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{
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"name": "web-animations-js",
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"description": "JavaScript implementation of the Web Animations API",
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"homepage": "https://github.com/web-animations/web-animations-js",
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"main": "web-animations.min.js",
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"moduleType": [
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"globals"
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],
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"keywords": [
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"animations",
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"polyfill"
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],
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"license": "Apache-2.0",
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"ignore": [
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"**/.*",
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"node_modules",
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"templates",
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"test",
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"src",
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"Gruntfile.js",
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"package.json",
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"target-config.js",
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"target-loader.js",
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"web-animations.dev.html",
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"web-animations.dev.js",
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"web-animations-next.dev.html",
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"web-animations-next.dev.js",
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"web-animations-next-lite.dev.html",
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"web-animations-next-lite.dev.js"
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],
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"version": "2.2.2",
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"_release": "2.2.2",
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"_resolution": {
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"type": "version",
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"tag": "2.2.2",
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"commit": "8cf9e3567c8a30e905e6a2aefb2ebf4120da6859"
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},
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"_source": "git://github.com/web-animations/web-animations-js.git",
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"_target": "^2.2.0",
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"_originalSource": "web-animations/web-animations-js"
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}
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@ -1,227 +0,0 @@
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### 2.2.2 - *August 3 2016*
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* [Fixed handling of keyframes with overlapping offsets.](https://github.com/web-animations/web-animations-next/pull/470)
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* [Throw TypeError on invalid keyframe input.](https://github.com/web-animations/web-animations-next/pull/471)
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* [Fixed display and other animation properties being animated.](https://github.com/web-animations/web-animations-next/pull/474)
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* [Throw InvalidStateError when calling play() on reversed infinite animation.](https://github.com/web-animations/web-animations-next/pull/475)
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* [Fixed infinite loop in cubic-bezier timing function.](https://github.com/web-animations/web-animations-next/pull/476)
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* [Fixed idle animations not becoming paused when seeked.](https://github.com/web-animations/web-animations-next/pull/479)
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* [Fixed pause() not rewinding idl animations.](https://github.com/web-animations/web-animations-next/pull/480)
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* [Extended cubic-bezier timing function domain from [0, 1] to (-Infinity, Infinity).](https://github.com/web-animations/web-animations-next/pull/481)
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* [Fixed timing model to handle corner cases involving Infinity and 0 correctly.](https://github.com/web-animations/web-animations-next/pull/482)
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* [Fixed source files missing from npm package.](https://github.com/web-animations/web-animations-next/pull/483)
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* [Improved performance of starting and updating individual animations.](https://github.com/web-animations/web-animations-next/pull/485)
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### 2.2.1 - *April 28 2016*
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* [Deprecated invalid timing inputs](https://github.com/web-animations/web-animations-next/pull/437) as they will soon throw [TypeErrors](https://github.com/web-animations/web-animations-next/pull/426) in native browsers.
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For example, this is deprecated and will eventually throw a TypeError:
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element.animate([], {
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duration: -1,
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iterationStart: -1,
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iterations: -1,
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easing: 'garbage string',
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});
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* [Fixed polyfill crash in browsers based on Chromium 36 to 46.](https://github.com/web-animations/web-animations-next/pull/434)
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* [Increased cubic-bezier accuracy.](https://github.com/web-animations/web-animations-next/pull/428)
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* [Added support for grad and turn units for angles.](https://github.com/web-animations/web-animations-next/pull/427)
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### 2.2.0 - *April 6 2016*
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* Deprecated the use of hyphens in property names.
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For example, this is deprecated:
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element.animate([{'font-size': '0px'}, {'font-size': '10px'}]);
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and this should be used instead:
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element.animate([{fontSize: '0px'}, {fontSize: '10px'}]);
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* Added arbitrary easing capitalisation.
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* Added "id" effect option. (http://w3c.github.io/web-animations/#dom-keyframeanimationoptions-id)
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* Added "oncancel" event handler.
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* Added value list keyframe syntax.
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As as alternative to:
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element.animate([{color: 'red'}, {color: 'green'}, {color: 'blue'}]);
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you can now use:
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element.animate({color: ['red', 'green', 'blue']});
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* Fixed easing TypeError in FireFox Nightly when using groups.
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* Fixed delayed animation updates on Safari and Firefox
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* Fixed infinite recursion when setting onfinish to null.
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### 2.1.4 - *December 1 2015*
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* Use `Date.now()` instead of `performace.now()` for mobile Safari.
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### 2.1.3 - *October 12 2015*
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* Removed web-animations.min.js.gz
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### 2.1.2 - *July 8 2015*
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* Fix a bug where onfinish was being called for GroupEffects before they were finished.
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### 2.1.1 - *July 1 2015*
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* Add Animation.timeline getter
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* Add AnimationEffect.parent getter
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* Make AnimationEffectTiming (returned by AnimationEffect.timing) attributes mutable
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* Expose the Animation constructor
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* Change custom effects from AnimationEffects to onsample functions. Custom effects should now be created by setting the onsample attribute of a KeyframeEffect.
