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get api libs from bower
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254
dashboard-ui/bower_components/hls.js/src/controller/level-controller.js
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254
dashboard-ui/bower_components/hls.js/src/controller/level-controller.js
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/*
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* Level Controller
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*/
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import Event from '../events';
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import {logger} from '../utils/logger';
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import {ErrorTypes, ErrorDetails} from '../errors';
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class LevelController {
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constructor(hls) {
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this.hls = hls;
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this.onml = this.onManifestLoaded.bind(this);
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this.onll = this.onLevelLoaded.bind(this);
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this.onerr = this.onError.bind(this);
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this.ontick = this.tick.bind(this);
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hls.on(Event.MANIFEST_LOADED, this.onml);
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hls.on(Event.LEVEL_LOADED, this.onll);
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hls.on(Event.ERROR, this.onerr);
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this._manualLevel = this._autoLevelCapping = -1;
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}
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destroy() {
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var hls = this.hls;
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hls.off(Event.MANIFEST_LOADED, this.onml);
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hls.off(Event.LEVEL_LOADED, this.onll);
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hls.off(Event.ERROR, this.onerr);
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if (this.timer) {
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clearInterval(this.timer);
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}
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this._manualLevel = -1;
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}
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onManifestLoaded(event, data) {
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var levels0 = [], levels = [], bitrateStart, i, bitrateSet = {}, videoCodecFound = false, audioCodecFound = false;
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// regroup redundant level together
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data.levels.forEach(level => {
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if(level.videoCodec) {
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videoCodecFound = true;
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}
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if(level.audioCodec) {
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audioCodecFound = true;
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}
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var redundantLevelId = bitrateSet[level.bitrate];
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if (redundantLevelId === undefined) {
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bitrateSet[level.bitrate] = levels0.length;
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level.url = [level.url];
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level.urlId = 0;
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levels0.push(level);
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} else {
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levels0[redundantLevelId].url.push(level.url);
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}
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});
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// remove audio-only level if we also have levels with audio+video codecs signalled
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if(videoCodecFound && audioCodecFound) {
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levels0.forEach(level => {
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if(level.videoCodec) {
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levels.push(level);
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}
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});
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} else {
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levels = levels0;
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}
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// only keep level with supported audio/video codecs
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levels0 = levels0.filter(function(level) {
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var checkSupported = function(codec) { return MediaSource.isTypeSupported(`video/mp4;codecs=${codec}`);};
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var audioCodec = level.audioCodec, videoCodec = level.videoCodec;
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return ((audioCodec && checkSupported(audioCodec)) || !audioCodec) &&
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((videoCodec && checkSupported(videoCodec)) || !videoCodec);
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});
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// start bitrate is the first bitrate of the manifest
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bitrateStart = levels[0].bitrate;
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// sort level on bitrate
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levels.sort(function (a, b) {
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return a.bitrate - b.bitrate;
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});
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this._levels = levels;
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// find index of first level in sorted levels
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for (i = 0; i < levels.length; i++) {
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if (levels[i].bitrate === bitrateStart) {
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this._firstLevel = i;
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logger.log(`manifest loaded,${levels.length} level(s) found, first bitrate:${bitrateStart}`);
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break;
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}
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}
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this.hls.trigger(Event.MANIFEST_PARSED, {levels: this._levels, firstLevel: this._firstLevel, stats: data.stats});
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return;
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}
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get levels() {
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return this._levels;
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}
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get level() {
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return this._level;
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}
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set level(newLevel) {
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if (this._level !== newLevel || this._levels[newLevel].details === undefined) {
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this.setLevelInternal(newLevel);
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}
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}
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setLevelInternal(newLevel) {
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// check if level idx is valid
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if (newLevel >= 0 && newLevel < this._levels.length) {
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// stopping live reloading timer if any
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if (this.timer) {
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clearInterval(this.timer);
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this.timer = null;
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}
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this._level = newLevel;
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logger.log(`switching to level ${newLevel}`);
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this.hls.trigger(Event.LEVEL_SWITCH, {level: newLevel});
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var level = this._levels[newLevel];
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// check if we need to load playlist for this level
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if (level.details === undefined || level.details.live === true) {
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// level not retrieved yet, or live playlist we need to (re)load it
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logger.log(`(re)loading playlist for level ${newLevel}`);
