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https://github.com/jellyfin/jellyfin-web
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Migrate some easy components to ES6
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5 changed files with 256 additions and 267 deletions
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@ -1,165 +1,157 @@
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define(["inputManager", "layoutManager"], function (inputManager, layoutManager) {
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"use strict";
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import inputManager from "inputManager";
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import layoutManager from "layoutManager";
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/**
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* Key name mapping.
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*/
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// Add more to support old browsers
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var KeyNames = {
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13: "Enter",
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19: "Pause",
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27: "Escape",
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32: "Space",
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37: "ArrowLeft",
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38: "ArrowUp",
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39: "ArrowRight",
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40: "ArrowDown",
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// MediaRewind (Tizen/WebOS)
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412: "MediaRewind",
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// MediaStop (Tizen/WebOS)
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413: "MediaStop",
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// MediaPlay (Tizen/WebOS)
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415: "MediaPlay",
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// MediaFastForward (Tizen/WebOS)
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417: "MediaFastForward",
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// Back (WebOS)
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461: "Back",
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// Back (Tizen)
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10009: "Back",
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// MediaTrackPrevious (Tizen)
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10232: "MediaTrackPrevious",
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// MediaTrackNext (Tizen)
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10233: "MediaTrackNext",
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// MediaPlayPause (Tizen)
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10252: "MediaPlayPause"
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};
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/**
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* Key name mapping.
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*/
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const KeyNames = {
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13: "Enter",
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19: "Pause",
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27: "Escape",
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32: "Space",
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37: "ArrowLeft",
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38: "ArrowUp",
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39: "ArrowRight",
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40: "ArrowDown",
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// MediaRewind (Tizen/WebOS)
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412: "MediaRewind",
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// MediaStop (Tizen/WebOS)
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413: "MediaStop",
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// MediaPlay (Tizen/WebOS)
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415: "MediaPlay",
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// MediaFastForward (Tizen/WebOS)
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417: "MediaFastForward",
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// Back (WebOS)
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461: "Back",
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// Back (Tizen)
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10009: "Back",
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// MediaTrackPrevious (Tizen)
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10232: "MediaTrackPrevious",
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// MediaTrackNext (Tizen)
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10233: "MediaTrackNext",
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// MediaPlayPause (Tizen)
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10252: "MediaPlayPause"
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};
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/**
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* Keys used for keyboard navigation.
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*/
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var NavigationKeys = ["ArrowLeft", "ArrowRight", "ArrowUp", "ArrowDown"];
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/**
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* Keys used for keyboard navigation.
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*/
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const NavigationKeys = ["ArrowLeft", "ArrowRight", "ArrowUp", "ArrowDown"];
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var hasFieldKey = false;
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try {
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hasFieldKey = "key" in new KeyboardEvent("keydown");
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} catch (e) {
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console.error("error checking 'key' field");
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let hasFieldKey = false;
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try {
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hasFieldKey = "key" in new KeyboardEvent("keydown");
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} catch (e) {
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console.error("error checking 'key' field");
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}
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if (!hasFieldKey) {
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// Add [a..z]
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for (let i = 65; i <= 90; i++) {
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KeyNames[i] = String.fromCharCode(i).toLowerCase();
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}
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}
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if (!hasFieldKey) {
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// Add [a..z]
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for (var i = 65; i <= 90; i++) {
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KeyNames[i] = String.fromCharCode(i).toLowerCase();
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/**
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* Returns key name from event.
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*
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* @param {KeyboardEvent} event keyboard event
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* @return {string} key name
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*/
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export function getKeyName(event) {
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return KeyNames[event.keyCode] || event.key;
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}
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/**
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* Returns _true_ if key is used for navigation.
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*
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* @param {string} key name
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* @return {boolean} _true_ if key is used for navigation
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*/
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export function isNavigationKey(key) {
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return NavigationKeys.indexOf(key) != -1;
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}
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export function enable() {
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document.addEventListener("keydown", function (e) {
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const key = getKeyName(e);
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// Ignore navigation keys for non-TV
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if (!layoutManager.tv && isNavigationKey(key)) {
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return;
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}
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}
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/**
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* Returns key name from event.
