mirror of
https://github.com/jellyfin/jellyfin-web
synced 2025-03-30 19:56:21 +00:00
Implement syncplay frontend
This commit is contained in:
parent
ed12e7c4f9
commit
6c18b655e0
11 changed files with 915 additions and 4 deletions
140
src/components/syncplay/groupSelectionMenu.js
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140
src/components/syncplay/groupSelectionMenu.js
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define(['events', 'loading', 'connectionManager', 'playbackManager', 'syncplayManager', 'globalize', 'datetime'], function (events, loading, connectionManager, playbackManager, syncplayManager, globalize, datetime) {
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'use strict';
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function getActivePlayerId() {
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var info = playbackManager.getPlayerInfo();
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return info ? info.id : null;
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}
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function emptyCallback() {
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// avoid console logs about uncaught promises
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}
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function showNewJoinGroupSelection(button) {
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var apiClient = connectionManager.currentApiClient();
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var sessionId = getActivePlayerId();
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sessionId = sessionId ? sessionId : "none";
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loading.show();
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apiClient.sendSyncplayCommand(sessionId, "ListGroups").then(function (response) {
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response.json().then(function (groups) {
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var inSession = sessionId !== "none";
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var menuItems = groups.map(function (group) {
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var name = datetime.getDisplayRunningTime(group.PositionTicks);
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if (!inSession) {
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name = group.PlayingItemName
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}
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return {
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name: name,
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icon: "group",
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id: group.GroupId,
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selected: false,
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secondaryText: group.Partecipants.join(", ")
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}
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});
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if (inSession) {
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menuItems.push({
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name: globalize.translate('LabelSyncplayNewGroup'),
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icon: "add",
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id: "new-group",
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selected: true,
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secondaryText: globalize.translate('LabelSyncplayNewGroupDescription')
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});
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}
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if (menuItems.length === 0) {
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require(['toast'], function (alert) {
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alert({
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title: globalize.translate('MessageSyncplayNoGroupsAvailable'),
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text: globalize.translate('MessageSyncplayNoGroupsAvailable')
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});
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});
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loading.hide();
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return;
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}
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require(['actionsheet'], function (actionsheet) {
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loading.hide();
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var menuOptions = {
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title: globalize.translate('HeaderSyncplaySelectGroup'),
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items: menuItems,
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positionTo: button,
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resolveOnClick: true,
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border: true
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};
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actionsheet.show(menuOptions).then(function (id) {
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if (id == "new-group") {
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apiClient.sendSyncplayCommand(sessionId, "NewGroup");
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} else {
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apiClient.sendSyncplayCommand(sessionId, "JoinGroup", {
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GroupId: id
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});
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}
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}, emptyCallback);
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});
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});
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}).catch(function (error) {
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loading.hide();
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console.error(error);
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});
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}
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function showLeaveGroupSelection(button) {
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var apiClient = connectionManager.currentApiClient();
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var sessionId = getActivePlayerId();
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loading.show();
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var menuItems = [{
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name: globalize.translate('LabelSyncplayLeaveGroup'),
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icon: "meeting_room",
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id: "leave-group",
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selected: true,
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secondaryText: globalize.translate('LabelSyncplayLeaveGroupDescription')
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}];
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require(['actionsheet'], function (actionsheet) {
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loading.hide();
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var menuOptions = {
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title: globalize.translate('HeaderSyncplayEnabled'),
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items: menuItems,
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positionTo: button,
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resolveOnClick: true,
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border: true
