1,43 +0,0 @@
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// TODO: Move to external library (https://github.com/calvellido/focus-options-polyfill)
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// Polyfill to add support for preventScroll by focus function
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if (HTMLElement.prototype.nativeFocus === undefined) {
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(function () {
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var supportsPreventScrollOption = false;
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try {
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var focusElem = document.createElement('div');
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focusElem.addEventListener('focus', function(event) {
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event.preventDefault();
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event.stopPropagation();
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}, true);
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var opts = Object.defineProperty({}, 'preventScroll', {
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// eslint-disable-next-line getter-return
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get: function () {
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supportsPreventScrollOption = true;
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}
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});
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focusElem.focus(opts);
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} catch (e) {
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console.error('error checking preventScroll support');
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}
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if (!supportsPreventScrollOption) {
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HTMLElement.prototype.nativeFocus = HTMLElement.prototype.focus;
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HTMLElement.prototype.focus = function(options) {
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var scrollX = window.scrollX;
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var scrollY = window.scrollY;
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this.nativeFocus();
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// Restore window scroll if preventScroll
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if (options && options.preventScroll) {
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window.scroll(scrollX, scrollY);
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}
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};
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}
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})();
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}
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@ -1,229 +1,229 @@
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define(['events'], function (events) {
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'use strict';
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import events from 'events';
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// LinkParser
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// LinkParser
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//
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// https://github.com/ravisorg/LinkParser
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//
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// Locate and extract almost any URL within a string. Handles protocol-less domains, IPv4 and
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// IPv6, unrecognised TLDs, and more.
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//
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// This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
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// http://creativecommons.org/licenses/by-sa/4.0/
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(function () {
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// Original URL regex from the Android android.text.util.Linkify function, found here:
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// http://stackoverflow.com/a/19696443
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//
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// https://github.com/ravisorg/LinkParser
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// However there were problems with it, most probably related to the fact it was
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// written in 2007, and it's been highly modified.
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//
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// Locate and extract almost any URL within a string. Handles protocol-less domains, IPv4 and
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// IPv6, unrecognised TLDs, and more.
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// 1) I didn't like the fact that it was tied to specific TLDs, since new ones
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// are being added all the time it wouldn't be reasonable to expect developer to
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// be continually updating their regular expressions.
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//
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// This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
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// http://creativecommons.org/licenses/by-sa/4.0/
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(function () {
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// Original URL regex from the Android android.text.util.Linkify function, found here:
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// http://stackoverflow.com/a/19696443
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//
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// However there were problems with it, most probably related to the fact it was
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// written in 2007, and it's been highly modified.
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//
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// 1) I didn't like the fact that it was tied to specific TLDs, since new ones
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// are being added all the time it wouldn't be reasonable to expect developer to
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// be continually updating their regular expressions.
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//
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// 2) It didn't allow unicode characters in the domains which are now allowed in
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// many languages, (including some IDN TLDs). Again these are constantly being
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// added to and it doesn't seem reasonable to hard-code them. Note this ended up
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// not being possible in standard JS due to the way it handles multibyte strings.
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// It is possible using XRegExp, however a big performance hit results. Disabled
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// for now.
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//
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// 3) It didn't allow for IPv6 hostnames
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// IPv6 regex from http://stackoverflow.com/a/17871737
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//
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// 4) It was very poorly commented
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//
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// 5) It wasn't as smart as it could have been about what should be part of a
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// URL and what should be part of human language.
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// 2) It didn't allow unicode characters in the domains which are now allowed in
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// many languages, (including some IDN TLDs). Again these are constantly being
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// added to and it doesn't seem reasonable to hard-code them. Note this ended up
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// not being possible in standard JS due to the way it handles multibyte strings.
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// It is possible using XRegExp, however a big performance hit results. Disabled
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// for now.
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//
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// 3) It didn't allow for IPv6 hostnames
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// IPv6 regex from http://stackoverflow.com/a/17871737
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//
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// 4) It was very poorly commented
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//
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// 5) It wasn't as smart as it could have been about what should be part of a
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// URL and what should be part of human language.
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var protocols = '(?:(?:http|https|rtsp|ftp):\\/\\/)';
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var credentials = "(?:(?:[a-z0-9\\$\\-\\_\\.\\+\\!\\*\\'\\(\\)\\,\\;\\?\\&\\=]|(?:\\%[a-f0-9]{2})){1,64}" // username (1-64 normal or url escaped characters)
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+ "(?:\\:(?:[a-z0-9\\$\\-\\_\\.\\+\\!\\*\\'\\(\\)\\,\\;\\?\\&\\=]|(?:\\%[a-f0-9]{2})){1,25})?" // followed by optional password (: + 1-25 normal or url escaped characters)
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+ '\\@)';
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const protocols = '(?:(?:http|https|rtsp|ftp):\\/\\/)';
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const credentials = "(?:(?:[a-z0-9\\$\\-\\_\\.\\+\\!\\*\\'\\(\\)\\,\\;\\?\\&\\=]|(?:\\%[a-f0-9]{2})){1,64}" // username (1-64 normal or url escaped characters)
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+ "(?:\\:(?:[a-z0-9\\$\\-\\_\\.\\+\\!\\*\\'\\(\\)\\,\\;\\?\\&\\=]|(?:\\%[a-f0-9]{2})){1,25})?" // followed by optional password (: + 1-25 normal or url escaped characters)
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+ '\\@)';
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// IPv6 Regex http://forums.intermapper.com/viewtopic.php?t=452
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// by Dartware, LLC is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License
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// http://intermapper.com/
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var ipv6 = '('
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+ '(([0-9A-Fa-f]{1,4}:){7}([0-9A-Fa-f]{1,4}|:))'
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+ '|(([0-9A-Fa-f]{1,4}:){6}(:[0-9A-Fa-f]{1,4}|((25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)(\.(25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)){3})|:))'
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+ '|(([0-9A-Fa-f]{1,4}:){5}(((:[0-9A-Fa-f]{1,4}){1,2})|:((25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)(\.(25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)){3})|:))'
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+ '|(([0-9A-Fa-f]{1,4}:){4}(((:[0-9A-Fa-f]{1,4}){1,3})|((:[0-9A-Fa-f]{1,4})?:((25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)(\.(25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)){3}))|:))'
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+ '|(([0-9A-Fa-f]{1,4}:){3}(((:[0-9A-Fa-f]{1,4}){1,4})|((:[0-9A-Fa-f]{1,4}){0,2}:((25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)(\.(25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)){3}))|:))'
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+ '|(([0-9A-Fa-f]{1,4}:){2}(((:[0-9A-Fa-f]{1,4}){1,5})|((:[0-9A-Fa-f]{1,4}){0,3}:((25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)(\.(25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)){3}))|:))'
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+ '|(([0-9A-Fa-f]{1,4}:){1}(((:[0-9A-Fa-f]{1,4}){1,6})|((:[0-9A-Fa-f]{1,4}){0,4}:((25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)(\.(25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)){3}))|:))'
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+ '|(:(((:[0-9A-Fa-f]{1,4}){1,7})|((:[0-9A-Fa-f]{1,4}){0,5}:((25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)(\.(25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)){3}))|:))'
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+ ')(%.+)?';
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// IPv6 Regex http://forums.intermapper.com/viewtopic.php?t=452
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// by Dartware, LLC is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License
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// http://intermapper.com/
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const ipv6 = '('
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+ '(([0-9A-Fa-f]{1,4}:){7}([0-9A-Fa-f]{1,4}|:))'
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+ '|(([0-9A-Fa-f]{1,4}:){6}(:[0-9A-Fa-f]{1,4}|((25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)(\.(25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)){3})|:))'
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+ '|(([0-9A-Fa-f]{1,4}:){5}(((:[0-9A-Fa-f]{1,4}){1,2})|:((25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)(\.(25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)){3})|:))'
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+ '|(([0-9A-Fa-f]{1,4}:){4}(((:[0-9A-Fa-f]{1,4}){1,3})|((:[0-9A-Fa-f]{1,4})?:((25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)(\.(25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)){3}))|:))'
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+ '|(([0-9A-Fa-f]{1,4}:){3}(((:[0-9A-Fa-f]{1,4}){1,4})|((:[0-9A-Fa-f]{1,4}){0,2}:((25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)(\.(25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)){3}))|:))'
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+ '|(([0-9A-Fa-f]{1,4}:){2}(((:[0-9A-Fa-f]{1,4}){1,5})|((:[0-9A-Fa-f]{1,4}){0,3}:((25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)(\.(25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)){3}))|:))'
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+ '|(([0-9A-Fa-f]{1,4}:){1}(((:[0-9A-Fa-f]{1,4}){1,6})|((:[0-9A-Fa-f]{1,4}){0,4}:((25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)(\.(25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)){3}))|:))'
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+ '|(:(((:[0-9A-Fa-f]{1,4}){1,7})|((:[0-9A-Fa-f]{1,4}){0,5}:((25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)(\.(25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)){3}))|:))'
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+ ')(%.+)?';
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var ipv4 = '(?:25[0-5]|2[0-4][0-9]|[0-1][0-9]{2}|[1-9][0-9]|[1-9])\\.'
