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Add ignore comments for non-issues

This commit is contained in:
Bill Thornton 2025-03-27 12:42:36 -04:00
parent ad2472e90e
commit dece9283f9
4 changed files with 4 additions and 0 deletions

View file

@ -14,6 +14,7 @@ function merge(resultItems, queryItems, delimiter) {
if (!queryItems) { if (!queryItems) {
return resultItems; return resultItems;
} }
// eslint-disable-next-line sonarjs/no-alphabetical-sort
return union(resultItems, queryItems.split(delimiter)).sort(); return union(resultItems, queryItems.split(delimiter)).sort();
} }

View file

@ -77,6 +77,7 @@ function setFiles(page, files) {
reader.readAsDataURL(file); reader.readAsDataURL(file);
} }
// eslint-disable-next-line sonarjs/no-invariant-returns
function onSubmit(e) { function onSubmit(e) {
const file = currentFile; const file = currentFile;

View file

@ -23,6 +23,7 @@ import toast from '../toast/toast';
import confirm from '../confirm/confirm'; import confirm from '../confirm/confirm';
import template from './mediaLibraryEditor.template.html'; import template from './mediaLibraryEditor.template.html';
// eslint-disable-next-line sonarjs/no-invariant-returns
function onEditLibrary() { function onEditLibrary() {
if (isCreating) { if (isCreating) {
return false; return false;

View file

@ -221,6 +221,7 @@ class PlaybackCore {
// Account for player imperfections, we got half a second of tollerance we can play with // Account for player imperfections, we got half a second of tollerance we can play with
// (the server tollerates a range of values when client reports that is ready). // (the server tollerates a range of values when client reports that is ready).
const rangeWidth = 100; // In milliseconds. const rangeWidth = 100; // In milliseconds.
// eslint-disable-next-line sonarjs/pseudo-random
const randomOffsetTicks = Math.round((Math.random() - 0.5) * rangeWidth) * Helper.TicksPerMillisecond; const randomOffsetTicks = Math.round((Math.random() - 0.5) * rangeWidth) * Helper.TicksPerMillisecond;
this.scheduleSeek(command.When, command.PositionTicks + randomOffsetTicks); this.scheduleSeek(command.When, command.PositionTicks + randomOffsetTicks);
console.debug('SyncPlay applyCommand: adding random offset to force seek:', randomOffsetTicks, command); console.debug('SyncPlay applyCommand: adding random offset to force seek:', randomOffsetTicks, command);