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*
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* @param {KeyboardEvent} keyboard event
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* @return {string} key name
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*/
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function getKeyName(event) {
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return KeyNames[event.keyCode] || event.key;
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}
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let capture = true;
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/**
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* Returns _true_ if key is used for navigation.
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*
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* @param {string} key name
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* @return {boolean} _true_ if key is used for navigation
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*/
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function isNavigationKey(key) {
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return NavigationKeys.indexOf(key) != -1;
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}
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switch (key) {
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case "ArrowLeft":
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inputManager.handle("left");
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break;
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case "ArrowUp":
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inputManager.handle("up");
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break;
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case "ArrowRight":
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inputManager.handle("right");
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break;
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case "ArrowDown":
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inputManager.handle("down");
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break;
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function enable() {
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document.addEventListener("keydown", function (e) {
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var key = getKeyName(e);
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case "Back":
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inputManager.handle("back");
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break;
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// Ignore navigation keys for non-TV
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if (!layoutManager.tv && isNavigationKey(key)) {
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return;
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}
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var capture = true;
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switch (key) {
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case "ArrowLeft":
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inputManager.handle("left");
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break;
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case "ArrowUp":
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inputManager.handle("up");
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break;
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case "ArrowRight":
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inputManager.handle("right");
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break;
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case "ArrowDown":
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inputManager.handle("down");
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break;
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case "Back":
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case "Escape":
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if (layoutManager.tv) {
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inputManager.handle("back");
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break;
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case "Escape":
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if (layoutManager.tv) {
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inputManager.handle("back");
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} else {
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capture = false;
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}
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break;
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case "MediaPlay":
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inputManager.handle("play");
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break;
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case "Pause":
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inputManager.handle("pause");
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break;
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case "MediaPlayPause":
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inputManager.handle("playpause");
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break;
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case "MediaRewind":
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inputManager.handle("rewind");
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break;
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case "MediaFastForward":
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inputManager.handle("fastforward");
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break;
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case "MediaStop":
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inputManager.handle("stop");
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break;
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case "MediaTrackPrevious":
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inputManager.handle("previoustrack");
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break;
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case "MediaTrackNext":
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inputManager.handle("nexttrack");
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break;
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default:
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} else {
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capture = false;
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}
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}
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break;
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if (capture) {
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console.debug("disabling default event handling");
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e.preventDefault();
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}
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});
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}
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case "MediaPlay":
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inputManager.handle("play");
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break;
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case "Pause":
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inputManager.handle("pause");
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break;
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case "MediaPlayPause":
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inputManager.handle("playpause");
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break;
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case "MediaRewind":
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inputManager.handle("rewind");
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break;
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case "MediaFastForward":
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inputManager.handle("fastforward");
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break;
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case "MediaStop":
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inputManager.handle("stop");
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break;
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case "MediaTrackPrevious":
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inputManager.handle("previoustrack");
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break;
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case "MediaTrackNext":
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inputManager.handle("nexttrack");
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break;
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// Gamepad initialisation. No script is required if no gamepads are present at init time, saving a bit of resources.
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// Whenever the gamepad is connected, we hand all the control of the gamepad to gamepadtokey.js by removing the event handler
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function attachGamepadScript(e) {
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console.log("Gamepad connected! Attaching gamepadtokey.js script");
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window.removeEventListener("gamepadconnected", attachGamepadScript);
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require(["components/input/gamepadtokey"]);
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}
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default:
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capture = false;
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}
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// No need to check for gamepads manually at load time, the eventhandler will be fired for that
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window.addEventListener("gamepadconnected", attachGamepadScript);
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if (capture) {
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console.debug("disabling default event handling");
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e.preventDefault();
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}
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});
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}
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return {
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enable: enable,
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getKeyName: getKeyName,
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isNavigationKey: isNavigationKey
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};
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});
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// Gamepad initialisation. No script is required if no gamepads are present at init time, saving a bit of resources.
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// Whenever the gamepad is connected, we hand all the control of the gamepad to gamepadtokey.js by removing the event handler
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function attachGamepadScript(e) {
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console.log("Gamepad connected! Attaching gamepadtokey.js script");
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window.removeEventListener("gamepadconnected", attachGamepadScript);
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require(["components/input/gamepadtokey"]);
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}
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// No need to check for gamepads manually at load time, the eventhandler will be fired for that
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window.addEventListener("gamepadconnected", attachGamepadScript);
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