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+ '(?:25[0-5]|2[0-4][0-9]|[0-1][0-9]{2}|[1-9][0-9]|[1-9]|0)\\.'
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+ '(?:25[0-5]|2[0-4][0-9]|[0-1][0-9]{2}|[1-9][0-9]|[1-9]|0)\\.'
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+ '(?:25[0-5]|2[0-4][0-9]|[0-1][0-9]{2}|[1-9][0-9]|[0-9])';
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const ipv4 = '(?:25[0-5]|2[0-4][0-9]|[0-1][0-9]{2}|[1-9][0-9]|[1-9])\\.'
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+ '(?:25[0-5]|2[0-4][0-9]|[0-1][0-9]{2}|[1-9][0-9]|[1-9]|0)\\.'
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+ '(?:25[0-5]|2[0-4][0-9]|[0-1][0-9]{2}|[1-9][0-9]|[1-9]|0)\\.'
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+ '(?:25[0-5]|2[0-4][0-9]|[0-1][0-9]{2}|[1-9][0-9]|[0-9])';
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// This would have been a lot cleaner if JS RegExp supported conditionals...
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var linkRegExpString =
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// This would have been a lot cleaner if JS RegExp supported conditionals...
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const linkRegExpString =
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// begin match for protocol / username / password / host
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'(?:'
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// begin match for protocol / username / password / host
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'(?:'
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// ============================
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// If we have a recognized protocol at the beginning of the URL, we're
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// more relaxed about what we accept, because we assume the user wants
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// this to be a URL, and we're not accidentally matching human language
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+ protocols + '?'
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// ============================
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// If we have a recognized protocol at the beginning of the URL, we're
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// more relaxed about what we accept, because we assume the user wants
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// this to be a URL, and we're not accidentally matching human language
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+ protocols + '?'
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// optional username:password@
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+ credentials + '?'
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// optional username:password@
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+ credentials + '?'
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// IP address (both v4 and v6)
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+ '(?:'
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// IP address (both v4 and v6)
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+ '(?:'
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// IPv6
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+ ipv6
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// IPv6
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+ ipv6
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// IPv4
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+ '|' + ipv4
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// IPv4
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+ '|' + ipv4
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+ ')'
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+ ')'
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// end match for protocol / username / password / host
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+ ')'
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// end match for protocol / username / password / host
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+ ')'
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// optional port number
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+ '(?:\\:\\d{1,5})?'
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// optional port number
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+ '(?:\\:\\d{1,5})?'
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// plus optional path and query params (no unicode allowed here?)
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+ '(?:'
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+ '\\/(?:'
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// some characters we'll accept because it's unlikely human language
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// would use them after a URL unless they were part of the url
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+ '(?:[a-z0-9\\/\\@\\&\\#\\~\\*\\_\\-\\+])'
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+ '|(?:\\%[a-f0-9]{2})'
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// some characters are much more likely to be used AFTER a url and
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// were not intended to be included in the url itself. Mostly end
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// of sentence type things. It's also likely that the URL would
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// still work if any of these characters were missing from the end
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// because we parsed it incorrectly. For these characters to be accepted
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// they must be followed by another character that we're reasonably
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// sure is part of the url
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+ "|(?:[\\;\\?\\:\\.\\!\\'\\(\\)\\,\\=]+(?=(?:[a-z0-9\\/\\@\\&\\#\\~\\*\\_\\-\\+])|(?:\\%[a-f0-9]{2})))"
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+ ')*'
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+ '|\\b|\$'
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+ ')';
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// plus optional path and query params (no unicode allowed here?)
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+ '(?:'
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+ '\\/(?:'
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// some characters we'll accept because it's unlikely human language
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// would use them after a URL unless they were part of the url
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+ '(?:[a-z0-9\\/\\@\\&\\#\\~\\*\\_\\-\\+])'
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+ '|(?:\\%[a-f0-9]{2})'
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// some characters are much more likely to be used AFTER a url and
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// were not intended to be included in the url itself. Mostly end
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// of sentence type things. It's also likely that the URL would
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// still work if any of these characters were missing from the end
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// because we parsed it incorrectly. For these characters to be accepted
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// they must be followed by another character that we're reasonably
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// sure is part of the url
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+ "|(?:[\\;\\?\\:\\.\\!\\'\\(\\)\\,\\=]+(?=(?:[a-z0-9\\/\\@\\&\\#\\~\\*\\_\\-\\+])|(?:\\%[a-f0-9]{2})))"
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+ ')*'
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+ '|\\b|\$'
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+ ')';
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// regex = XRegExp(regex,'gi');
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var linkRegExp = RegExp(linkRegExpString, 'gi');
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// regex = XRegExp(regex,'gi');
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const linkRegExp = RegExp(linkRegExpString, 'gi');