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For example, this is deprecated:
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var myEffect = new KeyframeEffect(
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element,
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function(timeFraction, target, effect) {
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target.style.opacity = timeFraction;
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},
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1000);
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var myAnimation = document.timeline.play(myEffect);
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and this should be used insead:
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var myEffect = new KeyframeEffect(element, [], 1000);
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effect.onsample = function(timeFraction, effect, animation) {
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effect.target.style.opacity = timeFraction;
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};
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var myAnimation = document.timeline.play(myEffect);
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### 2.1.0 - *June 15 2015*
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* Fix bug affecting GroupEffects with infinite iteration children
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* Add GroupEffect.firstChild and GroupEffect.lastChild
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* Add initial values for most CSS properties
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* Allow `timeline.play()` to be called with no arguments
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* Add AnimationEffect.clone
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* Add GroupEffect.append and GroupEffect.prepend
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* Add AnimationEffect.remove
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* Add Animation.ready and Animation.finished promises
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### 2.0.0 - *April 5 2015*
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* Improve behavior of group Animation playback rate.
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* Rename Animation to KeyframeEffect.
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* Rename AnimationSequence to SequenceEffect.
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* Rename AnimationGroup to GroupEffect.
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* Rename AnimationPlayer to Animation.
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* Remove KeyframeEffect.effect and add KeyframeEffect.getFrames.
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* Rename Animation.source to Animation.effect.
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* Rename Timeline.getAnimationPlayers to Timeline.getAnimations.
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* Rename Element.getAnimationPlayers to Element.getAnimations.
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### 1.0.7 - *March 10 2015*
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* Improve performance of constructing groups and sequences.
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* Remove support for animating zoom.
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* Add bower file.
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### 1.0.6 - *February 5 2015*
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* Implement playbackRate setter for group players.
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* Fix pausing a group player before its first tick.
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* Fix cancelling a group player before its first tick.
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* Fix excess CPU use on idle pages where custom effects and groups were used.
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* Suppress AnimationTiming.playbackRate deprecation warning for cases where AnimationTiming.playbackRate == 1.
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### 1.0.5 - *January 6 2015*
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* Fix loading the polyfill in an SVG document
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* Fix a problem where groups didn't take effect in their first frame
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* Don't rely on performance.now
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### 1.0.4 - *December 8 2014*
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* Fix a critical bug where deprecation logic wasn't being loaded
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when `web-animations-next` and `web-animations-next-lite` were
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executed on top of a native `element.animate`.
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### 1.0.3 - *December 4 2014*
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* Fix a critical bug on iOS 7 and Safari <= 6. Due to limitations,
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inline style patching is not supported on these platforms.
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### 1.0.2 - *November 28 2014*
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* Deprecated `AnimationTiming.playbackRate`.
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For example, this is no longer supported:
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var player = element.animate(
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keyframes,
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{duration: 1000, playbackRate: 2});
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Use `AnimationPlayer.playbackRate` instead:
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var player = element.animate(
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keyframes,
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{duration: 1000});
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player.playbackRate = 2;
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If you have any feedback on this change, please start a discussion
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on the public-fx mailing list:
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http://lists.w3.org/Archives/Public/public-fx/
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Or file an issue against the specification on GitHub:
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https://github.com/w3c/web-animations/issues/new
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### 1.0.1 - *November 26 2014*
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* Players should be constructed in idle state
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* `play()` and `reverse()` should not force a start times
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* Add `requestAnimationFrame` ids and `cancelAnimationFrame`
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### 1.0.0 — *November 21 2014*
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The web-animations-js hackers are pleased to announce the release of
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a new codebase for the Web Animations Polyfill:
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https://github.com/web-animations/web-animations-js
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The previous polyfill has been moved to:
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https://github.com/web-animations/web-animations-js-legacy
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The new codebase is focused on code-size -- our smallest target is
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now only 33kb or 11kb after gzip.
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We've implemented native fallback. If the target browser provides
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Web Animations features natively, the Polyfill will use them.
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We now provide three different build targets:
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`web-animations.min.js` - Tracks the Web Animations features that
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are supported natively in browsers. Today that means Element.animate
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and Playback Control in Chrome. If you’re not sure what features you
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will need, start with this.
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`web-animations-next.min.js` - All of web-animations.min.js plus
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features that are still undergoing discussion or have yet to be
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implemented natively.
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`web-animations-next-lite.min.js` - A cut down version of
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web-animations-next, removes several lesser used property handlers
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and some of the larger and less used features such as matrix
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interpolation/decomposition.
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Not all features of the previous polyfill have been ported to the
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new codebase; most notably mutation of Animations and Groups and
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Additive Animations are not yet supported. These features are still
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important and will be implemented in the coming weeks.
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@ -1,31 +0,0 @@
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{
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"name": "web-animations-js",
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"description": "JavaScript implementation of the Web Animations API",
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"homepage": "https://github.com/web-animations/web-animations-js",
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"main": "web-animations.min.js",
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"moduleType": [
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"globals"
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],
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"keywords": [
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"animations",
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"polyfill"
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],
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"license": "Apache-2.0",
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"ignore": [
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"**/.*",
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"node_modules",
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"templates",
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"test",
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"src",
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"Gruntfile.js",
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"package.json",
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"target-config.js",
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"target-loader.js",
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"web-animations.dev.html",
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"web-animations.dev.js",
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"web-animations-next.dev.html",
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"web-animations-next.dev.js",
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"web-animations-next-lite.dev.html",
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"web-animations-next-lite.dev.js"
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]
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}
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