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update menus
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33 changed files with 2850 additions and 1352 deletions
214
dashboard-ui/bower_components/iron-menu-behavior/iron-menu-behavior.html
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214
dashboard-ui/bower_components/iron-menu-behavior/iron-menu-behavior.html
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<!--
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@license
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Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
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This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
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The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
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The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
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Code distributed by Google as part of the polymer project is also
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subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
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-->
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<link rel="import" href="../polymer/polymer.html">
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<link rel="import" href="../iron-selector/iron-multi-selectable.html">
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<link rel="import" href="../iron-a11y-keys-behavior/iron-a11y-keys-behavior.html">
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<script>
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/**
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* `Polymer.IronMenuBehavior` implements accessible menu behavior.
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*
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* @demo demo/index.html
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* @polymerBehavior Polymer.IronMenuBehavior
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*/
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Polymer.IronMenuBehaviorImpl = {
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properties: {
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/**
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* Returns the currently focused item.
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*
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* @attribute focusedItem
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* @type Object
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*/
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focusedItem: {
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observer: '_focusedItemChanged',
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readOnly: true,
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type: Object
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},
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/**
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* The attribute to use on menu items to look up the item title. Typing the first
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* letter of an item when the menu is open focuses that item. If unset, `textContent`
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* will be used.
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*
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* @attribute attrForItemTitle
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* @type String
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*/
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attrForItemTitle: {
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type: String
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}
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},
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hostAttributes: {
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'role': 'menu',
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'tabindex': '0'
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},
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observers: [
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'_updateMultiselectable(multi)'
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],
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listeners: {
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'focus': '_onFocus',
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'keydown': '_onKeydown'
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},
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keyBindings: {
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'up': '_onUpKey',
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'down': '_onDownKey',
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'esc': '_onEscKey',
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'enter': '_onEnterKey',
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'shift+tab:keydown': '_onShiftTabDown'
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},
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_updateMultiselectable: function(multi) {
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if (multi) {
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this.setAttribute('aria-multiselectable', 'true');
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} else {
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this.removeAttribute('aria-multiselectable');
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}
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},
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_onShiftTabDown: function() {
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var oldTabIndex;
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Polymer.IronMenuBehaviorImpl._shiftTabPressed = true;
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oldTabIndex = this.getAttribute('tabindex');
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this.setAttribute('tabindex', '-1');
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this.async(function() {
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this.setAttribute('tabindex', oldTabIndex);
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Polymer.IronMenuBehaviorImpl._shiftTabPressed = false;
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// Note: polymer/polymer#1305
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}, 1);
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},
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_applySelection: function(item, isSelected) {
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if (isSelected) {
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item.setAttribute('aria-selected', 'true');
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} else {
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item.removeAttribute('aria-selected');
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}
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Polymer.IronSelectableBehavior._applySelection.apply(this, arguments);
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},
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_focusedItemChanged: function(focusedItem, old) {
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old && old.setAttribute('tabindex', '-1');
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if (focusedItem) {
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focusedItem.setAttribute('tabindex', '0');
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focusedItem.focus();
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}
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},
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select: function(value) {
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if (this._defaultFocusAsync) {
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this.cancelAsync(this._defaultFocusAsync);
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this._defaultFocusAsync = null;
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}
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var item = this._valueToItem(value);
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this._setFocusedItem(item);
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Polymer.IronMultiSelectableBehaviorImpl.select.apply(this, arguments);
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},
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_onFocus: function(event) {
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if (Polymer.IronMenuBehaviorImpl._shiftTabPressed) {
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return;
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}
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// do not focus the menu itself
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this.blur();
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// clear the cached focus item
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this._setFocusedItem(null);
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this._defaultFocusAsync = this.async(function() {
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// focus the selected item when the menu receives focus, or the first item
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// if no item is selected
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var selectedItem = this.multi ? (this.selectedItems && this.selectedItems[0]) : this.selectedItem;
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if (selectedItem) {
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this._setFocusedItem(selectedItem);
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} else {
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this._setFocusedItem(this.items[0]);
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}
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// async 100ms to wait for `select` to get called from `_itemActivate`
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}, 100);
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},
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_onUpKey: function() {
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// up and down arrows moves the focus
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this._focusPrevious();
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},
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_onDownKey: function() {
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this._focusNext();
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},
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_onEscKey: function() {
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// esc blurs the control
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this.focusedItem.blur();
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},
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_onEnterKey: function(event) {
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// enter activates the item unless it is disabled
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this._activateFocused(event.detail.keyboardEvent);
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},
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_onKeydown: function(event) {
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if (this.keyboardEventMatchesKeys(event, 'up down esc enter')) {
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return;
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}
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// all other keys focus the menu item starting with that character
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this._focusWithKeyboardEvent(event);
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},
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_focusWithKeyboardEvent: function(event) {
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for (var i = 0, item; item = this.items[i]; i++) {
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var attr = this.attrForItemTitle || 'textContent';
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var title = item[attr] || item.getAttribute(attr);
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if (title && title.trim().charAt(0).toLowerCase() === String.fromCharCode(event.keyCode).toLowerCase()) {
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this._setFocusedItem(item);
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break;
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}
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}
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},
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_activateFocused: function(event) {
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if (!this.focusedItem.hasAttribute('disabled')) {
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this._activateHandler(event);
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}
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},
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_focusPrevious: function() {
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var length = this.items.length;
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var index = (Number(this.indexOf(this.focusedItem)) - 1 + length) % length;
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this._setFocusedItem(this.items[index]);
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},
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_focusNext: function() {
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var index = (Number(this.indexOf(this.focusedItem)) + 1) % this.items.length;
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this._setFocusedItem(this.items[index]);
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}
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};
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Polymer.IronMenuBehaviorImpl._shiftTabPressed = false;
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/** @polymerBehavior Polymer.IronMenuBehavior */
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Polymer.IronMenuBehavior = [
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Polymer.IronMultiSelectableBehavior,
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Polymer.IronA11yKeysBehavior,
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Polymer.IronMenuBehaviorImpl
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];
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</script>
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