mirror of
https://github.com/jellyfin/jellyfin-web
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482 lines
17 KiB
JavaScript
482 lines
17 KiB
JavaScript
/**
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* @license
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* Copyright 2015 Google Inc. All Rights Reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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(function() {
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'use strict';
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/**
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* Class constructor for dropdown MDL component.
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* Implements MDL component design pattern defined at:
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* https://github.com/jasonmayes/mdl-component-design-pattern
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*
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* @constructor
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* @param {HTMLElement} element The element that will be upgraded.
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*/
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var MaterialMenu = function MaterialMenu(element) {
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this.element_ = element;
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// Initialize instance.
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this.init();
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};
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window['MaterialMenu'] = MaterialMenu;
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/**
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* Store constants in one place so they can be updated easily.
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*
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* @enum {string | number}
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* @private
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*/
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MaterialMenu.prototype.Constant_ = {
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// Total duration of the menu animation.
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TRANSITION_DURATION_SECONDS: 0.3,
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// The fraction of the total duration we want to use for menu item animations.
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TRANSITION_DURATION_FRACTION: 0.8,
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// How long the menu stays open after choosing an option (so the user can see
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// the ripple).
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CLOSE_TIMEOUT: 150
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};
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/**
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* Keycodes, for code readability.
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*
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* @enum {number}
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* @private
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*/
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MaterialMenu.prototype.Keycodes_ = {
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ENTER: 13,
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ESCAPE: 27,
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SPACE: 32,
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UP_ARROW: 38,
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DOWN_ARROW: 40
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};
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/**
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* Store strings for class names defined by this component that are used in
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* JavaScript. This allows us to simply change it in one place should we
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* decide to modify at a later date.
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*
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* @enum {string}
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* @private
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*/
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MaterialMenu.prototype.CssClasses_ = {
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CONTAINER: 'mdl-menu__container',
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OUTLINE: 'mdl-menu__outline',
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ITEM: 'mdl-menu__item',
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ITEM_RIPPLE_CONTAINER: 'mdl-menu__item-ripple-container',
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RIPPLE_EFFECT: 'mdl-js-ripple-effect',
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RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
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RIPPLE: 'mdl-ripple',
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// Statuses
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IS_UPGRADED: 'is-upgraded',
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IS_VISIBLE: 'is-visible',
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IS_ANIMATING: 'is-animating',
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// Alignment options
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BOTTOM_LEFT: 'mdl-menu--bottom-left', // This is the default.
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BOTTOM_RIGHT: 'mdl-menu--bottom-right',
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TOP_LEFT: 'mdl-menu--top-left',
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TOP_RIGHT: 'mdl-menu--top-right',
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UNALIGNED: 'mdl-menu--unaligned'
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};
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/**
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* Initialize element.
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*/
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MaterialMenu.prototype.init = function() {
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if (this.element_) {
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// Create container for the menu.
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var container = document.createElement('div');
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container.classList.add(this.CssClasses_.CONTAINER);
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this.element_.parentElement.insertBefore(container, this.element_);
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this.element_.parentElement.removeChild(this.element_);
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container.appendChild(this.element_);
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this.container_ = container;
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// Create outline for the menu (shadow and background).
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var outline = document.createElement('div');
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outline.classList.add(this.CssClasses_.OUTLINE);
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this.outline_ = outline;
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container.insertBefore(outline, this.element_);
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// Find the "for" element and bind events to it.
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var forElId = this.element_.getAttribute('for') ||
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this.element_.getAttribute('data-mdl-for');
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var forEl = null;
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if (forElId) {
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forEl = document.getElementById(forElId);
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if (forEl) {
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this.forElement_ = forEl;
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forEl.addEventListener('click', this.handleForClick_.bind(this));
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forEl.addEventListener('keydown',
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this.handleForKeyboardEvent_.bind(this));
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}
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}
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var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
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this.boundItemKeydown_ = this.handleItemKeyboardEvent_.bind(this);
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this.boundItemClick_ = this.handleItemClick_.bind(this);
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for (var i = 0; i < items.length; i++) {
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// Add a listener to each menu item.