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var protocolRegExp = RegExp('^' + protocols, 'i');
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const protocolRegExp = RegExp('^' + protocols, 'i');
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// if url doesn't begin with a known protocol, add http by default
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function ensureProtocol(url) {
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if (!url.match(protocolRegExp)) {
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url = 'http://' + url;
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}
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return url;
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// if url doesn't begin with a known protocol, add http by default
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function ensureProtocol(url) {
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if (!url.match(protocolRegExp)) {
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url = 'http://' + url;
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}
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return url;
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}
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// look for links in the text
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var LinkParser = {
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parse: function (text) {
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var links = [];
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var match;
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// look for links in the text
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const LinkParser = {
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parse: function (text) {
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const links = [];
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let match;
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// eslint-disable-next-line no-cond-assign
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while (match = linkRegExp.exec(text)) {
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console.debug(match);
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var txt = match[0];
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var pos = match.index;
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var len = txt.length;
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var url = ensureProtocol(text);
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links.push({ 'pos': pos, 'text': txt, 'len': len, 'url': url });
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}
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return links;
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// eslint-disable-next-line no-cond-assign
|
||||
while (match = linkRegExp.exec(text)) {
|
||||
console.debug(match);
|
||||
const txt = match[0];
|
||||
const pos = match.index;
|
||||
const len = txt.length;
|
||||
const url = ensureProtocol(text);
|
||||
links.push({ 'pos': pos, 'text': txt, 'len': len, 'url': url });
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
window.LinkParser = LinkParser;
|
||||
})();
|
||||
|
||||
var cache = {};
|
||||
|
||||
function isValidIpAddress(address) {
|
||||
var links = LinkParser.parse(address);
|
||||
|
||||
return links.length == 1;
|
||||
}
|
||||
|
||||
function isLocalIpAddress(address) {
|
||||
address = address.toLowerCase();
|
||||
|
||||
if (address.indexOf('127.0.0.1') !== -1) {
|
||||
return true;
|
||||
}
|
||||
if (address.indexOf('localhost') !== -1) {
|
||||
return true;
|
||||
return links;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
function getServerAddress(apiClient) {
|
||||
var serverAddress = apiClient.serverAddress();
|
||||
|
||||
if (isValidIpAddress(serverAddress) && !isLocalIpAddress(serverAddress)) {
|
||||
return Promise.resolve(serverAddress);
|
||||
}
|
||||
|
||||
var cachedValue = getCachedValue(serverAddress);
|
||||
if (cachedValue) {
|
||||
return Promise.resolve(cachedValue);
|
||||
}
|
||||
|
||||
return apiClient.getEndpointInfo().then(function (endpoint) {
|
||||
if (endpoint.IsInNetwork) {
|
||||
return apiClient.getPublicSystemInfo().then(function (info) {
|
||||
var localAddress = info.LocalAddress;
|
||||
if (!localAddress) {
|
||||
console.debug('No valid local address returned, defaulting to external one');
|
||||
localAddress = serverAddress;
|
||||
}
|
||||
addToCache(serverAddress, localAddress);
|
||||
return localAddress;
|
||||
});
|
||||
} else {
|
||||
addToCache(serverAddress, serverAddress);
|
||||
return serverAddress;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function clearCache() {
|
||||
cache = {};
|
||||
}
|
||||
|
||||
function addToCache(key, value) {
|
||||
cache[key] = {
|
||||
value: value,
|
||||
time: new Date().getTime()
|
||||
};
|
||||
}
|
||||
|
||||
function getCachedValue(key) {
|
||||
var obj = cache[key];
|
||||
|
||||
if (obj && (new Date().getTime() - obj.time) < 180000) {
|
||||
return obj.value;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
events.on(ConnectionManager, 'localusersignedin', clearCache);
|
||||
events.on(ConnectionManager, 'localusersignedout', clearCache);
|
||||
|
||||
return {
|
||||
getServerAddress: getServerAddress
|
||||
};
|
||||
});
|
||||
|
||||
window.LinkParser = LinkParser;
|
||||
})();
|
||||
|
||||
let cache = {};
|
||||
|
||||
// TODO: Replace with isIP (https://www.npmjs.com/package/is-ip)
|
||||
function isValidIpAddress(address) {
|
||||
const links = LinkParser.parse(address);
|
||||
|
||||
return links.length == 1;
|
||||
}
|
||||
|
||||
// TODO: Add IPv6 support. Potentially replace with isLocalhost (https://www.npmjs.com/package/is-localhost-ip)
|
||||
function isLocalIpAddress(address) {
|
||||
address = address.toLowerCase();
|
||||
|
||||
if (address.includes('127.0.0.1')) {
|
||||
return true;
|
||||
}
|
||||
if (address.includes('localhost')) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
function getServerAddress(apiClient) {
|
||||
const serverAddress = apiClient.serverAddress();
|
||||
|
||||
if (isValidIpAddress(serverAddress) && !isLocalIpAddress(serverAddress)) {
|
||||
return Promise.resolve(serverAddress);
|
||||
}
|
||||
|
||||
const cachedValue = getCachedValue(serverAddress);
|
||||
if (cachedValue) {
|
||||
return Promise.resolve(cachedValue);
|
||||
}
|
||||
|
||||
return apiClient.getEndpointInfo().then(function (endpoint) {
|
||||
if (endpoint.IsInNetwork) {
|
||||
return apiClient.getPublicSystemInfo().then(function (info) {
|
||||
let localAddress = info.LocalAddress;
|
||||
if (!localAddress) {
|
||||
console.debug('No valid local address returned, defaulting to external one');
|
||||
localAddress = serverAddress;
|
||||
}
|
||||
addToCache(serverAddress, localAddress);
|
||||
return localAddress;
|
||||
});
|
||||
} else {
|
||||
addToCache(serverAddress, serverAddress);
|
||||
return serverAddress;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function clearCache() {
|
||||
cache = {};
|
||||
}
|
||||
|
||||
function addToCache(key, value) {
|
||||
cache[key] = {
|
||||
value: value,
|
||||
time: new Date().getTime()
|
||||
};
|
||||
}
|
||||
|
||||
function getCachedValue(key) {
|
||||
const obj = cache[key];
|
||||
|
||||
if (obj && (new Date().getTime() - obj.time) < 180000) {
|
||||
return obj.value;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
events.on(ConnectionManager, 'localusersignedin', clearCache);
|
||||
events.on(ConnectionManager, 'localusersignedout', clearCache);
|
||||
|
||||
export default {
|
||||
getServerAddress: getServerAddress
|
||||
};
|
||||
|
|
|
@ -366,6 +366,8 @@ define(['appSettings', 'userSettings', 'playbackManager', 'connectionManager', '
|
|||
|
||||
return new Promise(function (resolve, reject) {
|
||||
require(['./chromecastHelper'], function (chromecastHelper) {
|
||||
chromecastHelper = chromecastHelper.default || chromecastHelper;
|
||||
|
||||
chromecastHelper.getServerAddress(apiClient).then(function (serverAddress) {
|
||||
message.serverAddress = serverAddress;
|
||||
player.sendMessageInternal(message).then(resolve, reject);
|
||||
|
|
|
@ -19,384 +19,383 @@
|
|||
// # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// # THE SOFTWARE.
