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https://github.com/jellyfin/jellyfin-web
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Moved gamepad to input and serverNotofications cleanup
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c60dbbb3ae
commit
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4 changed files with 120 additions and 107 deletions
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@ -255,13 +255,11 @@ require(['apphost'], function (appHost) {
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// Get the latest gamepad state.
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var gamepads;
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gamepads = navigator.getGamepads();
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gamepads = gamepads || [];
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var i;
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var j;
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var len;
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for (i = 0, len = gamepads.length; i < len; i++) {
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var gamepad = gamepads[i];
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if (gamepad) {
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// Iterate through the axes
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var axes = gamepad.axes;
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var leftStickX = axes[0];
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@ -284,7 +282,6 @@ require(['apphost'], function (appHost) {
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var buttons = gamepad.buttons;
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for (j = 0, len = buttons.length; j < len; j++) {
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if (ProcessedButtons.indexOf(j) !== -1) {
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if (buttons[j].pressed) {
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switch (j) {
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case _GAMEPAD_DPAD_UP_BUTTON_INDEX:
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@ -349,7 +346,6 @@ require(['apphost'], function (appHost) {
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}
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}
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}
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}
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// Schedule the next one
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requestAnimationFrame(runInputLoop);
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}
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@ -126,6 +126,45 @@ define(["inputManager", "layoutManager"], function (inputManager, layoutManager)
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});
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}
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function isGamepadConnected() {
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var gamepads = navigator.getGamepads();
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var i, len;
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for (i = 0, len = gamepads.length; i < len; i++) {
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var gamepad = gamepads[i];
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if (gamepad) {
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console.log(gamepad);
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return true;
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}
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}
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return false;
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}
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function attachGamepad(e) {
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if (isGamepadConnected()) {
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require(["components/input/gamepadtokey"]);
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console.log("Gamepad connected! Attaching gamepadtokey.js script");
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}
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}
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function dettachGamepad(e) {
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if (!isGamepadConnected()) {
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delete require.cache[require(["components/input/gamepadtokey"])];
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console.log("Gamepad disconnected! No other gamepads are connected, dettaching gamepadtokey.js");
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} else {
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console.log("Gamepad disconnected! There are gamepads still connected.");
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}
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}
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if (isGamepadConnected()) {
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console.log("Gamepad connected! Attaching gamepadtokey.js script");
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} else {
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console.log("No gamepad connected to this device");
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}
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// No need to check for gamepads manually at load time, the eventhandler will be fired at load time as well
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window.addEventListener("gamepaddisconnected", dettachGamepad);
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window.addEventListener("gamepadconnected", attachGamepad);
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require(["components/input/mouseManager"]);
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return {
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enable: enable,
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getKeyName: getKeyName
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@ -191,36 +191,14 @@ define(['connectionManager', 'playbackManager', 'events', 'inputManager', 'focus
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events.trigger(serverNotifications, msg.MessageType, [apiClient, msg.Data]);
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}
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}
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function bindEvents(apiClient) {
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events.off(apiClient, "message", onMessageReceived);
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events.on(apiClient, "message", onMessageReceived);
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}
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function attachgamepad(e) {
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if (navigator.getGamepads.length > 0) {
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require(["components/serverNotifications/gamepadtokey"]);
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console.log("Gamepad connected! Attaching gamepadtokey.js script");
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}
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}
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function dettachgamepad(e) {
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delete require.cache[require(["components/serverNotifications/gamepadtokey"])];
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console.log("Gamepad disconnected! Dettaching gamepadtokey.js");
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}
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connectionManager.getApiClients().forEach(bindEvents);
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events.on(connectionManager, 'apiclientcreated', function (e, newApiClient) {
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bindEvents(newApiClient);
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});
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if (navigator.getGamepads()[0] != null) {
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require(["components/serverNotifications/gamepadtokey"]);
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console.log("Gamepad connected! Attaching gamepadtokey.js script");
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window.addEventListener("gamepaddisconnected", dettachgamepad);
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} else {
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window.addEventListener("gamepadconnected", attachgamepad);
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console.log("No gamepad connected to this device");
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}
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// require(["components/serverNotifications/mouseManager"]);
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return serverNotifications;
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});
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