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};
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actionsheet.show(menuOptions).then(function (id) {
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if (id == "leave-group") {
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apiClient.sendSyncplayCommand(sessionId, "LeaveGroup");
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}
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}, emptyCallback);
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});
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}
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function showGroupSelection(button) {
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if (syncplayEnabled) {
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showLeaveGroupSelection(button);
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} else {
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showNewJoinGroupSelection(button);
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}
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}
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var syncplayEnabled = false;
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events.on(syncplayManager, 'SyncplayEnabled', function (e, enabled) {
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syncplayEnabled = enabled;
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});
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return {
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show: showGroupSelection
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};
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});
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600
src/components/syncplay/syncplaymanager.js
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600
src/components/syncplay/syncplaymanager.js
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define(['events', 'globalize', 'loading', 'connectionManager', 'playbackManager'], function (events, globalize, loading, connectionManager, playbackManager) {
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'use strict';
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function waitForEvent(emitter, eventType) {
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return new Promise(function (resolve) {
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var callback = function () {
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events.off(emitter, eventType, callback);
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resolve(arguments);
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}
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events.on(emitter, eventType, callback);
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});
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}
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function displaySyncplayUpdate(message) {
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require(['toast'], function (alert) {
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alert({
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title: message.Header,
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text: message.Text
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});
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});
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}
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function getActivePlayerId() {
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var info = playbackManager.getPlayerInfo();
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return info ? info.id : null;
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}
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function millisecondsToTicks(milliseconds) {
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return milliseconds * 10000;
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}
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function ticksToMilliseconds(ticks) {
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return ticks / 10000;
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}
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function SyncplayManager() {
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var self = this;
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function onPlayerChange() {
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bindToPlayer(playbackManager.getCurrentPlayer());
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events.trigger(self, "PlayerChange", [self.currentPlayer]);
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}
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function onPlayPauseStateChanged(e) {
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events.trigger(self, "PlayPauseStateChange", [self.currentPlayer]);
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}
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self.playbackRateSupported = false;
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self.syncEnabled = false;
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self.maxAcceptedDelaySpeedToSync = 50; // milliseconds
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self.maxAcceptedDelaySkipToSync = 300; // milliseconds
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self.syncMethodThreshold = 2000; // milliseconds
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self.speedUpToSyncTime = 1000; // milliseconds
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self.playbackDiffMillis = 0; // used for stats
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self.syncMethod = "None"; // used for stats
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function onTimeUpdate(e) {
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events.trigger(self, "TimeUpdate", [e]);
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if (self.lastCommand && self.lastCommand.Command === 'Play' && !self.isBuffering()) {
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var currentTime = new Date();
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var playAtTime = self.lastCommand.When;
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var state = playbackManager.getPlayerState().PlayState;
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// Estimate PositionTicks on server
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var ServerPositionTicks = self.lastCommand.PositionTicks + ((currentTime - playAtTime) - self.timeDiff) * 10000;
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// Measure delay that needs to be recovered
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// diff might be caused by the player internally starting the playback
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var diff = ServerPositionTicks - state.PositionTicks;
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var diffMillis = diff / 10000;
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self.playbackDiffMillis = diffMillis;
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// console.debug("Syncplay onTimeUpdate", diffMillis, state.PositionTicks, ServerPositionTicks);
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if (self.syncEnabled) {
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var absDiffMillis = Math.abs(diffMillis);
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// TODO: SpeedToSync sounds bad on songs
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if (self.playbackRateSupported && absDiffMillis > self.maxAcceptedDelaySpeedToSync && absDiffMillis < self.syncMethodThreshold) {
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// SpeedToSync method
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var speed = 1 + diffMillis / self.speedUpToSyncTime;