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items[i].addEventListener('click', this.boundItemClick_);
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// Add a tab index to each menu item.
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items[i].tabIndex = '-1';
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// Add a keyboard listener to each menu item.
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items[i].addEventListener('keydown', this.boundItemKeydown_);
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}
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// Add ripple classes to each item, if the user has enabled ripples.
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if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
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this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
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for (i = 0; i < items.length; i++) {
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var item = items[i];
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var rippleContainer = document.createElement('span');
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rippleContainer.classList.add(this.CssClasses_.ITEM_RIPPLE_CONTAINER);
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var ripple = document.createElement('span');
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ripple.classList.add(this.CssClasses_.RIPPLE);
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rippleContainer.appendChild(ripple);
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item.appendChild(rippleContainer);
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item.classList.add(this.CssClasses_.RIPPLE_EFFECT);
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}
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}
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// Copy alignment classes to the container, so the outline can use them.
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if (this.element_.classList.contains(this.CssClasses_.BOTTOM_LEFT)) {
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this.outline_.classList.add(this.CssClasses_.BOTTOM_LEFT);
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}
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if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) {
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this.outline_.classList.add(this.CssClasses_.BOTTOM_RIGHT);
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}
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if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
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this.outline_.classList.add(this.CssClasses_.TOP_LEFT);
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}
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if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
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this.outline_.classList.add(this.CssClasses_.TOP_RIGHT);
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}
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if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
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this.outline_.classList.add(this.CssClasses_.UNALIGNED);
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}
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container.classList.add(this.CssClasses_.IS_UPGRADED);
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}
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};
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/**
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* Handles a click on the "for" element, by positioning the menu and then
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* toggling it.
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*
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* @param {Event} evt The event that fired.
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* @private
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*/
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MaterialMenu.prototype.handleForClick_ = function(evt) {
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if (this.element_ && this.forElement_) {
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var rect = this.forElement_.getBoundingClientRect();
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var forRect = this.forElement_.parentElement.getBoundingClientRect();
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if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
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// Do not position the menu automatically. Requires the developer to
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// manually specify position.
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} else if (this.element_.classList.contains(
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this.CssClasses_.BOTTOM_RIGHT)) {
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// Position below the "for" element, aligned to its right.
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this.container_.style.right = (forRect.right - rect.right) + 'px';
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this.container_.style.top =
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this.forElement_.offsetTop + this.forElement_.offsetHeight + 'px';
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} else if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
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// Position above the "for" element, aligned to its left.
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this.container_.style.left = this.forElement_.offsetLeft + 'px';
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this.container_.style.bottom = (forRect.bottom - rect.top) + 'px';
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} else if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
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// Position above the "for" element, aligned to its right.
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this.container_.style.right = (forRect.right - rect.right) + 'px';
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this.container_.style.bottom = (forRect.bottom - rect.top) + 'px';
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} else {
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// Default: position below the "for" element, aligned to its left.
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this.container_.style.left = this.forElement_.offsetLeft + 'px';
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this.container_.style.top =
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this.forElement_.offsetTop + this.forElement_.offsetHeight + 'px';
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}
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}
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this.toggle(evt);
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};
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/**
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* Handles a keyboard event on the "for" element.
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*
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* @param {Event} evt The event that fired.
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* @private
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*/
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MaterialMenu.prototype.handleForKeyboardEvent_ = function(evt) {
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if (this.element_ && this.container_ && this.forElement_) {
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var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM +
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':not([disabled])');
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if (items && items.length > 0 &&
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this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
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if (evt.keyCode === this.Keycodes_.UP_ARROW) {
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evt.preventDefault();
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items[items.length - 1].focus();
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} else if (evt.keyCode === this.Keycodes_.DOWN_ARROW) {
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evt.preventDefault();
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items[0].focus();
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}
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}
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}
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};
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/**
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* Handles a keyboard event on an item.
