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https://github.com/jellyfin/jellyfin-web
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update components
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parent
beae29d407
commit
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16 changed files with 800 additions and 382 deletions
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@ -7,6 +7,7 @@ import Event from '../events';
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import EventHandler from '../event-handler';
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import {logger} from '../utils/logger';
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import BinarySearch from '../utils/binary-search';
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import BufferHelper from '../helper/buffer-helper';
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import LevelHelper from '../helper/level-helper';
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import {ErrorTypes, ErrorDetails} from '../errors';
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@ -36,6 +37,7 @@ class StreamController extends EventHandler {
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Event.LEVEL_LOADED,
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Event.KEY_LOADED,
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Event.FRAG_LOADED,
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Event.FRAG_LOAD_EMERGENCY_ABORTED,
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Event.FRAG_PARSING_INIT_SEGMENT,
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Event.FRAG_PARSING_DATA,
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Event.FRAG_PARSED,
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@ -162,7 +164,7 @@ class StreamController extends EventHandler {
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// we are not at playback start, get next load level from level Controller
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level = hls.nextLoadLevel;
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}
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var bufferInfo = this.bufferInfo(pos,config.maxBufferHole),
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var bufferInfo = BufferHelper.bufferInfo(this.media,pos,config.maxBufferHole),
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bufferLen = bufferInfo.len,
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bufferEnd = bufferInfo.end,
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fragPrevious = this.fragPrevious,
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@ -330,63 +332,6 @@ class StreamController extends EventHandler {
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this.state = State.IDLE;
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}
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break;
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case State.FRAG_LOADING:
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/*
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monitor fragment retrieval time...
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we compute expected time of arrival of the complete fragment.
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we compare it to expected time of buffer starvation
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*/
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let v = this.media,frag = this.fragCurrent;
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/* only monitor frag retrieval time if
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(video not paused OR first fragment being loaded) AND autoswitching enabled AND not lowest level AND multiple levels */
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if (v && (!v.paused || this.loadedmetadata === false) && frag.autoLevel && this.level && this.levels.length > 1) {
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let requestDelay = performance.now() - frag.trequest;
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// monitor fragment load progress after half of expected fragment duration,to stabilize bitrate
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if (requestDelay > (500 * frag.duration)) {
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let loadRate = Math.max(1,frag.loaded * 1000 / requestDelay); // byte/s; at least 1 byte/s to avoid division by zero
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if (frag.expectedLen < frag.loaded) {
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frag.expectedLen = frag.loaded;
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}
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pos = v.currentTime;
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let fragLoadedDelay = (frag.expectedLen - frag.loaded) / loadRate;
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let bufferStarvationDelay = this.bufferInfo(pos,config.maxBufferHole).end - pos;
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// consider emergency switch down only if we have less than 2 frag buffered AND
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// time to finish loading current fragment is bigger than buffer starvation delay
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// ie if we risk buffer starvation if bw does not increase quickly
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if (bufferStarvationDelay < 2*frag.duration && fragLoadedDelay > bufferStarvationDelay) {
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let fragLevelNextLoadedDelay, nextLoadLevel;
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// lets iterate through lower level and try to find the biggest one that could avoid rebuffering
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// we start from current level - 1 and we step down , until we find a matching level
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for (nextLoadLevel = this.level - 1 ; nextLoadLevel >=0 ; nextLoadLevel--) {
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// compute time to load next fragment at lower level
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// 0.8 : consider only 80% of current bw to be conservative
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// 8 = bits per byte (bps/Bps)
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fragLevelNextLoadedDelay = frag.duration * this.levels[nextLoadLevel].bitrate / (8 * 0.8 * loadRate);
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logger.log(`fragLoadedDelay/bufferStarvationDelay/fragLevelNextLoadedDelay[${nextLoadLevel}] :${fragLoadedDelay.toFixed(1)}/${bufferStarvationDelay.toFixed(1)}/${fragLevelNextLoadedDelay.toFixed(1)}`);
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if (fragLevelNextLoadedDelay < bufferStarvationDelay) {
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// we found a lower level that be rebuffering free with current estimated bw !
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break;
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}
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}
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// only emergency switch down if it takes less time to load new fragment at lowest level instead
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// of finishing loading current one ...
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if (fragLevelNextLoadedDelay < fragLoadedDelay) {
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// ensure nextLoadLevel is not negative
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nextLoadLevel = Math.max(0,nextLoadLevel);
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// force next load level in auto mode
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hls.nextLoadLevel = nextLoadLevel;
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// abort fragment loading ...