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self.currentPlayer.setPlaybackRate(speed);
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self.syncEnabled = false;
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self.showSyncIcon("SpeedToSync (x" + speed + ")");
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self.syncTimeout = setTimeout(() => {
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self.currentPlayer.setPlaybackRate(1);
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self.syncEnabled = true;
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self.clearSyncIcon();
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}, self.speedUpToSyncTime);
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} else if (absDiffMillis > self.maxAcceptedDelaySkipToSync) {
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// SkipToSync method
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playbackManager.syncplay_seek(ServerPositionTicks);
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self.syncEnabled = false;
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self.showSyncIcon("SkipToSync");
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self.syncTimeout = setTimeout(() => {
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self.syncEnabled = true;
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self.clearSyncIcon();
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}, self.syncMethodThreshold / 2);
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}
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}
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}
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}
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self.lastPlaybackWaiting = null; // used to determine if player's buffering
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self.minBufferingThresholdMillis = 1000;
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// TODO: implement group wait
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function onPlaying() {
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self.lastPlaybackWaiting = null;
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events.trigger(self, "PlayerPlaying");
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}
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// TODO: implement group wait
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function onWaiting() {
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if (!self.lastPlaybackWaiting) {
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self.lastPlaybackWaiting = new Date();
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}
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events.trigger(self, "PlayerWaiting");
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}
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self.isBuffering = function () {
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if (self.lastPlaybackWaiting === null) return false;
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return (new Date() - self.lastPlaybackWaiting) > self.minBufferingThresholdMillis;
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}
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function bindToPlayer(player) {
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if (player !== self.currentPlayer) {
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releaseCurrentPlayer();
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self.currentPlayer = player;
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if (!player) return;
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}
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events.on(player, "pause", onPlayPauseStateChanged);
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events.on(player, "unpause", onPlayPauseStateChanged);
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events.on(player, "timeupdate", onTimeUpdate);
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events.on(player, "playing", onPlaying);
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events.on(player, "waiting", onWaiting);
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self.playbackRateSupported = player.supports("PlaybackRate");
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}
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function releaseCurrentPlayer() {
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var player = self.currentPlayer;
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if (player) {
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events.off(player, "pause", onPlayPauseStateChanged);
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events.off(player, "unpause", onPlayPauseStateChanged);
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events.off(player, "timeupdate", onTimeUpdate);
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events.off(player, "playing", onPlaying);
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events.off(player, "waiting", onWaiting);
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if (self.playbackRateSupported) {
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player.setPlaybackRate(1);
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}
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self.currentPlayer = null;
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self.playbackRateSupported = false;
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}
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}
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self.currentPlayer = null;
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events.on(playbackManager, "playerchange", onPlayerChange);
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bindToPlayer(playbackManager.getCurrentPlayer());
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self.syncplayEnabledAt = null; // Server time of when Syncplay has been enabled
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self.syncplayReady = false; // Syncplay is ready after first ping to server
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self.processGroupUpdate = function (cmd, apiClient) {
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switch (cmd.Type) {
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case 'PrepareSession':
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var serverId = apiClient.serverInfo().Id;
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playbackManager.play({
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ids: cmd.Data.ItemIds,
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startPositionTicks: cmd.Data.StartPositionTicks,
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mediaSourceId: cmd.Data.MediaSourceId,
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audioStreamIndex: cmd.Data.AudioStreamIndex,
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subtitleStreamIndex: cmd.Data.SubtitleStreamIndex,
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startIndex: cmd.Data.StartIndex,
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serverId: serverId
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}).then(function () {
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waitForEvent(self, "PlayerChange").then(function () {
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playbackManager.pause();
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var sessionId = getActivePlayerId();
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if (!sessionId) {
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console.error("Missing sessionId!");
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displaySyncplayUpdate({
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Text: "Failed to enable Syncplay!"
