/*========================= Controller ===========================*/ s.controller = { LinearSpline: function (x, y) { this.x = x; this.y = y; this.lastIndex = x.length - 1; // Given an x value (x2), return the expected y2 value: // (x1,y1) is the known point before given value, // (x3,y3) is the known point after given value. var i1, i3; var l = this.x.length; this.interpolate = function (x2) { if (!x2) return 0; // Get the indexes of x1 and x3 (the array indexes before and after given x2): i3 = binarySearch(this.x, x2); i1 = i3 - 1; // We have our indexes i1 & i3, so we can calculate already: // y2 := ((x2−x1) × (y3−y1)) ÷ (x3−x1) + y1 return ((x2 - this.x[i1]) * (this.y[i3] - this.y[i1])) / (this.x[i3] - this.x[i1]) + this.y[i1]; }; var binarySearch = (function() { var maxIndex, minIndex, guess; return function(array, val) { minIndex = -1; maxIndex = array.length; while (maxIndex - minIndex > 1) if (array[guess = maxIndex + minIndex >> 1] <= val) { minIndex = guess; } else { maxIndex = guess; } return maxIndex; }; })(); }, //xxx: for now i will just save one spline function to to getInterpolateFunction: function(c){ if(!s.controller.spline) s.controller.spline = s.params.loop ? new s.controller.LinearSpline(s.slidesGrid, c.slidesGrid) : new s.controller.LinearSpline(s.snapGrid, c.snapGrid); }, setTranslate: function (translate, byController) { var controlled = s.params.control; var multiplier, controlledTranslate; function setControlledTranslate(c) { // this will create an Interpolate function based on the snapGrids // x is the Grid of the scrolled scroller and y will be the controlled scroller // it makes sense to create this only once and recall it for the interpolation // the function does a lot of value caching for performance translate = c.rtl && c.params.direction === 'horizontal' ? -s.translate : s.translate; if (s.params.controlBy === 'slide') { s.controller.getInterpolateFunction(c); // i am not sure why the values have to be multiplicated this way, tried to invert the snapGrid // but it did not work out controlledTranslate = -s.controller.spline.interpolate(-translate); } if(!controlledTranslate || s.params.controlBy === 'container'){ multiplier = (c.maxTranslate() - c.minTranslate()) / (s.maxTranslate() - s.minTranslate()); controlledTranslate = (translate - s.minTranslate()) * multiplier + c.minTranslate(); } if (s.params.controlInverse) { controlledTranslate = c.maxTranslate() - controlledTranslate; } c.updateProgress(controlledTranslate); c.setWrapperTranslate(controlledTranslate, false, s); c.updateActiveIndex(); } if (s.isArray(controlled)) { for (var i = 0; i < controlled.length; i++) { if (controlled[i] !== byController && controlled[i] instanceof Swiper) { setControlledTranslate(controlled[i]); } } } else if (controlled instanceof Swiper && byController !== controlled) { setControlledTranslate(controlled); } }, setTransition: function (duration, byController) { var controlled = s.params.control; var i; function setControlledTransition(c) { c.setWrapperTransition(duration, s); if (duration !== 0) { c.onTransitionStart(); c.wrapper.transitionEnd(function(){ if (!controlled) return; if (c.params.loop && s.params.controlBy === 'slide') { c.fixLoop(); } c.onTransitionEnd(); }); } } if (s.isArray(controlled)) { for (i = 0; i < controlled.length; i++) { if (controlled[i] !== byController && controlled[i] instanceof Swiper) { setControlledTransition(controlled[i]); } } } else if (controlled instanceof Swiper && byController !== controlled) { setControlledTransition(controlled); } } };