|
||||
require(['apphost'], function (appHost) {
|
||||
'use strict';
|
||||
|
||||
var _GAMEPAD_A_BUTTON_INDEX = 0;
|
||||
var _GAMEPAD_B_BUTTON_INDEX = 1;
|
||||
var _GAMEPAD_DPAD_UP_BUTTON_INDEX = 12;
|
||||
var _GAMEPAD_DPAD_DOWN_BUTTON_INDEX = 13;
|
||||
var _GAMEPAD_DPAD_LEFT_BUTTON_INDEX = 14;
|
||||
var _GAMEPAD_DPAD_RIGHT_BUTTON_INDEX = 15;
|
||||
var _GAMEPAD_A_KEY = 'GamepadA';
|
||||
var _GAMEPAD_B_KEY = 'GamepadB';
|
||||
var _GAMEPAD_DPAD_UP_KEY = 'GamepadDPadUp';
|
||||
var _GAMEPAD_DPAD_DOWN_KEY = 'GamepadDPadDown';
|
||||
var _GAMEPAD_DPAD_LEFT_KEY = 'GamepadDPadLeft';
|
||||
var _GAMEPAD_DPAD_RIGHT_KEY = 'GamepadDPadRight';
|
||||
var _GAMEPAD_LEFT_THUMBSTICK_UP_KEY = 'GamepadLeftThumbStickUp';
|
||||
var _GAMEPAD_LEFT_THUMBSTICK_DOWN_KEY = 'GamepadLeftThumbStickDown';
|
||||
var _GAMEPAD_LEFT_THUMBSTICK_LEFT_KEY = 'GamepadLeftThumbStickLeft';
|
||||
var _GAMEPAD_LEFT_THUMBSTICK_RIGHT_KEY = 'GamepadLeftThumbStickRight';
|
||||
var _GAMEPAD_A_KEYCODE = 0;
|
||||
var _GAMEPAD_B_KEYCODE = 27;
|
||||
var _GAMEPAD_DPAD_UP_KEYCODE = 38;
|
||||
var _GAMEPAD_DPAD_DOWN_KEYCODE = 40;
|
||||
var _GAMEPAD_DPAD_LEFT_KEYCODE = 37;
|
||||
var _GAMEPAD_DPAD_RIGHT_KEYCODE = 39;
|
||||
var _GAMEPAD_LEFT_THUMBSTICK_UP_KEYCODE = 38;
|
||||
var _GAMEPAD_LEFT_THUMBSTICK_DOWN_KEYCODE = 40;
|
||||
var _GAMEPAD_LEFT_THUMBSTICK_LEFT_KEYCODE = 37;
|
||||
var _GAMEPAD_LEFT_THUMBSTICK_RIGHT_KEYCODE = 39;
|
||||
var _THUMB_STICK_THRESHOLD = 0.75;
|
||||
import appHost from 'apphost';
|
||||
|
||||
var _leftThumbstickUpPressed = false;
|
||||
var _leftThumbstickDownPressed = false;
|
||||
var _leftThumbstickLeftPressed = false;
|
||||
var _leftThumbstickRightPressed = false;
|
||||
var _dPadUpPressed = false;
|
||||
var _dPadDownPressed = false;
|
||||
var _dPadLeftPressed = false;
|
||||
var _dPadRightPressed = false;
|
||||
var _gamepadAPressed = false;
|
||||
var _gamepadBPressed = false;
|
||||
var _GAMEPAD_A_BUTTON_INDEX = 0;
|
||||
var _GAMEPAD_B_BUTTON_INDEX = 1;
|
||||
var _GAMEPAD_DPAD_UP_BUTTON_INDEX = 12;
|
||||
var _GAMEPAD_DPAD_DOWN_BUTTON_INDEX = 13;
|
||||
var _GAMEPAD_DPAD_LEFT_BUTTON_INDEX = 14;
|
||||
var _GAMEPAD_DPAD_RIGHT_BUTTON_INDEX = 15;
|
||||
var _GAMEPAD_A_KEY = 'GamepadA';
|
||||
var _GAMEPAD_B_KEY = 'GamepadB';
|
||||
var _GAMEPAD_DPAD_UP_KEY = 'GamepadDPadUp';
|
||||
var _GAMEPAD_DPAD_DOWN_KEY = 'GamepadDPadDown';
|
||||
var _GAMEPAD_DPAD_LEFT_KEY = 'GamepadDPadLeft';
|
||||
var _GAMEPAD_DPAD_RIGHT_KEY = 'GamepadDPadRight';
|
||||
var _GAMEPAD_LEFT_THUMBSTICK_UP_KEY = 'GamepadLeftThumbStickUp';
|
||||
var _GAMEPAD_LEFT_THUMBSTICK_DOWN_KEY = 'GamepadLeftThumbStickDown';
|
||||
var _GAMEPAD_LEFT_THUMBSTICK_LEFT_KEY = 'GamepadLeftThumbStickLeft';
|
||||
var _GAMEPAD_LEFT_THUMBSTICK_RIGHT_KEY = 'GamepadLeftThumbStickRight';
|
||||
var _GAMEPAD_A_KEYCODE = 0;
|
||||
var _GAMEPAD_B_KEYCODE = 27;
|
||||
var _GAMEPAD_DPAD_UP_KEYCODE = 38;
|
||||
var _GAMEPAD_DPAD_DOWN_KEYCODE = 40;
|
||||
var _GAMEPAD_DPAD_LEFT_KEYCODE = 37;
|
||||
var _GAMEPAD_DPAD_RIGHT_KEYCODE = 39;
|
||||
var _GAMEPAD_LEFT_THUMBSTICK_UP_KEYCODE = 38;
|
||||
var _GAMEPAD_LEFT_THUMBSTICK_DOWN_KEYCODE = 40;
|
||||
var _GAMEPAD_LEFT_THUMBSTICK_LEFT_KEYCODE = 37;
|
||||
var _GAMEPAD_LEFT_THUMBSTICK_RIGHT_KEYCODE = 39;
|
||||
var _THUMB_STICK_THRESHOLD = 0.75;
|
||||
|
||||
// The set of buttons on the gamepad we listen for.
|
||||
var ProcessedButtons = [
|
||||
_GAMEPAD_DPAD_UP_BUTTON_INDEX,
|
||||
_GAMEPAD_DPAD_DOWN_BUTTON_INDEX,
|
||||
_GAMEPAD_DPAD_LEFT_BUTTON_INDEX,
|
||||
_GAMEPAD_DPAD_RIGHT_BUTTON_INDEX,
|
||||
_GAMEPAD_A_BUTTON_INDEX,
|
||||
_GAMEPAD_B_BUTTON_INDEX
|
||||
];
|
||||
var _leftThumbstickUpPressed = false;
|
||||
var _leftThumbstickDownPressed = false;
|
||||
var _leftThumbstickLeftPressed = false;
|
||||
var _leftThumbstickRightPressed = false;
|
||||
var _dPadUpPressed = false;
|
||||
var _dPadDownPressed = false;
|
||||
var _dPadLeftPressed = false;
|
||||
var _dPadRightPressed = false;
|
||||
var _gamepadAPressed = false;
|
||||
var _gamepadBPressed = false;
|
||||
|
||||
var _ButtonPressedState = {};
|
||||
_ButtonPressedState.getgamepadA = function () {
|
||||
return _gamepadAPressed;
|
||||
};
|
||||
// The set of buttons on the gamepad we listen for.