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});
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return;
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}
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// Sometimes JoinGroup fails, maybe because server hasn't been updated yet
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setTimeout(() => {
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apiClient.sendSyncplayCommand(sessionId, "JoinGroup", {
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GroupId: cmd.GroupId
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});
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}, 500);
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});
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});
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break;
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case 'UserJoined':
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displaySyncplayUpdate({
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Text: globalize.translate('MessageSyncplayUserJoined', cmd.Data),
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});
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break;
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case 'UserLeft':
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displaySyncplayUpdate({
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Text: globalize.translate('MessageSyncplayUserLeft', cmd.Data),
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});
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break;
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case 'GroupJoined':
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displaySyncplayUpdate({
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Text: globalize.translate('MessageSyncplayEnabled'),
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});
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// Enable Syncplay
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self.syncplayEnabledAt = new Date(cmd.Data);
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self.syncplayReady = false;
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events.trigger(self, "SyncplayEnabled", [true]);
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waitForEvent(self, "SyncplayReady").then(function () {
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self.processCommand(self.queuedCommand, apiClient);
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self.queuedCommand = null;
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});
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self.injectPlaybackManager();
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self.startPing();
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break;
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case 'NotInGroup':
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case 'GroupLeft':
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displaySyncplayUpdate({
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Text: globalize.translate('MessageSyncplayDisabled'),
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});
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// Disable Syncplay
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self.syncplayEnabledAt = null;
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self.syncplayReady = false;
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events.trigger(self, "SyncplayEnabled", [false]);
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self.restorePlaybackManager();
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self.stopPing();
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break;
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case 'GroupWait':
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displaySyncplayUpdate({
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Text: globalize.translate('MessageSyncplayGroupWait', cmd.Data),
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});
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break;
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case 'KeepAlive':
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break;
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default:
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console.error('processSyncplayGroupUpdate does not recognize: ' + cmd.Type);
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break;
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}
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}
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self.lastCommand = null;
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self.queuedCommand = null;
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self.processCommand = function (cmd, apiClient) {
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if (cmd === null) return;
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if (!self.isSyncplayEnabled()) {
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console.debug("Syncplay processCommand: ignoring command", cmd);
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return;
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}
