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Force the use of single quotes

This commit is contained in:
MrTimscampi 2020-05-04 12:44:12 +02:00
parent 8b6dc05d64
commit 9e3ca706c4
217 changed files with 8541 additions and 8540 deletions

View file

@ -20,7 +20,7 @@
// # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// # THE SOFTWARE.
require(['apphost'], function (appHost) {
"use strict";
'use strict';
var _GAMEPAD_A_BUTTON_INDEX = 0;
var _GAMEPAD_B_BUTTON_INDEX = 1;
@ -28,16 +28,16 @@ require(['apphost'], function (appHost) {
var _GAMEPAD_DPAD_DOWN_BUTTON_INDEX = 13;
var _GAMEPAD_DPAD_LEFT_BUTTON_INDEX = 14;
var _GAMEPAD_DPAD_RIGHT_BUTTON_INDEX = 15;
var _GAMEPAD_A_KEY = "GamepadA";
var _GAMEPAD_B_KEY = "GamepadB";
var _GAMEPAD_DPAD_UP_KEY = "GamepadDPadUp";
var _GAMEPAD_DPAD_DOWN_KEY = "GamepadDPadDown";
var _GAMEPAD_DPAD_LEFT_KEY = "GamepadDPadLeft";
var _GAMEPAD_DPAD_RIGHT_KEY = "GamepadDPadRight";
var _GAMEPAD_LEFT_THUMBSTICK_UP_KEY = "GamepadLeftThumbStickUp";
var _GAMEPAD_LEFT_THUMBSTICK_DOWN_KEY = "GamepadLeftThumbStickDown";
var _GAMEPAD_LEFT_THUMBSTICK_LEFT_KEY = "GamepadLeftThumbStickLeft";
var _GAMEPAD_LEFT_THUMBSTICK_RIGHT_KEY = "GamepadLeftThumbStickRight";
var _GAMEPAD_A_KEY = 'GamepadA';
var _GAMEPAD_B_KEY = 'GamepadB';
var _GAMEPAD_DPAD_UP_KEY = 'GamepadDPadUp';
var _GAMEPAD_DPAD_DOWN_KEY = 'GamepadDPadDown';
var _GAMEPAD_DPAD_LEFT_KEY = 'GamepadDPadLeft';
var _GAMEPAD_DPAD_RIGHT_KEY = 'GamepadDPadRight';
var _GAMEPAD_LEFT_THUMBSTICK_UP_KEY = 'GamepadLeftThumbStickUp';
var _GAMEPAD_LEFT_THUMBSTICK_DOWN_KEY = 'GamepadLeftThumbStickDown';
var _GAMEPAD_LEFT_THUMBSTICK_LEFT_KEY = 'GamepadLeftThumbStickLeft';
var _GAMEPAD_LEFT_THUMBSTICK_RIGHT_KEY = 'GamepadLeftThumbStickRight';
var _GAMEPAD_A_KEYCODE = 0;
var _GAMEPAD_B_KEYCODE = 27;
var _GAMEPAD_DPAD_UP_KEYCODE = 38;
@ -234,7 +234,7 @@ require(['apphost'], function (appHost) {
}
if (fire && keyCode) {
raiseEvent("keydown", key, keyCode);
raiseEvent('keydown', key, keyCode);
}
} else if (newPressedState === false && oldPressedState === true) {
@ -243,7 +243,7 @@ require(['apphost'], function (appHost) {
// button up
if (keyCode) {
raiseEvent("keyup", key, keyCode);
raiseEvent('keyup', key, keyCode);
}
if (clickonKeyUp) {
clickElement(document.activeElement || window);
@ -375,7 +375,7 @@ require(['apphost'], function (appHost) {
function onFocusOrGamepadAttach(e) {
/* eslint-disable-next-line compat/compat */
if (isGamepadConnected() && document.hasFocus()) {
console.log("Gamepad connected! Starting input loop");
console.log('Gamepad connected! Starting input loop');
startInputLoop();
}
}
@ -383,28 +383,28 @@ require(['apphost'], function (appHost) {
function onFocusOrGamepadDetach(e) {
/* eslint-disable-next-line compat/compat */
if (!isGamepadConnected() || !document.hasFocus()) {
console.log("Gamepad disconnected! No other gamepads are connected, stopping input loop");
console.log('Gamepad disconnected! No other gamepads are connected, stopping input loop');
stopInputLoop();
} else {
console.log("Gamepad disconnected! There are gamepads still connected.");
console.log('Gamepad disconnected! There are gamepads still connected.');
}
}
// Event listeners for any change in gamepads' state.
window.addEventListener("gamepaddisconnected", onFocusOrGamepadDetach);
window.addEventListener("gamepadconnected", onFocusOrGamepadAttach);
window.addEventListener("blur", onFocusOrGamepadDetach);
window.addEventListener("focus", onFocusOrGamepadAttach);
window.addEventListener('gamepaddisconnected', onFocusOrGamepadDetach);
window.addEventListener('gamepadconnected', onFocusOrGamepadAttach);
window.addEventListener('blur', onFocusOrGamepadDetach);
window.addEventListener('focus', onFocusOrGamepadAttach);
onFocusOrGamepadAttach();
// The gamepadInputEmulation is a string property that exists in JavaScript UWAs and in WebViews in UWAs.
// It won't exist in Win8.1 style apps or browsers.
if (window.navigator && typeof window.navigator.gamepadInputEmulation === "string") {
if (window.navigator && typeof window.navigator.gamepadInputEmulation === 'string') {
// We want the gamepad to provide gamepad VK keyboard events rather than moving a
// mouse like cursor. Set to "keyboard", the gamepad will provide such keyboard events
// and provide input to the DOM navigator.getGamepads API.
window.navigator.gamepadInputEmulation = "gamepad";
window.navigator.gamepadInputEmulation = 'gamepad';
}
});