|
||||
var ProcessedButtons = [
|
||||
_GAMEPAD_DPAD_UP_BUTTON_INDEX,
|
||||
_GAMEPAD_DPAD_DOWN_BUTTON_INDEX,
|
||||
_GAMEPAD_DPAD_LEFT_BUTTON_INDEX,
|
||||
_GAMEPAD_DPAD_RIGHT_BUTTON_INDEX,
|
||||
_GAMEPAD_A_BUTTON_INDEX,
|
||||
_GAMEPAD_B_BUTTON_INDEX
|
||||
];
|
||||
|
||||
_ButtonPressedState.setgamepadA = function (newPressedState) {
|
||||
raiseKeyEvent(_gamepadAPressed, newPressedState, _GAMEPAD_A_KEY, _GAMEPAD_A_KEYCODE, false, true);
|
||||
_gamepadAPressed = newPressedState;
|
||||
};
|
||||
var _ButtonPressedState = {};
|
||||
_ButtonPressedState.getgamepadA = function () {
|
||||
return _gamepadAPressed;
|
||||
};
|
||||
|
||||
_ButtonPressedState.getgamepadB = function () {
|
||||
return _gamepadBPressed;
|
||||
};
|
||||
_ButtonPressedState.setgamepadA = function (newPressedState) {
|
||||
raiseKeyEvent(_gamepadAPressed, newPressedState, _GAMEPAD_A_KEY, _GAMEPAD_A_KEYCODE, false, true);
|
||||
_gamepadAPressed = newPressedState;
|
||||
};
|
||||
|
||||
_ButtonPressedState.setgamepadB = function (newPressedState) {
|
||||
raiseKeyEvent(_gamepadBPressed, newPressedState, _GAMEPAD_B_KEY, _GAMEPAD_B_KEYCODE);
|
||||
_gamepadBPressed = newPressedState;
|
||||
};
|
||||
_ButtonPressedState.getgamepadB = function () {
|
||||
return _gamepadBPressed;
|
||||
};
|
||||
|
||||
_ButtonPressedState.getleftThumbstickUp = function () {
|
||||
return _leftThumbstickUpPressed;
|
||||
};
|
||||
_ButtonPressedState.setgamepadB = function (newPressedState) {
|
||||
raiseKeyEvent(_gamepadBPressed, newPressedState, _GAMEPAD_B_KEY, _GAMEPAD_B_KEYCODE);
|
||||
_gamepadBPressed = newPressedState;
|
||||
};
|
||||
|
||||
_ButtonPressedState.setleftThumbstickUp = function (newPressedState) {
|
||||
raiseKeyEvent(_leftThumbstickUpPressed, newPressedState, _GAMEPAD_LEFT_THUMBSTICK_UP_KEY, _GAMEPAD_LEFT_THUMBSTICK_UP_KEYCODE, true);
|
||||
_leftThumbstickUpPressed = newPressedState;
|
||||
};
|
||||
_ButtonPressedState.getleftThumbstickUp = function () {
|
||||
return _leftThumbstickUpPressed;
|
||||
};
|
||||
|
||||
_ButtonPressedState.getleftThumbstickDown = function () {
|
||||
return _leftThumbstickDownPressed;
|
||||
};
|
||||
_ButtonPressedState.setleftThumbstickUp = function (newPressedState) {
|
||||
raiseKeyEvent(_leftThumbstickUpPressed, newPressedState, _GAMEPAD_LEFT_THUMBSTICK_UP_KEY, _GAMEPAD_LEFT_THUMBSTICK_UP_KEYCODE, true);
|
||||
_leftThumbstickUpPressed = newPressedState;
|
||||
};
|
||||
|
||||
_ButtonPressedState.setleftThumbstickDown = function (newPressedState) {
|
||||
raiseKeyEvent(_leftThumbstickDownPressed, newPressedState, _GAMEPAD_LEFT_THUMBSTICK_DOWN_KEY, _GAMEPAD_LEFT_THUMBSTICK_DOWN_KEYCODE, true);
|
||||
_leftThumbstickDownPressed = newPressedState;
|
||||
};
|
||||
_ButtonPressedState.getleftThumbstickDown = function () {
|
||||
return _leftThumbstickDownPressed;
|
||||
};
|
||||
|
||||
_ButtonPressedState.getleftThumbstickLeft = function () {
|
||||
return _leftThumbstickLeftPressed;
|
||||
};
|
||||
_ButtonPressedState.setleftThumbstickDown = function (newPressedState) {
|
||||
raiseKeyEvent(_leftThumbstickDownPressed, newPressedState, _GAMEPAD_LEFT_THUMBSTICK_DOWN_KEY, _GAMEPAD_LEFT_THUMBSTICK_DOWN_KEYCODE, true);
|
||||
_leftThumbstickDownPressed = newPressedState;
|
||||
};
|
||||
|
||||
_ButtonPressedState.setleftThumbstickLeft = function (newPressedState) {
|
||||
raiseKeyEvent(_leftThumbstickLeftPressed, newPressedState, _GAMEPAD_LEFT_THUMBSTICK_LEFT_KEY, _GAMEPAD_LEFT_THUMBSTICK_LEFT_KEYCODE, true);
|
||||
_leftThumbstickLeftPressed = newPressedState;
|
||||
};
|
||||
_ButtonPressedState.getleftThumbstickLeft = function () {
|
||||
return _leftThumbstickLeftPressed;
|
||||
};
|
||||
|
||||
_ButtonPressedState.getleftThumbstickRight = function () {
|
||||
return _leftThumbstickRightPressed;
|
||||
};
|
||||
_ButtonPressedState.setleftThumbstickLeft = function (newPressedState) {
|
||||
raiseKeyEvent(_leftThumbstickLeftPressed, newPressedState, _GAMEPAD_LEFT_THUMBSTICK_LEFT_KEY, _GAMEPAD_LEFT_THUMBSTICK_LEFT_KEYCODE, true);
|
||||
_leftThumbstickLeftPressed = newPressedState;
|
||||
};
|
||||
|
||||
_ButtonPressedState.setleftThumbstickRight = function (newPressedState) {
|
||||
raiseKeyEvent(_leftThumbstickRightPressed, newPressedState, _GAMEPAD_LEFT_THUMBSTICK_RIGHT_KEY, _GAMEPAD_LEFT_THUMBSTICK_RIGHT_KEYCODE, true);
|
||||
_leftThumbstickRightPressed = newPressedState;
|
||||
};
|
||||
_ButtonPressedState.getleftThumbstickRight = function () {
|
||||
return _leftThumbstickRightPressed;
|
||||
};
|
||||
|
||||
_ButtonPressedState.getdPadUp = function () {
|
||||
return _dPadUpPressed;
|
||||
};
|
||||
_ButtonPressedState.setleftThumbstickRight = function (newPressedState) {
|
||||
raiseKeyEvent(_leftThumbstickRightPressed, newPressedState, _GAMEPAD_LEFT_THUMBSTICK_RIGHT_KEY, _GAMEPAD_LEFT_THUMBSTICK_RIGHT_KEYCODE, true);
|
||||
_leftThumbstickRightPressed = newPressedState;
|
||||
};
|
||||
|
||||
_ButtonPressedState.setdPadUp = function (newPressedState) {
|
||||
raiseKeyEvent(_dPadUpPressed, newPressedState, _GAMEPAD_DPAD_UP_KEY, _GAMEPAD_DPAD_UP_KEYCODE, true);
|
||||
_dPadUpPressed = newPressedState;
|
||||
};
|
||||
_ButtonPressedState.getdPadUp = function () {
|
||||
return _dPadUpPressed;
|
||||
};
|
||||
|
||||
_ButtonPressedState.getdPadDown = function () {
|
||||
return _dPadDownPressed;
|
||||
};
|
||||
_ButtonPressedState.setdPadUp = function (newPressedState) {
|
||||
raiseKeyEvent(_dPadUpPressed, newPressedState, _GAMEPAD_DPAD_UP_KEY, _GAMEPAD_DPAD_UP_KEYCODE, true);
|
||||
_dPadUpPressed = newPressedState;
|
||||
};
|
||||
|
||||
_ButtonPressedState.setdPadDown = function (newPressedState) {
|
||||
raiseKeyEvent(_dPadDownPressed, newPressedState, _GAMEPAD_DPAD_DOWN_KEY, _GAMEPAD_DPAD_DOWN_KEYCODE, true);
|
||||
_dPadDownPressed = newPressedState;
|
||||
};
|
||||
_ButtonPressedState.getdPadDown = function () {
|
||||
return _dPadDownPressed;
|
||||
};
|
||||
|
||||
_ButtonPressedState.getdPadLeft = function () {
|
||||
return _dPadLeftPressed;
|
||||
};
|
||||
_ButtonPressedState.setdPadDown = function (newPressedState) {
|
||||
raiseKeyEvent(_dPadDownPressed, newPressedState, _GAMEPAD_DPAD_DOWN_KEY, _GAMEPAD_DPAD_DOWN_KEYCODE, true);
|
||||
_dPadDownPressed = newPressedState;
|
||||
};
|
||||
|
||||
_ButtonPressedState.setdPadLeft = function (newPressedState) {
|
||||
raiseKeyEvent(_dPadLeftPressed, newPressedState, _GAMEPAD_DPAD_LEFT_KEY, _GAMEPAD_DPAD_LEFT_KEYCODE, true);
|
||||
_dPadLeftPressed = newPressedState;
|
||||
};
|
||||