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if (!self.syncplayReady) {
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console.debug("Syncplay processCommand: queued command", cmd);
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self.queuedCommand = cmd;
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return;
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}
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cmd.When = new Date(cmd.When);
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if (cmd.When < self.syncplayEnabledAt) {
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console.debug("Syncplay processCommand: ignoring old command", cmd);
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return;
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}
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// Check if new command differs from last one
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if (self.lastCommand &&
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self.lastCommand.When === cmd.When &&
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self.lastCommand.PositionTicks === cmd.PositionTicks &&
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self.Command === cmd.Command
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) {
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console.debug("Syncplay processCommand: ignoring duplicate command", cmd);
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return;
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}
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self.lastCommand = cmd;
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console.log("Syncplay will", cmd.Command, "at", cmd.When, "PositionTicks", cmd.PositionTicks);
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switch (cmd.Command) {
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case 'Play':
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self.schedulePlay(cmd.When, cmd.PositionTicks);
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break;
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case 'Pause':
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self.schedulePause(cmd.When, cmd.PositionTicks);
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break;
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case 'Seek':
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self.scheduleSeek(cmd.When, cmd.PositionTicks);
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break;
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default:
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console.error('processSyncplayCommand does not recognize: ' + cmd.Type);
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break;
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}
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}
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self.scheduledCommand = null;
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self.syncTimeout = null;
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self.schedulePlay = function (playAtTime, positionTicks) {
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self.clearScheduledCommand();
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var currentTime = new Date();
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var playAtTimeLocal = self.serverDateToLocal(playAtTime);
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if (playAtTimeLocal > currentTime) {
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var playTimeout = (playAtTimeLocal - currentTime) - self.playerDelay;
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playbackManager.syncplay_seek(positionTicks);
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self.scheduledCommand = setTimeout(() => {
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playbackManager.syncplay_unpause();
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self.syncTimeout = setTimeout(() => {
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self.syncEnabled = true
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}, self.syncMethodThreshold / 2);
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}, playTimeout);
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// console.debug("Syncplay schedulePlay:", playTimeout);
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} else {
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// Group playback already started
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var serverPositionTicks = positionTicks + (currentTime - playAtTimeLocal) * 10000;
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playbackManager.syncplay_unpause();
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playbackManager.syncplay_seek(serverPositionTicks);
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self.syncTimeout = setTimeout(() => {
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self.syncEnabled = true
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}, self.syncMethodThreshold / 2);
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}
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}
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self.schedulePause = function (pauseAtTime, positionTicks) {
