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switch polymer to bower
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dashboard-ui/bower_components/paper-dialog-behavior/paper-dialog-behavior.html
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dashboard-ui/bower_components/paper-dialog-behavior/paper-dialog-behavior.html
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<!--
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@license
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Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
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This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
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The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
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The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
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Code distributed by Google as part of the polymer project is also
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subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
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-->
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<link rel="import" href="../polymer/polymer.html">
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<link rel="import" href="../iron-overlay-behavior/iron-overlay-behavior.html">
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<link rel="import" href="../paper-styles/paper-styles.html">
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<script>
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/**
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Use `Polymer.PaperDialogBehavior` and `paper-dialog-common.css` to implement a Material Design
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dialog.
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For example, if `<paper-dialog-impl>` implements this behavior:
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<paper-dialog-impl>
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<h2>Header</h2>
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<div>Dialog body</div>
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<div class="buttons">
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<paper-button dialog-dismiss>Cancel</paper-button>
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<paper-button dialog-confirm>Accept</paper-button>
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</div>
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</paper-dialog-impl>
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`paper-dialog-common.css` provide styles for a header, content area, and an action area for buttons.
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Use the `<h2>` tag for the header and the `buttons` class for the action area. You can use the
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`paper-dialog-scrollable` element (in its own repository) if you need a scrolling content area.
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Use the `dialog-dismiss` and `dialog-confirm` attributes on interactive controls to close the
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dialog. If the user dismisses the dialog with `dialog-confirm`, the `closingReason` will update
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to include `confirmed: true`.
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### Styling
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The following custom properties and mixins are available for styling.
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Custom property | Description | Default
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----------------|-------------|----------
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`--paper-dialog-background-color` | Dialog background color | `--primary-background-color`
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`--paper-dialog-color` | Dialog foreground color | `--primary-text-color`
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`--paper-dialog` | Mixin applied to the dialog | `{}`
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`--paper-dialog-title` | Mixin applied to the title (`<h2>`) element | `{}`
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`--paper-dialog-button-color` | Button area foreground color | `--default-primary-color`
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### Accessibility
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This element has `role="dialog"` by default. Depending on the context, it may be more appropriate
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to override this attribute with `role="alertdialog"`. The header (a `<h2>` element) will
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If `modal` is set, the element will set `aria-modal` and prevent the focus from exiting the element.
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It will also ensure that focus remains in the dialog.
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The `aria-labelledby` attribute will be set to the header element, if one exists.
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@hero hero.svg
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@demo demo/index.html
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@polymerBehavior Polymer.PaperDialogBehavior
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*/
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Polymer.PaperDialogBehaviorImpl = {
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hostAttributes: {
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'role': 'dialog',
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'tabindex': '-1'
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},
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properties: {
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/**
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* If `modal` is true, this implies `no-cancel-on-outside-click` and `with-backdrop`.
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*/
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modal: {
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observer: '_modalChanged',
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type: Boolean,
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value: false
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},
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/** @type {?Node} */
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_lastFocusedElement: {
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type: Object
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},
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_boundOnFocus: {
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type: Function,
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value: function() {
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return this._onFocus.bind(this);
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}
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},
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_boundOnBackdropClick: {
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type: Function,
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value: function() {
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return this._onBackdropClick.bind(this);
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}
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}
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},
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listeners: {
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'click': '_onDialogClick',
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'iron-overlay-opened': '_onIronOverlayOpened',
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'iron-overlay-closed': '_onIronOverlayClosed'
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},
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attached: function() {
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this._observer = this._observe(this);
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this._updateAriaLabelledBy();
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},
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detached: function() {
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if (this._observer) {
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this._observer.disconnect();
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}
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},
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_observe: function(node) {
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var observer = new MutationObserver(function() {
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this._updateAriaLabelledBy();
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}.bind(this));
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observer.observe(node, {
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childList: true,
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subtree: true
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});
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return observer;
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},
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_modalChanged: function() {
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if (this.modal) {
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this.setAttribute('aria-modal', 'true');
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} else {
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this.setAttribute('aria-modal', 'false');
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}
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// modal implies noCancelOnOutsideClick and withBackdrop if true, don't overwrite
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// those properties otherwise.
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if (this.modal) {
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this.noCancelOnOutsideClick = true;
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this.withBackdrop = true;
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}
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},
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_updateAriaLabelledBy: function() {
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var header = Polymer.dom(this).querySelector('h2');
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if (!header) {
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this.removeAttribute('aria-labelledby');
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return;
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}
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var headerId = header.getAttribute('id');
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if (headerId && this.getAttribute('aria-labelledby') === headerId) {
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return;
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}
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// set aria-describedBy to the header element
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var labelledById;
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if (headerId) {
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labelledById = headerId;
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} else {
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labelledById = 'paper-dialog-header-' + new Date().getUTCMilliseconds();
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header.setAttribute('id', labelledById);
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}
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this.setAttribute('aria-labelledby', labelledById);
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},
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_updateClosingReasonConfirmed: function(confirmed) {
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this.closingReason = this.closingReason || {};
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this.closingReason.confirmed = confirmed;
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},
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_onDialogClick: function(event) {
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var target = event.target;
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while (target !== this) {
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if (target.hasAttribute('dialog-dismiss')) {
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this._updateClosingReasonConfirmed(false);
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this.close();
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break;
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} else if (target.hasAttribute('dialog-confirm')) {
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this._updateClosingReasonConfirmed(true);
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this.close();
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break;
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}
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target = target.parentNode;
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}
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},
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_onIronOverlayOpened: function() {
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if (this.modal) {
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document.body.addEventListener('focus', this._boundOnFocus, true);
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this.backdropElement.addEventListener('click', this._boundOnBackdropClick);
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}
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},
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_onIronOverlayClosed: function() {
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document.body.removeEventListener('focus', this._boundOnFocus, true);
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this.backdropElement.removeEventListener('click', this._boundOnBackdropClick);
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},
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_onFocus: function(event) {
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if (this.modal) {
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var target = event.target;
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while (target && target !== this && target !== document.body) {
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target = target.parentNode;
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}
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if (target) {
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if (target === document.body) {
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if (this._lastFocusedElement) {
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this._lastFocusedElement.focus();
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} else {
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this._focusNode.focus();
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}
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} else {
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this._lastFocusedElement = event.target;
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}
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}
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}
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},
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_onBackdropClick: function() {
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if (this.modal) {
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if (this._lastFocusedElement) {
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this._lastFocusedElement.focus();
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} else {
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this._focusNode.focus();
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}
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}
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}
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};
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/** @polymerBehavior */
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Polymer.PaperDialogBehavior = [Polymer.IronOverlayBehavior, Polymer.PaperDialogBehaviorImpl];
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</script>
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