_ButtonPressedState.getdPadLeft = function () {
|
||||
return _dPadLeftPressed;
|
||||
};
|
||||
|
||||
_ButtonPressedState.getdPadRight = function () {
|
||||
return _dPadRightPressed;
|
||||
};
|
||||
_ButtonPressedState.setdPadLeft = function (newPressedState) {
|
||||
raiseKeyEvent(_dPadLeftPressed, newPressedState, _GAMEPAD_DPAD_LEFT_KEY, _GAMEPAD_DPAD_LEFT_KEYCODE, true);
|
||||
_dPadLeftPressed = newPressedState;
|
||||
};
|
||||
|
||||
_ButtonPressedState.setdPadRight = function (newPressedState) {
|
||||
raiseKeyEvent(_dPadRightPressed, newPressedState, _GAMEPAD_DPAD_RIGHT_KEY, _GAMEPAD_DPAD_RIGHT_KEYCODE, true);
|
||||
_dPadRightPressed = newPressedState;
|
||||
};
|
||||
_ButtonPressedState.getdPadRight = function () {
|
||||
return _dPadRightPressed;
|
||||
};
|
||||
|
||||
var times = {};
|
||||
_ButtonPressedState.setdPadRight = function (newPressedState) {
|
||||
raiseKeyEvent(_dPadRightPressed, newPressedState, _GAMEPAD_DPAD_RIGHT_KEY, _GAMEPAD_DPAD_RIGHT_KEYCODE, true);
|
||||
_dPadRightPressed = newPressedState;
|
||||
};
|
||||
|
||||
function throttle(key) {
|
||||
var time = times[key] || 0;
|
||||
var now = new Date().getTime();
|
||||
var times = {};
|
||||
|
||||
if ((now - time) >= 200) {
|
||||
//times[key] = now;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
function resetThrottle(key) {
|
||||
times[key] = new Date().getTime();
|
||||
}
|
||||
|
||||
var isElectron = navigator.userAgent.toLowerCase().indexOf('electron') !== -1;
|
||||
function allowInput() {
|
||||
// This would be nice but always seems to return true with electron
|
||||
if (!isElectron && document.hidden) { /* eslint-disable-line compat/compat */
|
||||
return false;
|
||||
}
|
||||
|
||||
if (appHost.getWindowState() === 'Minimized') {
|
||||
return false;
|
||||
}
|
||||
function throttle(key) {
|
||||
var time = times[key] || 0;
|
||||
var now = new Date().getTime();
|
||||
|
||||
if ((now - time) >= 200) {
|
||||
//times[key] = now;
|
||||
return true;
|
||||
}
|
||||
|
||||
function raiseEvent(name, key, keyCode) {
|
||||
if (!allowInput()) {
|
||||
return;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
var event = document.createEvent('Event');
|
||||
event.initEvent(name, true, true);
|
||||
event.key = key;
|
||||
event.keyCode = keyCode;
|
||||
(document.activeElement || document.body).dispatchEvent(event);
|
||||
function resetThrottle(key) {
|
||||
times[key] = new Date().getTime();
|
||||
}
|
||||
|
||||
var isElectron = navigator.userAgent.toLowerCase().indexOf('electron') !== -1;
|
||||
function allowInput() {
|
||||
// This would be nice but always seems to return true with electron
|
||||
if (!isElectron && document.hidden) { /* eslint-disable-line compat/compat */
|
||||
return false;
|
||||
}
|
||||
|
||||
function clickElement(elem) {
|
||||
if (!allowInput()) {
|
||||
return;
|
||||
}
|
||||
|
||||
elem.click();
|
||||
if (appHost.getWindowState() === 'Minimized') {
|
||||
return false;
|
||||
}
|
||||
|
||||
function raiseKeyEvent(oldPressedState, newPressedState, key, keyCode, enableRepeatKeyDown, clickonKeyUp) {
|
||||
// No-op if oldPressedState === newPressedState
|
||||
if (newPressedState === true) {
|
||||
// button down
|
||||
var fire = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
// always fire if this is the initial down press
|
||||
if (oldPressedState === false) {
|
||||
fire = true;
|
||||
resetThrottle(key);
|
||||
} else if (enableRepeatKeyDown) {
|
||||
fire = throttle(key);
|
||||
}
|
||||
function raiseEvent(name, key, keyCode) {
|
||||
if (!allowInput()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (fire && keyCode) {
|
||||
raiseEvent('keydown', key, keyCode);
|
||||
}
|
||||
} else if (newPressedState === false && oldPressedState === true) {
|
||||
var event = document.createEvent('Event');
|
||||
event.initEvent(name, true, true);
|
||||
event.key = key;
|
||||
event.keyCode = keyCode;
|
||||
(document.activeElement || document.body).dispatchEvent(event);
|
||||
}
|
||||
|
||||
function clickElement(elem) {
|
||||
if (!allowInput()) {
|
||||
return;
|
||||
}
|
||||
|
||||
elem.click();
|
||||
}
|
||||
|
||||
function raiseKeyEvent(oldPressedState, newPressedState, key, keyCode, enableRepeatKeyDown, clickonKeyUp) {
|
||||
// No-op if oldPressedState === newPressedState
|
||||
if (newPressedState === true) {
|
||||
// button down
|
||||
var fire = false;
|
||||
|
||||
// always fire if this is the initial down press
|
||||
if (oldPressedState === false) {
|
||||
fire = true;
|
||||
resetThrottle(key);
|
||||
} else if (enableRepeatKeyDown) {
|
||||
fire = throttle(key);
|
||||
}
|
||||
|
||||
// button up
|
||||
if (keyCode) {
|
||||
raiseEvent('keyup', key, keyCode);
|
||||
}
|
||||
if (clickonKeyUp) {
|
||||
clickElement(document.activeElement || window);
|
||||
}
|
||||
if (fire && keyCode) {
|
||||
raiseEvent('keydown', key, keyCode);
|
||||
}
|
||||
} else if (newPressedState === false && oldPressedState === true) {
|
||||
resetThrottle(key);
|
||||
|
||||
// button up
|
||||
if (keyCode) {
|
||||
raiseEvent('keyup', key, keyCode);
|
||||
}
|
||||
if (clickonKeyUp) {
|
||||
clickElement(document.activeElement || window);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var inputLoopTimer;
|
||||
function runInputLoop() {
|
||||
// Get the latest gamepad state.
|
||||
var gamepads = navigator.getGamepads(); /* eslint-disable-line compat/compat */
|
||||
for (var i = 0, len = gamepads.length; i < len; i++) {
|
||||
var gamepad = gamepads[i];
|
||||
if (!gamepad) {
|
||||
continue;
|
||||
}
|
||||
// Iterate through the axes
|
||||
var axes = gamepad.axes;
|
||||
var leftStickX = axes[0];
|
||||
var leftStickY = axes[1];
|
||||
if (leftStickX > _THUMB_STICK_THRESHOLD) { // Right
|
||||
_ButtonPressedState.setleftThumbstickRight(true);
|
||||
} else if (leftStickX < -_THUMB_STICK_THRESHOLD) { // Left
|
||||
_ButtonPressedState.setleftThumbstickLeft(true);
|
||||
} else if (leftStickY < -_THUMB_STICK_THRESHOLD) { // Up
|
||||
_ButtonPressedState.setleftThumbstickUp(true);
|
||||
} else if (leftStickY > _THUMB_STICK_THRESHOLD) { // Down
|
||||
_ButtonPressedState.setleftThumbstickDown(true);
|
||||
} else {
|
||||
_ButtonPressedState.setleftThumbstickLeft(false);
|
||||
_ButtonPressedState.setleftThumbstickRight(false);
|
||||
_ButtonPressedState.setleftThumbstickUp(false);
|
||||
_ButtonPressedState.setleftThumbstickDown(false);
|
||||
}
|
||||
// Iterate through the buttons to see if Left thumbstick, DPad, A and B are pressed.