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self.clearScheduledCommand();
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var currentTime = new Date();
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var pauseAtTimeLocal = self.serverDateToLocal(pauseAtTime);
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if (pauseAtTimeLocal > currentTime) {
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var pauseTimeout = (pauseAtTimeLocal - currentTime) - self.playerDelay;
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self.scheduledCommand = setTimeout(() => {
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playbackManager.syncplay_pause();
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setTimeout(() => {
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playbackManager.syncplay_seek(positionTicks);
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}, 800);
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}, pauseTimeout);
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} else {
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playbackManager.syncplay_pause();
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setTimeout(() => {
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playbackManager.syncplay_seek(positionTicks);
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}, 800);
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}
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}
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self.scheduleSeek = function (seekAtTime, positionTicks) {
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self.schedulePause(seekAtTime, positionTicks);
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}
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self.clearScheduledCommand = function () {
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clearTimeout(self.scheduledCommand);
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clearTimeout(self.syncTimeout);
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self.syncEnabled = false;
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if (self.currentPlayer) {
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self.currentPlayer.setPlaybackRate(1);
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}
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self.clearSyncIcon();
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}
|
||||
|
||||
self.injectPlaybackManager = function () {
|
||||
if (!self.isSyncplayEnabled()) return;
|
||||
if (playbackManager.syncplayEnabled) return;
|
||||
|
||||
playbackManager.syncplay_unpause = playbackManager.unpause;
|
||||
playbackManager.syncplay_pause = playbackManager.pause;
|
||||
playbackManager.syncplay_seek = playbackManager.seek;
|
||||
|
||||
playbackManager.unpause = self.playRequest;
|
||||
playbackManager.pause = self.pauseRequest;
|
||||
playbackManager.seek = self.seekRequest;
|
||||
playbackManager.syncplayEnabled = true;
|
||||
}
|
||||
|
||||
self.restorePlaybackManager = function () {
|
||||
if (self.isSyncplayEnabled()) return;
|
||||
if (!playbackManager.syncplayEnabled) return;
|
||||
|
||||
playbackManager.unpause = playbackManager.syncplay_unpause;
|
||||
playbackManager.pause = playbackManager.syncplay_pause;
|
||||
playbackManager.seek = playbackManager.syncplay_seek;
|
||||
playbackManager.syncplayEnabled = false;
|
||||
}
|
||||
|
||||
self.playRequest = function (player) {
|
||||
var apiClient = connectionManager.currentApiClient();
|
||||
var sessionId = getActivePlayerId();
|
||||
apiClient.sendSyncplayCommand(sessionId, "PlayRequest");
|
||||
}
|
||||
|
||||
self.pauseRequest = function (player) {
|
||||
var apiClient = connectionManager.currentApiClient();
|
||||
var sessionId = getActivePlayerId();
|
||||
apiClient.sendSyncplayCommand(sessionId, "PauseRequest");
|
||||
// Pause locally as well, to give the user some little control
|
||||
playbackManager.syncplay_pause();
|
||||
}
|
||||
|
||||
self.seekRequest = function (PositionTicks, player) {
|
||||
var apiClient = connectionManager.currentApiClient();
|
||||
var sessionId = getActivePlayerId();
|
||||
apiClient.sendSyncplayCommand(sessionId, "SeekRequest", {
|
||||
PositionTicks: PositionTicks
|
||||
});
|
||||
}
|
||||
|
||||
self.pingIntervalTimeoutGreedy = 1000;
|
||||
self.pingIntervalTimeoutLowProfile = 60000;
|
||||
self.greedyPingCount = 3;
|
||||
|
||||
self.pingStop = true;
|
||||
self.pingIntervalTimeout = self.pingIntervalTimeoutGreedy;
|
||||
self.pingInterval = null;
|
||||
self.initTimeDiff = 0; // number of pings
|
||||
self.timeDiff = 0; // local time minus server time
|
||||
self.roundTripDuration = 0;
|
||||
self.notifySyncplayReady = false;
|
||||
|
||||
self.updateTimeDiff = function (pingStartTime, pingEndTime, serverTime) {
|
||||
self.roundTripDuration = (pingEndTime - pingStartTime);
|
||||
// The faster the response, the closer we are to the real timeDiff value
|
||||
// localTime = pingStartTime + roundTripDuration / 2
|
||||
// newTimeDiff = localTime - serverTime
|
||||
var newTimeDiff = (pingStartTime - serverTime) + (self.roundTripDuration / 2);
|
||||
|
||||
// Initial setup
|
||||
if (self.initTimeDiff === 0) {
|
||||
self.timeDiff = newTimeDiff;