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var urlId = level.urlId;
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this.hls.trigger(Event.LEVEL_LOADING, {url: level.url[urlId], level: newLevel, id: urlId});
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}
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} else {
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// invalid level id given, trigger error
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this.hls.trigger(Event.ERROR, {type : ErrorTypes.OTHER_ERROR, details: ErrorDetails.LEVEL_SWITCH_ERROR, level: newLevel, fatal: false, reason: 'invalid level idx'});
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}
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}
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get manualLevel() {
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return this._manualLevel;
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}
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set manualLevel(newLevel) {
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this._manualLevel = newLevel;
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if (newLevel !== -1) {
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this.level = newLevel;
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}
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}
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get firstLevel() {
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return this._firstLevel;
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}
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set firstLevel(newLevel) {
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this._firstLevel = newLevel;
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}
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get startLevel() {
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if (this._startLevel === undefined) {
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return this._firstLevel;
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} else {
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return this._startLevel;
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}
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}
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set startLevel(newLevel) {
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this._startLevel = newLevel;
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}
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onError(event, data) {
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if(data.fatal) {
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return;
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}
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var details = data.details, hls = this.hls, levelId, level;
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// try to recover not fatal errors
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switch(details) {
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case ErrorDetails.FRAG_LOAD_ERROR:
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case ErrorDetails.FRAG_LOAD_TIMEOUT:
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case ErrorDetails.FRAG_LOOP_LOADING_ERROR:
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case ErrorDetails.KEY_LOAD_ERROR:
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case ErrorDetails.KEY_LOAD_TIMEOUT:
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levelId = data.frag.level;
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break;
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case ErrorDetails.LEVEL_LOAD_ERROR:
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case ErrorDetails.LEVEL_LOAD_TIMEOUT:
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levelId = data.level;
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break;
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default:
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break;
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}
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/* try to switch to a redundant stream if any available.
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* if no redundant stream available, emergency switch down (if in auto mode and current level not 0)
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* otherwise, we cannot recover this network error ....
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*/
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if (levelId !== undefined) {
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level = this._levels[levelId];
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if (level.urlId < (level.url.length - 1)) {
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level.urlId++;
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level.details = undefined;
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logger.warn(`level controller,${details} for level ${levelId}: switching to redundant stream id ${level.urlId}`);
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} else {
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// we could try to recover if in auto mode and current level not lowest level (0)
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let recoverable = ((this._manualLevel === -1) && levelId);
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if (recoverable) {
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logger.warn(`level controller,${details}: emergency switch-down for next fragment`);
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hls.abrController.nextAutoLevel = 0;
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} else if(level && level.details && level.details.live) {
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logger.warn(`level controller,${details} on live stream, discard`);
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} else {
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logger.error(`cannot recover ${details} error`);
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this._level = undefined;
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// stopping live reloading timer if any
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if (this.timer) {
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clearInterval(this.timer);
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this.timer = null;
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}
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// redispatch same error but with fatal set to true
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data.fatal = true;
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hls.trigger(event, data);
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}
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}
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}
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}
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onLevelLoaded(event, data) {
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// check if current playlist is a live playlist
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if (data.details.live && !this.timer) {
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// if live playlist we will have to reload it periodically
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// set reload period to playlist target duration
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this.timer = setInterval(this.ontick, 1000 * data.details.targetduration);
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}
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if (!data.details.live && this.timer) {
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// playlist is not live and timer is armed : stopping it
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clearInterval(this.timer);
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this.timer = null;
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}
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}
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tick() {
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var levelId = this._level;
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if (levelId !== undefined) {
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var level = this._levels[levelId], urlId = level.urlId;
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this.hls.trigger(Event.LEVEL_LOADING, {url: level.url[urlId], level: levelId, id: urlId});
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}
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}
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nextLoadLevel() {
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if (this._manualLevel !== -1) {
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return this._manualLevel;
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} else {
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return this.hls.abrController.nextAutoLevel;
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}
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}
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}
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export default LevelController;
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