|
||||
var buttons = gamepad.buttons;
|
||||
for (var j = 0, len = buttons.length; j < len; j++) {
|
||||
if (ProcessedButtons.indexOf(j) !== -1) {
|
||||
if (buttons[j].pressed) {
|
||||
switch (j) {
|
||||
case _GAMEPAD_DPAD_UP_BUTTON_INDEX:
|
||||
_ButtonPressedState.setdPadUp(true);
|
||||
break;
|
||||
case _GAMEPAD_DPAD_DOWN_BUTTON_INDEX:
|
||||
_ButtonPressedState.setdPadDown(true);
|
||||
break;
|
||||
case _GAMEPAD_DPAD_LEFT_BUTTON_INDEX:
|
||||
_ButtonPressedState.setdPadLeft(true);
|
||||
break;
|
||||
case _GAMEPAD_DPAD_RIGHT_BUTTON_INDEX:
|
||||
_ButtonPressedState.setdPadRight(true);
|
||||
break;
|
||||
case _GAMEPAD_A_BUTTON_INDEX:
|
||||
_ButtonPressedState.setgamepadA(true);
|
||||
break;
|
||||
case _GAMEPAD_B_BUTTON_INDEX:
|
||||
_ButtonPressedState.setgamepadB(true);
|
||||
break;
|
||||
default:
|
||||
// No-op
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (j) {
|
||||
case _GAMEPAD_DPAD_UP_BUTTON_INDEX:
|
||||
if (_ButtonPressedState.getdPadUp()) {
|
||||
_ButtonPressedState.setdPadUp(false);
|
||||
}
|
||||
break;
|
||||
case _GAMEPAD_DPAD_DOWN_BUTTON_INDEX:
|
||||
if (_ButtonPressedState.getdPadDown()) {
|
||||
_ButtonPressedState.setdPadDown(false);
|
||||
}
|
||||
break;
|
||||
case _GAMEPAD_DPAD_LEFT_BUTTON_INDEX:
|
||||
if (_ButtonPressedState.getdPadLeft()) {
|
||||
_ButtonPressedState.setdPadLeft(false);
|
||||
}
|
||||
break;
|
||||
case _GAMEPAD_DPAD_RIGHT_BUTTON_INDEX:
|
||||
if (_ButtonPressedState.getdPadRight()) {
|
||||
_ButtonPressedState.setdPadRight(false);
|
||||
}
|
||||
break;
|
||||
case _GAMEPAD_A_BUTTON_INDEX:
|
||||
if (_ButtonPressedState.getgamepadA()) {
|
||||
_ButtonPressedState.setgamepadA(false);
|
||||
}
|
||||
break;
|
||||
case _GAMEPAD_B_BUTTON_INDEX:
|
||||
if (_ButtonPressedState.getgamepadB()) {
|
||||
_ButtonPressedState.setgamepadB(false);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
// No-op
|
||||
break;
|
||||
}
|
||||
var inputLoopTimer;
|
||||
function runInputLoop() {
|
||||
// Get the latest gamepad state.
|
||||
var gamepads = navigator.getGamepads(); /* eslint-disable-line compat/compat */
|
||||
for (var i = 0, len = gamepads.length; i < len; i++) {
|
||||
var gamepad = gamepads[i];
|
||||
if (!gamepad) {
|
||||
continue;
|
||||
}
|
||||
// Iterate through the axes
|
||||
var axes = gamepad.axes;
|
||||
var leftStickX = axes[0];
|
||||
var leftStickY = axes[1];
|
||||
if (leftStickX > _THUMB_STICK_THRESHOLD) { // Right
|
||||
_ButtonPressedState.setleftThumbstickRight(true);
|
||||
} else if (leftStickX < -_THUMB_STICK_THRESHOLD) { // Left
|
||||
_ButtonPressedState.setleftThumbstickLeft(true);
|
||||
} else if (leftStickY < -_THUMB_STICK_THRESHOLD) { // Up
|
||||
_ButtonPressedState.setleftThumbstickUp(true);
|
||||
} else if (leftStickY > _THUMB_STICK_THRESHOLD) { // Down
|
||||
_ButtonPressedState.setleftThumbstickDown(true);
|
||||
} else {
|
||||
_ButtonPressedState.setleftThumbstickLeft(false);
|
||||
_ButtonPressedState.setleftThumbstickRight(false);
|
||||
_ButtonPressedState.setleftThumbstickUp(false);
|
||||
_ButtonPressedState.setleftThumbstickDown(false);
|
||||
}
|
||||
// Iterate through the buttons to see if Left thumbstick, DPad, A and B are pressed.
|
||||
var buttons = gamepad.buttons;
|
||||
for (var j = 0, len = buttons.length; j < len; j++) {
|
||||
if (ProcessedButtons.indexOf(j) !== -1) {
|
||||
if (buttons[j].pressed) {
|
||||
switch (j) {
|
||||
case _GAMEPAD_DPAD_UP_BUTTON_INDEX:
|
||||
_ButtonPressedState.setdPadUp(true);
|
||||
break;
|
||||
case _GAMEPAD_DPAD_DOWN_BUTTON_INDEX:
|
||||
_ButtonPressedState.setdPadDown(true);
|
||||
break;
|
||||
case _GAMEPAD_DPAD_LEFT_BUTTON_INDEX:
|
||||
_ButtonPressedState.setdPadLeft(true);
|
||||
break;
|
||||
case _GAMEPAD_DPAD_RIGHT_BUTTON_INDEX:
|
||||
_ButtonPressedState.setdPadRight(true);
|
||||
break;
|
||||
case _GAMEPAD_A_BUTTON_INDEX:
|
||||
_ButtonPressedState.setgamepadA(true);
|
||||
break;
|
||||
case _GAMEPAD_B_BUTTON_INDEX:
|
||||
_ButtonPressedState.setgamepadB(true);
|
||||
break;
|
||||
default:
|
||||
// No-op
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (j) {
|
||||
case _GAMEPAD_DPAD_UP_BUTTON_INDEX:
|
||||
if (_ButtonPressedState.getdPadUp()) {
|
||||
_ButtonPressedState.setdPadUp(false);
|
||||
}
|
||||
break;
|
||||
case _GAMEPAD_DPAD_DOWN_BUTTON_INDEX:
|
||||
if (_ButtonPressedState.getdPadDown()) {
|
||||
_ButtonPressedState.setdPadDown(false);
|
||||
}
|
||||
break;
|
||||
case _GAMEPAD_DPAD_LEFT_BUTTON_INDEX:
|
||||
if (_ButtonPressedState.getdPadLeft()) {
|
||||
_ButtonPressedState.setdPadLeft(false);
|
||||
}
|
||||
break;
|
||||
case _GAMEPAD_DPAD_RIGHT_BUTTON_INDEX:
|
||||
if (_ButtonPressedState.getdPadRight()) {
|
||||
_ButtonPressedState.setdPadRight(false);
|
||||
}
|
||||
break;
|
||||
case _GAMEPAD_A_BUTTON_INDEX:
|
||||
if (_ButtonPressedState.getgamepadA()) {
|
||||
_ButtonPressedState.setgamepadA(false);
|
||||
}
|
||||
break;
|
||||
case _GAMEPAD_B_BUTTON_INDEX:
|
||||
if (_ButtonPressedState.getgamepadB()) {
|
||||
_ButtonPressedState.setgamepadB(false);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
// No-op
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Schedule the next one
|
||||
inputLoopTimer = requestAnimationFrame(runInputLoop);
|
||||
}
|
||||
// Schedule the next one
|
||||
inputLoopTimer = requestAnimationFrame(runInputLoop);
|
||||
}
|
||||
|
||||
function startInputLoop() {
|
||||
if (!inputLoopTimer) {
|
||||
runInputLoop();
|
||||
function startInputLoop() {
|
||||
if (!inputLoopTimer) {
|
||||
runInputLoop();
|
||||
}
|
||||
}
|
||||
|
||||
function stopInputLoop() {
|