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*
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* @param {Event} evt The event that fired.
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* @private
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*/
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MaterialMenu.prototype.handleItemKeyboardEvent_ = function(evt) {
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if (this.element_ && this.container_) {
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var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM +
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':not([disabled])');
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if (items && items.length > 0 &&
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this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
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var currentIndex = Array.prototype.slice.call(items).indexOf(evt.target);
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if (evt.keyCode === this.Keycodes_.UP_ARROW) {
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evt.preventDefault();
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if (currentIndex > 0) {
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items[currentIndex - 1].focus();
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} else {
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items[items.length - 1].focus();
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}
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} else if (evt.keyCode === this.Keycodes_.DOWN_ARROW) {
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evt.preventDefault();
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if (items.length > currentIndex + 1) {
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items[currentIndex + 1].focus();
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} else {
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items[0].focus();
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}
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} else if (evt.keyCode === this.Keycodes_.SPACE ||
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evt.keyCode === this.Keycodes_.ENTER) {
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evt.preventDefault();
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// Send mousedown and mouseup to trigger ripple.
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var e = new MouseEvent('mousedown');
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evt.target.dispatchEvent(e);
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e = new MouseEvent('mouseup');
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evt.target.dispatchEvent(e);
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// Send click.
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evt.target.click();
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} else if (evt.keyCode === this.Keycodes_.ESCAPE) {
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evt.preventDefault();
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this.hide();
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}
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}
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}
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};
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/**
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* Handles a click event on an item.
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*
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* @param {Event} evt The event that fired.
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* @private
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*/
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MaterialMenu.prototype.handleItemClick_ = function(evt) {
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if (evt.target.hasAttribute('disabled')) {
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evt.stopPropagation();
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} else {
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// Wait some time before closing menu, so the user can see the ripple.
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this.closing_ = true;
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window.setTimeout(function(evt) {
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this.hide();
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this.closing_ = false;
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}.bind(this), /** @type {number} */ (this.Constant_.CLOSE_TIMEOUT));
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}
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};
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/**
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* Calculates the initial clip (for opening the menu) or final clip (for closing
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* it), and applies it. This allows us to animate from or to the correct point,
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* that is, the point it's aligned to in the "for" element.
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*
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* @param {number} height Height of the clip rectangle
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* @param {number} width Width of the clip rectangle
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* @private
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*/
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MaterialMenu.prototype.applyClip_ = function(height, width) {
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if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
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// Do not clip.
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this.element_.style.clip = '';
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} else if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) {
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// Clip to the top right corner of the menu.
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this.element_.style.clip =
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'rect(0 ' + width + 'px ' + '0 ' + width + 'px)';
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} else if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
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// Clip to the bottom left corner of the menu.
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this.element_.style.clip =
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'rect(' + height + 'px 0 ' + height + 'px 0)';
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} else if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
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// Clip to the bottom right corner of the menu.
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this.element_.style.clip = 'rect(' + height + 'px ' + width + 'px ' +
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height + 'px ' + width + 'px)';
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} else {
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// Default: do not clip (same as clipping to the top left corner).
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this.element_.style.clip = '';
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}
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};
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/**
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* Cleanup function to remove animation listeners.
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*
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* @param {Event} evt
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* @private
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*/
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MaterialMenu.prototype.removeAnimationEndListener_ = function(evt) {
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evt.target.classList.remove(MaterialMenu.prototype.CssClasses_.IS_ANIMATING);
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};
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/**
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* Adds an event listener to clean up after the animation ends.
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*
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* @private
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*/
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MaterialMenu.prototype.addAnimationEndListener_ = function() {
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this.element_.addEventListener('transitionend', this.removeAnimationEndListener_);
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this.element_.addEventListener('webkitTransitionEnd', this.removeAnimationEndListener_);
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};
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/**
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* Displays the menu.
