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https://github.com/jellyfin/jellyfin-web
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Fix eslint issues
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parent
ed21a8dcdd
commit
6f3aa2f1df
85 changed files with 251 additions and 251 deletions
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@ -133,9 +133,9 @@ class PlaybackCore {
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*/
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async sendBufferingRequest(isBuffering = true) {
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const playerWrapper = this.manager.getPlayerWrapper();
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const currentPosition = (playerWrapper.currentTimeAsync
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? await playerWrapper.currentTimeAsync()
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: playerWrapper.currentTime());
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const currentPosition = (playerWrapper.currentTimeAsync ?
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await playerWrapper.currentTimeAsync() :
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playerWrapper.currentTime());
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const currentPositionTicks = Math.round(currentPosition * Helper.TicksPerMillisecond);
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const isPlaying = playerWrapper.isPlaying();
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@ -172,11 +172,11 @@ class PlaybackCore {
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*/
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async applyCommand(command) {
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// Check if duplicate.
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if (this.lastCommand &&
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this.lastCommand.When.getTime() === command.When.getTime() &&
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this.lastCommand.PositionTicks === command.PositionTicks &&
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this.lastCommand.Command === command.Command &&
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this.lastCommand.PlaylistItemId === command.PlaylistItemId
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if (this.lastCommand
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&& this.lastCommand.When.getTime() === command.When.getTime()
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&& this.lastCommand.PositionTicks === command.PositionTicks
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&& this.lastCommand.Command === command.Command
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&& this.lastCommand.PlaylistItemId === command.PlaylistItemId
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) {
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// Duplicate command found, check playback state and correct if needed.
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console.debug('SyncPlay applyCommand: duplicate command received!', command);
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@ -192,9 +192,9 @@ class PlaybackCore {
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} else {
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// Check if playback state matches requested command.
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const playerWrapper = this.manager.getPlayerWrapper();
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const currentPositionTicks = Math.round((playerWrapper.currentTimeAsync
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? await playerWrapper.currentTimeAsync()
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: playerWrapper.currentTime()) * Helper.TicksPerMillisecond);
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const currentPositionTicks = Math.round((playerWrapper.currentTimeAsync ?
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await playerWrapper.currentTimeAsync() :
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playerWrapper.currentTime()) * Helper.TicksPerMillisecond);
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const isPlaying = playerWrapper.isPlaying();
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switch (command.Command) {
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@ -279,9 +279,9 @@ class PlaybackCore {
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const playAtTimeLocal = this.timeSyncCore.remoteDateToLocal(playAtTime);
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const playerWrapper = this.manager.getPlayerWrapper();
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const currentPositionTicks = (playerWrapper.currentTimeAsync
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? await playerWrapper.currentTimeAsync()
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: playerWrapper.currentTime()) * Helper.TicksPerMillisecond;
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const currentPositionTicks = (playerWrapper.currentTimeAsync ?
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await playerWrapper.currentTimeAsync() :
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playerWrapper.currentTime()) * Helper.TicksPerMillisecond;
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if (playAtTimeLocal > currentTime) {
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const playTimeout = playAtTimeLocal - currentTime;
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@ -174,9 +174,9 @@ class QueueCore {
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const currentTime = new Date();
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const now = this.manager.timeSyncCore.localDateToRemote(currentTime);
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const currentPosition = (playerWrapper.currentTimeAsync
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? await playerWrapper.currentTimeAsync()
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: playerWrapper.currentTime());
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const currentPosition = (playerWrapper.currentTimeAsync ?
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await playerWrapper.currentTimeAsync() :
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playerWrapper.currentTime());
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const currentPositionTicks = Math.round(currentPosition * Helper.TicksPerMillisecond);
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const isPlaying = playerWrapper.isPlaying();
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