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logger.warn(`loading too slow, abort fragment loading and switch to level ${nextLoadLevel}`);
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//abort fragment loading
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frag.loader.abort();
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hls.trigger(Event.FRAG_LOAD_EMERGENCY_ABORTED, {frag: frag});
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// switch back to IDLE state to request new fragment at lower level
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this.state = State.IDLE;
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}
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}
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}
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}
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break;
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case State.FRAG_LOADING_WAITING_RETRY:
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var now = performance.now();
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var retryDate = this.retryDate;
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@ -398,12 +343,10 @@ class StreamController extends EventHandler {
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this.state = State.IDLE;
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}
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break;
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case State.STOPPED:
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case State.FRAG_LOADING:
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case State.PARSING:
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// nothing to do, wait for fragment being parsed
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break;
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case State.PARSED:
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// nothing to do, wait for all buffers to be appended
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break;
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case State.ENDED:
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break;
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default:
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@ -416,73 +359,7 @@ class StreamController extends EventHandler {
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}
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bufferInfo(pos,maxHoleDuration) {
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var media = this.media;
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if (media) {
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var vbuffered = media.buffered, buffered = [],i;
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for (i = 0; i < vbuffered.length; i++) {
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buffered.push({start: vbuffered.start(i), end: vbuffered.end(i)});
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}
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return this.bufferedInfo(buffered,pos,maxHoleDuration);
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} else {
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return {len: 0, start: 0, end: 0, nextStart : undefined} ;
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}
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}
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bufferedInfo(buffered,pos,maxHoleDuration) {
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var buffered2 = [],
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// bufferStart and bufferEnd are buffer boundaries around current video position
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bufferLen,bufferStart, bufferEnd,bufferStartNext,i;
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// sort on buffer.start/smaller end (IE does not always return sorted buffered range)
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buffered.sort(function (a, b) {
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var diff = a.start - b.start;
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if (diff) {
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return diff;
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} else {
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return b.end - a.end;
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}
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});
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// there might be some small holes between buffer time range
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// consider that holes smaller than maxHoleDuration are irrelevant and build another
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// buffer time range representations that discards those holes
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for (i = 0; i < buffered.length; i++) {
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var buf2len = buffered2.length;
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if(buf2len) {
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var buf2end = buffered2[buf2len - 1].end;
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// if small hole (value between 0 or maxHoleDuration ) or overlapping (negative)
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if((buffered[i].start - buf2end) < maxHoleDuration) {
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// merge overlapping time ranges
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// update lastRange.end only if smaller than item.end
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// e.g. [ 1, 15] with [ 2,8] => [ 1,15] (no need to modify lastRange.end)
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// whereas [ 1, 8] with [ 2,15] => [ 1,15] ( lastRange should switch from [1,8] to [1,15])
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if(buffered[i].end > buf2end) {
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buffered2[buf2len - 1].end = buffered[i].end;
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}
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} else {
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// big hole
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buffered2.push(buffered[i]);
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}
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} else {
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// first value
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buffered2.push(buffered[i]);
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}
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}
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for (i = 0, bufferLen = 0, bufferStart = bufferEnd = pos; i < buffered2.length; i++) {
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var start = buffered2[i].start,
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end = buffered2[i].end;
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//logger.log('buf start/end:' + buffered.start(i) + '/' + buffered.end(i));
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if ((pos + maxHoleDuration) >= start && pos < end) {
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// play position is inside this buffer TimeRange, retrieve end of buffer position and buffer length
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bufferStart = start;
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bufferEnd = end;
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bufferLen = bufferEnd - pos;
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} else if ((pos + maxHoleDuration) < start) {
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bufferStartNext = start;
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break;
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}
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}
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return {len: bufferLen, start: bufferStart, end: bufferEnd, nextStart : bufferStartNext};
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}
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getBufferRange(position) {
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var i, range,
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@ -712,7 +589,7 @@ class StreamController extends EventHandler {
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if (this.state === State.FRAG_LOADING) {
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// check if currently loaded fragment is inside buffer.
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//if outside, cancel fragment loading, otherwise do nothing
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if (this.bufferInfo(this.media.currentTime,this.config.maxBufferHole).len === 0) {
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if (BufferHelper.bufferInfo(this.media,this.media.currentTime,this.config.maxBufferHole).len === 0) {
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logger.log('seeking outside of buffer while fragment load in progress, cancel fragment load');
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var fragCurrent = this.fragCurrent;
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if (fragCurrent) {
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@ -1114,7 +991,7 @@ _checkBuffer() {
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currentTime = targetSeekPosition;
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logger.log(`target seek position:${targetSeekPosition}`);
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}
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var bufferInfo = this.bufferInfo(currentTime,0),
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var bufferInfo = BufferHelper.bufferInfo(media,currentTime,0),
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expectedPlaying = !(media.paused || media.ended || media.seeking || readyState < 2),
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jumpThreshold = 0.4, // tolerance needed as some browsers stalls playback before reaching buffered range end
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playheadMoving = currentTime > media.playbackRate*this.lastCurrentTime;
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@ -1163,6 +1040,11 @@ _checkBuffer() {
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}
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}
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onFragLoadEmergencyAborted() {
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this.state = State.IDLE;
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this.tick();
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}
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onBufferFlushed() {
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/* after successful buffer flushing, rebuild buffer Range array
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loop through existing buffer range and check if
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