||||
cancelAnimationFrame(inputLoopTimer);
|
||||
inputLoopTimer = undefined;
|
||||
}
|
||||
|
||||
function isGamepadConnected() {
|
||||
var gamepads = navigator.getGamepads(); /* eslint-disable-line compat/compat */
|
||||
for (var i = 0, len = gamepads.length; i < len; i++) {
|
||||
var gamepad = gamepads[i];
|
||||
if (gamepad && gamepad.connected) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
function stopInputLoop() {
|
||||
cancelAnimationFrame(inputLoopTimer);
|
||||
inputLoopTimer = undefined;
|
||||
function onFocusOrGamepadAttach(e) {
|
||||
/* eslint-disable-next-line compat/compat */
|
||||
if (isGamepadConnected() && document.hasFocus()) {
|
||||
console.log('Gamepad connected! Starting input loop');
|
||||
startInputLoop();
|
||||
}
|
||||
}
|
||||
|
||||
function isGamepadConnected() {
|
||||
var gamepads = navigator.getGamepads(); /* eslint-disable-line compat/compat */
|
||||
for (var i = 0, len = gamepads.length; i < len; i++) {
|
||||
var gamepad = gamepads[i];
|
||||
if (gamepad && gamepad.connected) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
function onFocusOrGamepadDetach(e) {
|
||||
/* eslint-disable-next-line compat/compat */
|
||||
if (!isGamepadConnected() || !document.hasFocus()) {
|
||||
console.log('Gamepad disconnected! No other gamepads are connected, stopping input loop');
|
||||
stopInputLoop();
|
||||
} else {
|
||||
console.log('Gamepad disconnected! There are gamepads still connected.');
|
||||
}
|
||||
}
|
||||
|
||||
function onFocusOrGamepadAttach(e) {
|
||||
/* eslint-disable-next-line compat/compat */
|
||||
if (isGamepadConnected() && document.hasFocus()) {
|
||||
console.log('Gamepad connected! Starting input loop');
|
||||
startInputLoop();
|
||||
}
|
||||
}
|
||||
// Event listeners for any change in gamepads' state.
|
||||
window.addEventListener('gamepaddisconnected', onFocusOrGamepadDetach);
|
||||
window.addEventListener('gamepadconnected', onFocusOrGamepadAttach);
|
||||
window.addEventListener('blur', onFocusOrGamepadDetach);
|
||||
window.addEventListener('focus', onFocusOrGamepadAttach);
|
||||
|
||||
function onFocusOrGamepadDetach(e) {
|
||||
/* eslint-disable-next-line compat/compat */
|
||||
if (!isGamepadConnected() || !document.hasFocus()) {
|
||||
console.log('Gamepad disconnected! No other gamepads are connected, stopping input loop');
|
||||
stopInputLoop();
|
||||
} else {
|
||||
console.log('Gamepad disconnected! There are gamepads still connected.');
|
||||
}
|
||||
}
|
||||
onFocusOrGamepadAttach();
|
||||
|
||||
// Event listeners for any change in gamepads' state.
|
||||
window.addEventListener('gamepaddisconnected', onFocusOrGamepadDetach);
|
||||
window.addEventListener('gamepadconnected', onFocusOrGamepadAttach);
|
||||
window.addEventListener('blur', onFocusOrGamepadDetach);
|
||||
window.addEventListener('focus', onFocusOrGamepadAttach);
|
||||
|
||||
onFocusOrGamepadAttach();
|
||||
|
||||
// The gamepadInputEmulation is a string property that exists in JavaScript UWAs and in WebViews in UWAs.
|
||||
// It won't exist in Win8.1 style apps or browsers.
|
||||
if (window.navigator && typeof window.navigator.gamepadInputEmulation === 'string') {
|
||||
// We want the gamepad to provide gamepad VK keyboard events rather than moving a
|
||||
// mouse like cursor. Set to "keyboard", the gamepad will provide such keyboard events
|
||||
// and provide input to the DOM navigator.getGamepads API.
|
||||
window.navigator.gamepadInputEmulation = 'gamepad';
|
||||
}
|
||||
});
|
||||
// The gamepadInputEmulation is a string property that exists in JavaScript UWAs and in WebViews in UWAs.
|
||||
// It won't exist in Win8.1 style apps or browsers.
|
||||
if (window.navigator && typeof window.navigator.gamepadInputEmulation === 'string') {
|
||||
// We want the gamepad to provide gamepad VK keyboard events rather than moving a
|
||||
// mouse like cursor. Set to "keyboard", the gamepad will provide such keyboard events
|
||||
// and provide input to the DOM navigator.getGamepads API.
|
||||
window.navigator.gamepadInputEmulation = 'gamepad';
|
||||
}
|
||||
|
|
|
@ -689,7 +689,8 @@ function initClient() {
|
|||
'events',
|
||||
'credentialprovider',
|
||||
'connectionManagerFactory',
|
||||
'appStorage'
|
||||
'appStorage',
|
||||
'focus-options-polyfill'
|
||||
]
|
||||
},
|
||||
urlArgs: urlArgs,
|
||||
|
@ -698,7 +699,7 @@ function initClient() {
|
|||
});
|
||||
|
||||
promise = require(['fetch'])
|
||||
.then(() => require(['jQuery', 'polyfill', 'fast-text-encoding', 'intersection-observer', 'classlist-polyfill', 'css!assets/css/site', 'jellyfin-noto'], (jQuery) => {
|
||||
.then(() => require(['jQuery', 'polyfill', 'fast-text-encoding', 'intersection-observer', 'classlist-polyfill', 'focus-options-polyfill', 'css!assets/css/site', 'jellyfin-noto'], (jQuery) => {
|
||||
// Expose jQuery globally
|
||||
window.$ = jQuery;
|
||||
window.jQuery = jQuery;
|
||||
|
|
|
@ -4608,6 +4608,11 @@ flv.js@^1.5.0:
|
|||
es6-promise "^4.2.5"
|
||||
webworkify "^1.5.0"
|
||||
|
||||
focus-options-polyfill@^1.5.0:
|
||||
version "1.5.0"
|
||||
resolved "https://registry.yarnpkg.com/focus-options-polyfill/-/focus-options-polyfill-1.5.0.tgz#fd2e6a0d6d8f828346726a5adf02f3d2bdfece5f"
|
||||
integrity sha512-HiMSaXGUz2OFjOuoGTWXlp+YjZCGnVXPu6vPeccgaSOzGmqLVz8tJRcKXWfMJnj16LXf/IM1rJI0zrZMVc9q7g==
|
||||
|
||||
follow-redirects@1.5.10:
|
||||
version "1.5.10"
|
||||
resolved "https://registry.yarnpkg.com/follow-redirects/-/follow-redirects-1.5.10.tgz#7b7a9f9aea2fdff36786a94ff643ed07f4ff5e2a"
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue