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jellyfin-web/src/scripts/keyboardNavigation.js
2020-05-17 00:52:16 +09:00

170 lines
4.5 KiB
JavaScript

/**
* Module for performing keyboard navigation.
* @module components/input/keyboardnavigation
*/
import inputManager from 'inputManager';
import layoutManager from 'layoutManager';
/**
* Key name mapping.
*/
const KeyNames = {
13: 'Enter',
19: 'Pause',
27: 'Escape',
32: 'Space',
37: 'ArrowLeft',
38: 'ArrowUp',
39: 'ArrowRight',
40: 'ArrowDown',
// MediaRewind (Tizen/WebOS)
412: 'MediaRewind',
// MediaStop (Tizen/WebOS)
413: 'MediaStop',
// MediaPlay (Tizen/WebOS)
415: 'MediaPlay',
// MediaFastForward (Tizen/WebOS)
417: 'MediaFastForward',
// Back (WebOS)
461: 'Back',
// Back (Tizen)
10009: 'Back',
// MediaTrackPrevious (Tizen)
10232: 'MediaTrackPrevious',
// MediaTrackNext (Tizen)
10233: 'MediaTrackNext',
// MediaPlayPause (Tizen)
10252: 'MediaPlayPause'
};
/**
* Keys used for keyboard navigation.
*/
const NavigationKeys = ['ArrowLeft', 'ArrowRight', 'ArrowUp', 'ArrowDown'];
let hasFieldKey = false;
try {
hasFieldKey = 'key' in new KeyboardEvent('keydown');
} catch (e) {
console.error("error checking 'key' field");
}
if (!hasFieldKey) {
// Add [a..z]
for (let i = 65; i <= 90; i++) {
KeyNames[i] = String.fromCharCode(i).toLowerCase();
}
}
/**
* Returns key name from event.
*
* @param {KeyboardEvent} event - Keyboard event.
* @return {string} Key name.
*/
export function getKeyName(event) {
return KeyNames[event.keyCode] || event.key;
}
/**
* Returns _true_ if key is used for navigation.
*
* @param {string} key - Key name.
* @return {boolean} _true_ if key is used for navigation.
*/
export function isNavigationKey(key) {
return NavigationKeys.indexOf(key) != -1;
}
export function enable() {
document.addEventListener('keydown', function (e) {
const key = getKeyName(e);
// Ignore navigation keys for non-TV
if (!layoutManager.tv && isNavigationKey(key)) {
return;
}
let capture = true;
switch (key) {
case 'ArrowLeft':
inputManager.handle('left');
break;
case 'ArrowUp':
inputManager.handle('up');
break;
case 'ArrowRight':
inputManager.handle('right');
break;
case 'ArrowDown':
inputManager.handle('down');
break;
case 'Back':
inputManager.handle('back');
break;
case 'Escape':
if (layoutManager.tv) {
inputManager.handle('back');
} else {
capture = false;
}
break;
case 'MediaPlay':
inputManager.handle('play');
break;
case 'Pause':
inputManager.handle('pause');
break;
case 'MediaPlayPause':
inputManager.handle('playpause');
break;
case 'MediaRewind':
inputManager.handle('rewind');
break;
case 'MediaFastForward':
inputManager.handle('fastforward');
break;
case 'MediaStop':
inputManager.handle('stop');
break;
case 'MediaTrackPrevious':
inputManager.handle('previoustrack');
break;
case 'MediaTrackNext':
inputManager.handle('nexttrack');
break;
default:
capture = false;
}
if (capture) {
console.debug('disabling default event handling');
e.preventDefault();
}
});
}
// Gamepad initialisation. No script is required if no gamepads are present at init time, saving a bit of resources.
// Whenever the gamepad is connected, we hand all the control of the gamepad to gamepadtokey.js by removing the event handler
function attachGamepadScript(e) {
console.log('Gamepad connected! Attaching gamepadtokey.js script');
window.removeEventListener('gamepadconnected', attachGamepadScript);
require(['scripts/gamepadtokey']);
}
// No need to check for gamepads manually at load time, the eventhandler will be fired for that
if (navigator.getGamepads) { /* eslint-disable-line compat/compat */
window.addEventListener('gamepadconnected', attachGamepadScript);
}
export default {
enable: enable,
getKeyName: getKeyName,
isNavigationKey: isNavigationKey
};