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change quality, chapter in video player

This commit is contained in:
Techywarrior 2013-03-25 12:46:39 -07:00
parent ec3483a62f
commit a701c6615b
3 changed files with 474 additions and 35 deletions

View file

@ -328,4 +328,355 @@ function parseISO8601Date(s, toLocal) {
}
});
})(jQuery, window);
})(jQuery, window);
/*
JS for the quality selector in video.js player
*/
/*
Define the base class for the quality selector button.
Most of this code is copied from the _V_.TextTrackButton
class.
https://github.com/zencoder/video-js/blob/master/src/tracks.js#L560)
*/
_V_.ResolutionSelector = _V_.Button.extend({
kind: "quality",
className: "vjs-quality-button",
init: function(player, options) {
this._super(player, options);
// Save the starting resolution as a property of the player object
player.options.currentResolution = this.buttonText;
this.menu = this.createMenu();
if (this.items.length === 0) {
this.hide();
}
},
createMenu: function() {
var menu = new _V_.Menu(this.player);
// Add a title list item to the top
menu.el.appendChild(_V_.createElement("li", {
className: "vjs-menu-title",
innerHTML: _V_.uc(this.kind)
}));
this.items = this.createItems();
// Add menu items to the menu
this.each(this.items, function(item){
menu.addItem(item);
});
// Add list to element
this.addComponent(menu);
return menu;
},
// Override the default _V_.Button createElement so the button text isn't hidden
createElement: function(type, attrs) {
// Add standard Aria and Tabindex info
attrs = _V_.merge({
className: this.buildCSSClass(),
innerHTML: '<div><span class="vjs-quality-text">' + this.buttonText + '</span></div>',
role: "button",
tabIndex: 0
}, attrs);
return this._super(type, attrs);
},
// Create a menu item for each text track
createItems: function() {
var items = [];
this.each( this.availableRes, function( res ) {
items.push( new _V_.ResolutionMenuItem( this.player, {
label: res[0].res,
src: res
}));
});
return items;
},
buildCSSClass: function() {
return this.className + " vjs-menu-button " + this._super();
},
// Focus - Add keyboard functionality to element
onFocus: function() {
// Show the menu, and keep showing when the menu items are in focus
this.menu.lockShowing();
this.menu.el.style.display = "block";
// When tabbing through, the menu should hide when focus goes from the last menu item to the next tabbed element.
_V_.one(this.menu.el.childNodes[this.menu.el.childNodes.length - 1], "blur", this.proxy(function() {
this.menu.unlockShowing();
}));
},
// Can't turn off list display that we turned on with focus, because list would go away.
onBlur: function(){},
onClick: function() {
/*
When you click the button it adds focus, which will show the menu indefinitely.
So we'll remove focus when the mouse leaves the button.
Focus is needed for tab navigation.
*/
this.one( 'mouseout', this.proxy(function() {
this.menu.unlockShowing();
this.el.blur();
}));
}
});
/*
Define the base class for the quality menu items
*/
_V_.ResolutionMenuItem = _V_.MenuItem.extend({
init: function(player, options){
// Modify options for parent MenuItem class's init.
options.selected = ( options.label === player.options.currentResolution );
this._super( player, options );
this.player.addEvent( 'changeRes', _V_.proxy( this, this.update ) );
},
onClick: function() {
// Check that we are changing to a new quality (not the one we are already on)
if ( this.options.label === this.player.options.currentResolution )
return;
var resolutions = new Array();
resolutions['high'] = 500000;
resolutions['medium'] = 250000;
resolutions['low'] = 50000;
var current_time = this.player.currentTime();
// Set the button text to the newly chosen quality
jQuery( this.player.controlBar.el ).find( '.vjs-quality-text' ).html( this.options.label );
// Change the source and make sure we don't start the video over
var currentSrc = $("#"+this.options.src[0].vid_id).find('video').attr("src");
var newSrc = currentSrc.replace("videoBitrate="+resolutions[this.player.options.currentResolution],"videoBitrate="+resolutions[this.options.src[0].res]);
if (this.player.duration() == "Infinity") {
if (currentSrc.indexOf("StartTimeTicks") >= 0) {
var startTimeTicks = newSrc.match(new RegExp("StartTimeTicks=[0-9]+","g"));
var start_time = startTimeTicks[0].replace("StartTimeTicks=","");
newSrc = newSrc.replace(new RegExp("StartTimeTicks=[0-9]+","g"),"StartTimeTicks="+(parseInt(start_time)+(10000000*current_time)));
}else {
newSrc += "&StartTimeTicks="+10000000*current_time;
}
this.player.src( newSrc ).one( 'loadedmetadata', function() {
this.play();
});
}else {
this.player.src( newSrc ).one( 'loadedmetadata', function() {
this.currentTime( current_time );
this.play();
});
}
// Save the newly selected resolution in our player options property
this.player.options.currentResolution = this.options.label;
// Update the classes to reflect the currently selected resolution
this.player.triggerEvent( 'changeRes' );
},
update: function() {
if ( this.options.label === this.player.options.currentResolution ) {
this.selected( true );
} else {
this.selected( false );
}
}
});
/*
JS for the chapter selector in video.js player
*/
/*
Define the base class for the chapter selector button.
*/
_V_.ChapterSelector = _V_.Button.extend({
kind: "chapter",
className: "vjs-chapter-button",
init: function(player, options) {
this._super(player, options);
this.menu = this.createMenu();
if (this.items.length === 0) {
this.hide();
}
},
createMenu: function() {
var menu = new _V_.Menu(this.player);
// Add a title list item to the top
menu.el.appendChild(_V_.createElement("li", {
className: "vjs-menu-title",
innerHTML: _V_.uc(this.kind)
}));
this.items = this.createItems();
// Add menu items to the menu
this.each(this.items, function(item){
menu.addItem(item);
});
// Add list to element
this.addComponent(menu);
return menu;
},
// Override the default _V_.Button createElement so the button text isn't hidden
createElement: function(type, attrs) {
// Add standard Aria and Tabindex info
attrs = _V_.merge({
className: this.buildCSSClass(),
innerHTML: '<div><span class="vjs-chapter-text">' + this.buttonText + '</span></div>',
role: "button",
tabIndex: 0
}, attrs);
return this._super(type, attrs);
},
// Create a menu item for each chapter
createItems: function() {
var items = [];
this.each( this.Chapters, function( chapter ) {
items.push( new _V_.ChapterMenuItem( this.player, {
label: chapter[0].Name,
src: chapter
}));
});
return items;
},
buildCSSClass: function() {
return this.className + " vjs-menu-button " + this._super();
},
// Focus - Add keyboard functionality to element
onFocus: function() {
// Show the menu, and keep showing when the menu items are in focus
this.menu.lockShowing();
this.menu.el.style.display = "block";
// When tabbing through, the menu should hide when focus goes from the last menu item to the next tabbed element.
_V_.one(this.menu.el.childNodes[this.menu.el.childNodes.length - 1], "blur", this.proxy(function() {
this.menu.unlockShowing();
}));
},
// Can't turn off list display that we turned on with focus, because list would go away.
onBlur: function(){},
onClick: function() {
/*
When you click the button it adds focus, which will show the menu indefinitely.
So we'll remove focus when the mouse leaves the button.
Focus is needed for tab navigation.
*/
this.one( 'mouseout', this.proxy(function() {
this.menu.unlockShowing();
this.el.blur();
}));
}
});
/*
Define the base class for the chapter menu items
*/
_V_.ChapterMenuItem = _V_.MenuItem.extend({
init: function(player, options){
// Modify options for parent MenuItem class's init.
//options.selected = ( options.label === player.options.currentResolution );
this._super( player, options );
this.player.addEvent( 'changeChapter', _V_.proxy( this, this.update ) );
},
onClick: function() {
// Set the button text to the newly chosen chapter
//jQuery( this.player.controlBar.el ).find( '.vjs-chapter-text' ).html( this.options.label );
if (this.player.duration() == "Infinity") {
var currentSrc = $("#"+this.options.src[0].vid_id).find('video').attr("src");
if (currentSrc.indexOf("StartTimeTicks") >= 0) {
var newSrc = currentSrc.replace(new RegExp("StartTimeTicks=[0-9]+","g"),"StartTimeTicks="+this.options.src[0].StartPositionTicks);
}else {
var newSrc = currentSrc += "&StartTimeTicks="+this.options.src[0].StartPositionTicks;
}
this.player.src( newSrc ).one( 'loadedmetadata', function() {
this.play();
});
}else {
//figure out the time from ticks
var current_time = parseFloat(this.options.src[0].StartPositionTicks)/10000000;
this.player.currentTime( current_time );
}
},
update: function() {
}
});