|
||||
self.initTimeDiff++
|
||||
return;
|
||||
}
|
||||
|
||||
// As response time gets better, absolute value should decrease
|
||||
var distanceFromZero = Math.abs(newTimeDiff);
|
||||
var oldDistanceFromZero = Math.abs(self.timeDiff);
|
||||
if (distanceFromZero < oldDistanceFromZero) {
|
||||
self.timeDiff = newTimeDiff;
|
||||
}
|
||||
|
||||
// Avoid overloading server
|
||||
if (self.initTimeDiff >= self.greedyPingCount) {
|
||||
self.pingIntervalTimeout = self.pingIntervalTimeoutLowProfile;
|
||||
} else {
|
||||
self.initTimeDiff++;
|
||||
}
|
||||
|
||||
// console.debug("Syncplay updateTimeDiff:", serverTime, self.timeDiff, self.roundTripDuration, newTimeDiff);
|
||||
}
|
||||
|
||||
self.requestPing = function () {
|
||||
if (self.pingInterval === null && !self.pingStop) {
|
||||
self.pingInterval = setTimeout(() => {
|
||||
self.pingInterval = null;
|
||||
|
||||
var apiClient = connectionManager.currentApiClient();
|
||||
var sessionId = getActivePlayerId();
|
||||
|
||||
var pingStartTime = new Date();
|
||||
apiClient.sendSyncplayCommand(sessionId, "GetUtcTime").then(function (response) {
|
||||
var pingEndTime = new Date();
|
||||
response.text().then(function (utcTime) {
|
||||
var serverTime = new Date(utcTime);
|
||||
self.updateTimeDiff(pingStartTime, pingEndTime, serverTime);
|
||||
|
||||
// Alert user that ping is high
|
||||
if (Math.abs(self.roundTripDuration) >= 1000) {
|
||||
events.trigger(self, "SyncplayError", [true]);
|
||||
} else {
|
||||
events.trigger(self, "SyncplayError", [false]);
|
||||
}
|
||||
|
||||
// Notify server of ping
|
||||
apiClient.sendSyncplayCommand(sessionId, "KeepAlive", {
|
||||
Ping: (self.roundTripDuration / 2) + self.playerDelay
|
||||
});
|
||||
|
||||
if (self.notifySyncplayReady) {
|
||||
self.syncplayReady = true;
|
||||
events.trigger(self, "SyncplayReady");
|
||||
self.notifySyncplayReady = false;
|
||||
}
|
||||
|
||||
self.requestPing();
|
||||
});
|
||||
});
|
||||
|
||||
}, self.pingIntervalTimeout);
|
||||
}
|
||||
}
|
||||
|
||||
self.startPing = function () {
|
||||
self.notifySyncplayReady = true;
|
||||
self.pingStop = false;
|
||||
self.initTimeDiff = self.initTimeDiff > self.greedyPingCount ? 1 : self.initTimeDiff;
|
||||
self.pingIntervalTimeout = self.pingIntervalTimeoutGreedy;
|
||||
|
||||
self.requestPing();
|
||||
}
|
||||
|
||||
self.stopPing = function () {
|
||||
self.pingStop = true;
|
||||
if (self.pingInterval !== null) {
|
||||
clearTimeout(self.pingInterval);
|
||||
self.pingInterval = null;
|
||||
}
|
||||
}
|
||||
|
||||
self.serverDateToLocal = function (server) {
|
||||
// local - server = diff
|
||||
return new Date(server.getTime() + self.timeDiff);
|
||||
}
|
||||
|
||||
self.localDateToServer = function (local) {
|
||||
// local - server = diff
|
||||
return new Date(local.getTime() - self.timeDiff);
|
||||
}
|
||||
|
||||
// THIS FEATURE IS CURRENTLY DISABLED
|
||||
// Mainly because SpeedToSync seems to do the job
|
||||
// Also because the delay is unreliable and different every time
|
||||
self.playerDelay = 0;
|
||||
self.playerDelayMeasured = true; // disable this feature
|
||||
self.measurePlayerDelay = function (positionTicks) {
|
||||
if (self.playerDelayMeasured) {
|
||||
playbackManager.syncplay_seek(positionTicks);
|
||||
} else {
|
||||
// Measure playerDelay by issuing a play command
|
||||
// followed by a pause command after one second
|
||||
// PositionTicks should be at 1 second minus two times the player delay
|
||||
loading.show();
|
||||
self.currentPlayer.setPlaybackRate(1);
|
||||
playbackManager.syncplay_seek(0);
|
||||
// Wait for player to seek
|
||||
setTimeout(() => {
|
||||
playbackManager.syncplay_unpause();
|
||||
// Play one second of media
|
||||
setTimeout(() => {
|
||||
playbackManager.syncplay_pause();
|
||||
// Wait for state to get update
|
||||
setTimeout(() => {
|
||||
var state = playbackManager.getPlayerState().PlayState;
|
||||
var delayTicks = millisecondsToTicks(1000) - state.PositionTicks;
|
||||
var delayMillis = ticksToMilliseconds(delayTicks);
|
||||
self.playerDelay = delayMillis / 2;
|
||||
// Make sure delay is not negative
|
||||
self.playerDelay = self.playerDelay > 0 ? self.playerDelay : 0;
|
||||
self.playerDelayMeasured = true;
|
||||
// console.debug("Syncplay PlayerDelay:", self.playerDelay);
|
||||
// Restore player
|
||||
setTimeout(() => {
|
||||
playbackManager.syncplay_seek(positionTicks);
|
||||
loading.hide();
|
||||
}, 800);
|
||||
}, 1000);
|
||||
}, 1000);
|
||||
}, 2000);
|
||||
}
|
||||
}
|
||||
|
||||
// Stats
|
||||
self.isSyncplayEnabled = function () {
|
||||
return self.syncplayEnabledAt !== null ? true : false;
|
||||
}
|
||||
|
||||
self.getStats = function () {
|
||||
return {
|
||||
TimeDiff: self.timeDiff,
|
||||
PlaybackDiff: self.playbackDiffMillis,
|
||||
SyncMethod: self.syncMethod
|
||||
}
|
||||
}
|
||||
|
||||
// UI
|
||||
self.showSyncIcon = function (syncMethod) {
|
||||
self.syncMethod = syncMethod;
|
||||
events.trigger(self, "SyncplayError", [true]);
|
||||
}
|
||||
|
||||
self.clearSyncIcon = function () {
|
||||
self.syncMethod = "None";
|
||||
events.trigger(self, "SyncplayError", [false]);
|
||||
}
|
||||
}
|
||||
|
||||
return new SyncplayManager();
|
||||
});
|
Loading…
Add table
Add a link
Reference in a new issue