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*
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* @public
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*/
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MaterialMenu.prototype.show = function(evt) {
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if (this.element_ && this.container_ && this.outline_) {
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// Measure the inner element.
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var height = this.element_.getBoundingClientRect().height;
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var width = this.element_.getBoundingClientRect().width;
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// Apply the inner element's size to the container and outline.
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this.container_.style.width = width + 'px';
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this.container_.style.height = height + 'px';
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this.outline_.style.width = width + 'px';
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this.outline_.style.height = height + 'px';
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var transitionDuration = this.Constant_.TRANSITION_DURATION_SECONDS *
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this.Constant_.TRANSITION_DURATION_FRACTION;
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// Calculate transition delays for individual menu items, so that they fade
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// in one at a time.
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var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
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for (var i = 0; i < items.length; i++) {
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var itemDelay = null;
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if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT) ||
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this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
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itemDelay = ((height - items[i].offsetTop - items[i].offsetHeight) /
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height * transitionDuration) + 's';
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} else {
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itemDelay = (items[i].offsetTop / height * transitionDuration) + 's';
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}
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items[i].style.transitionDelay = itemDelay;
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}
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// Apply the initial clip to the text before we start animating.
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this.applyClip_(height, width);
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// Wait for the next frame, turn on animation, and apply the final clip.
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// Also make it visible. This triggers the transitions.
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window.requestAnimationFrame(function() {
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this.element_.classList.add(this.CssClasses_.IS_ANIMATING);
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this.element_.style.clip = 'rect(0 ' + width + 'px ' + height + 'px 0)';
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this.container_.classList.add(this.CssClasses_.IS_VISIBLE);
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}.bind(this));
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// Clean up after the animation is complete.
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this.addAnimationEndListener_();
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// Add a click listener to the document, to close the menu.
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var callback = function(e) {
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// Check to see if the document is processing the same event that
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// displayed the menu in the first place. If so, do nothing.
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// Also check to see if the menu is in the process of closing itself, and
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// do nothing in that case.
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// Also check if the clicked element is a menu item
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// if so, do nothing.
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if (e !== evt && !this.closing_ && e.target.parentNode !== this.element_) {
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document.removeEventListener('click', callback);
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this.hide();
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}
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}.bind(this);
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document.addEventListener('click', callback);
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}
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};
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MaterialMenu.prototype['show'] = MaterialMenu.prototype.show;
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/**
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* Hides the menu.
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*
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* @public
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*/
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MaterialMenu.prototype.hide = function() {
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if (this.element_ && this.container_ && this.outline_) {
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var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
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// Remove all transition delays; menu items fade out concurrently.
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for (var i = 0; i < items.length; i++) {
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items[i].style.removeProperty('transition-delay');
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}
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// Measure the inner element.
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var rect = this.element_.getBoundingClientRect();
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var height = rect.height;
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var width = rect.width;
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// Turn on animation, and apply the final clip. Also make invisible.
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// This triggers the transitions.
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this.element_.classList.add(this.CssClasses_.IS_ANIMATING);
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this.applyClip_(height, width);
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this.container_.classList.remove(this.CssClasses_.IS_VISIBLE);
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// Clean up after the animation is complete.
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this.addAnimationEndListener_();
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}
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};
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MaterialMenu.prototype['hide'] = MaterialMenu.prototype.hide;
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/**
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* Displays or hides the menu, depending on current state.
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*
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* @public
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*/
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MaterialMenu.prototype.toggle = function(evt) {
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if (this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
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this.hide();
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} else {
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this.show(evt);
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}
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};
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MaterialMenu.prototype['toggle'] = MaterialMenu.prototype.toggle;
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// The component registers itself. It can assume componentHandler is available
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// in the global scope.
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componentHandler.register({
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constructor: MaterialMenu,
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classAsString: 'MaterialMenu',
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cssClass: 'mdl-js-menu',
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widget: true
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});
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})();
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